Kelsidavis-WoWee/include/ui/chat/chat_bubble_manager.hpp
Pavel Okhlopkov 42f1bb98ea refactor(chat): decompose into modular architecture, add GM commands, fix protocol
- Extract ChatPanel monolith into 15+ focused modules under ui/chat/
  (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser,
  ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager,
  ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter)
- Split 2700-line chat_panel_commands.cpp into 11 command modules
- Add GM command handling: 190-command data table, dot-prefix interception,
  tab-completion, /gmhelp with category filter
- Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00);
  values 0x00-0x1B shared across Vanilla/TBC/WotLK
- Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26
- Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat,
  add 2-frame input cooldown)
- Add tests: chat_markup_parser, chat_tab_completer, gm_commands,
  macro_evaluator

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
2026-04-12 14:59:56 +03:00

46 lines
1.2 KiB
C++

#pragma once
#include "ui/ui_services.hpp"
#include <cstdint>
#include <string>
#include <vector>
namespace wowee {
namespace game { class GameHandler; }
namespace ui {
/**
* Manages 3D-projected chat bubbles above entities.
*
* Extracted from ChatPanel (Phase 1.4 of chat_panel_ref.md).
* Owns bubble lifecycle: add, update (tick), render (ImGui overlay).
*/
class ChatBubbleManager {
public:
/** Add or replace a bubble for the given entity. */
void addBubble(uint64_t senderGuid, const std::string& message, bool isYell);
/** Render and tick all active bubbles (projects to screen via camera). */
void render(game::GameHandler& gameHandler, const UIServices& services);
/** Register the chat-bubble callback on GameHandler (call once per session). */
void setupCallback(game::GameHandler& gameHandler);
bool empty() const { return bubbles_.empty(); }
private:
struct ChatBubble {
uint64_t senderGuid = 0;
std::string message;
float timeRemaining = 0.0f;
float totalDuration = 0.0f;
bool isYell = false;
};
std::vector<ChatBubble> bubbles_;
bool callbackSet_ = false;
static constexpr size_t kMaxBubbles = 10;
};
} // namespace ui
} // namespace wowee