Kelsidavis-WoWee/tools/editor/cli_loot_catalog.cpp

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feat(pipeline): add WLOT (Wowee Loot Table) format Novel open replacement for AzerothCore-style creature_loot_template / gameobject_loot_template SQL tables. The 13th open format added to the editor. Pairs naturally with the WIT item catalog from the preceding commit: each loot drop's itemId references an entry in a WIT file, so a content pack ships both the item definitions and the loot tables that reference them. The runtime composes WIT + WLOT + WSPN to drive the full "creature dies, drops items" flow without any SQL. Format: • magic "WLOT", version 1, little-endian • per table: creatureId / flags / dropCount / moneyMin..Max / itemDropCount + drops[] • per drop: itemId / chancePercent (float, 0..100) / minQty / maxQty / drop_flags Table flags: QuestOnly, GroupOnly, Pickpocket Drop flags: QuestRequired, GroupRollOnly, AlwaysDrop dropCount is the slot budget — how many distinct drops to roll per kill. Each item drop is rolled independently against its chancePercent (so dropCount=2 with 4 candidate drops at varying chances gives the classic "up to 2 distinct items per kill" behavior). Drops with the AlwaysDrop flag bypass the slot budget — used for guaranteed quest items. API: WoweeLootLoader::save / load / exists / findByCreatureId; presets makeStarter (1 table, 1 drop), makeBandit (4 candidates, dropCount=2, matches the camp spawns from WSPN at creatureId=1000), makeBoss (6 candidates including guaranteed quest item via AlwaysDrop and a group-only epic at 5%). CLI added (5 flags, 486 documented total now): --gen-loot / --gen-loot-bandit / --gen-loot-boss --info-wlot / --validate-wlot Validator catches: creatureId=0, duplicates, chance not in 0..100, NaN chance, money min > max, minQty > maxQty, dropCount=0 with non-empty drops list (silent dead config). All 3 presets save / load / re-validate clean. The bandit table's creatureId=1000 deliberately matches WSPN's makeCamp creatureId so the open-format demo content pack already has working cross-references.
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#include "cli_loot_catalog.hpp"
#include "cli_arg_parse.hpp"
#include "cli_box_emitter.hpp"
#include "pipeline/wowee_loot.hpp"
#include <nlohmann/json.hpp>
#include <cmath>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <fstream>
feat(pipeline): add WLOT (Wowee Loot Table) format Novel open replacement for AzerothCore-style creature_loot_template / gameobject_loot_template SQL tables. The 13th open format added to the editor. Pairs naturally with the WIT item catalog from the preceding commit: each loot drop's itemId references an entry in a WIT file, so a content pack ships both the item definitions and the loot tables that reference them. The runtime composes WIT + WLOT + WSPN to drive the full "creature dies, drops items" flow without any SQL. Format: • magic "WLOT", version 1, little-endian • per table: creatureId / flags / dropCount / moneyMin..Max / itemDropCount + drops[] • per drop: itemId / chancePercent (float, 0..100) / minQty / maxQty / drop_flags Table flags: QuestOnly, GroupOnly, Pickpocket Drop flags: QuestRequired, GroupRollOnly, AlwaysDrop dropCount is the slot budget — how many distinct drops to roll per kill. Each item drop is rolled independently against its chancePercent (so dropCount=2 with 4 candidate drops at varying chances gives the classic "up to 2 distinct items per kill" behavior). Drops with the AlwaysDrop flag bypass the slot budget — used for guaranteed quest items. API: WoweeLootLoader::save / load / exists / findByCreatureId; presets makeStarter (1 table, 1 drop), makeBandit (4 candidates, dropCount=2, matches the camp spawns from WSPN at creatureId=1000), makeBoss (6 candidates including guaranteed quest item via AlwaysDrop and a group-only epic at 5%). CLI added (5 flags, 486 documented total now): --gen-loot / --gen-loot-bandit / --gen-loot-boss --info-wlot / --validate-wlot Validator catches: creatureId=0, duplicates, chance not in 0..100, NaN chance, money min > max, minQty > maxQty, dropCount=0 with non-empty drops list (silent dead config). All 3 presets save / load / re-validate clean. The bandit table's creatureId=1000 deliberately matches WSPN's makeCamp creatureId so the open-format demo content pack already has working cross-references.
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#include <string>
#include <vector>
namespace wowee {
namespace editor {
namespace cli {
namespace {
std::string stripWlotExt(std::string base) {
stripExt(base, ".wlot");
return base;
}
bool saveOrError(const wowee::pipeline::WoweeLoot& c,
const std::string& base, const char* cmd) {
if (!wowee::pipeline::WoweeLootLoader::save(c, base)) {
std::fprintf(stderr, "%s: failed to save %s.wlot\n",
cmd, base.c_str());
return false;
}
return true;
}
uint32_t totalDrops(const wowee::pipeline::WoweeLoot& c) {
uint32_t n = 0;
for (const auto& e : c.entries) n += static_cast<uint32_t>(e.itemDrops.size());
return n;
}
void printGenSummary(const wowee::pipeline::WoweeLoot& c,
const std::string& base) {
std::printf("Wrote %s.wlot\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" tables : %zu (%u drop entries total)\n",
c.entries.size(), totalDrops(c));
}
int handleGenStarter(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "StarterLoot";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWlotExt(base);
auto c = wowee::pipeline::WoweeLootLoader::makeStarter(name);
if (!saveOrError(c, base, "gen-loot")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenBandit(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "BanditLoot";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWlotExt(base);
auto c = wowee::pipeline::WoweeLootLoader::makeBandit(name);
if (!saveOrError(c, base, "gen-loot-bandit")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenBoss(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "BossLoot";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWlotExt(base);
auto c = wowee::pipeline::WoweeLootLoader::makeBoss(name);
if (!saveOrError(c, base, "gen-loot-boss")) return 1;
printGenSummary(c, base);
return 0;
}
void appendDropFlagsStr(std::string& s, uint8_t flags) {
if (flags & wowee::pipeline::WoweeLoot::QuestRequired) s += "quest ";
if (flags & wowee::pipeline::WoweeLoot::GroupRollOnly) s += "group ";
if (flags & wowee::pipeline::WoweeLoot::AlwaysDrop) s += "always ";
if (s.empty()) s = "-";
else if (s.back() == ' ') s.pop_back();
}
void appendTableFlagsStr(std::string& s, uint32_t flags) {
if (flags & wowee::pipeline::WoweeLoot::QuestOnly) s += "quest-only ";
if (flags & wowee::pipeline::WoweeLoot::GroupOnly) s += "group-only ";
if (flags & wowee::pipeline::WoweeLoot::Pickpocket) s += "pickpocket ";
if (s.empty()) s = "-";
else if (s.back() == ' ') s.pop_back();
}
int handleInfo(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWlotExt(base);
if (!wowee::pipeline::WoweeLootLoader::exists(base)) {
std::fprintf(stderr, "WLOT not found: %s.wlot\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeLootLoader::load(base);
if (jsonOut) {
nlohmann::json j;
j["wlot"] = base + ".wlot";
j["name"] = c.name;
j["count"] = c.entries.size();
j["totalDrops"] = totalDrops(c);
nlohmann::json arr = nlohmann::json::array();
for (const auto& e : c.entries) {
std::string fs;
appendTableFlagsStr(fs, e.flags);
nlohmann::json je;
je["creatureId"] = e.creatureId;
je["flags"] = e.flags;
je["flagsStr"] = fs;
je["dropCount"] = e.dropCount;
je["moneyMinCopper"] = e.moneyMinCopper;
je["moneyMaxCopper"] = e.moneyMaxCopper;
nlohmann::json drops = nlohmann::json::array();
for (const auto& d : e.itemDrops) {
std::string dfs;
appendDropFlagsStr(dfs, d.flags);
drops.push_back({
{"itemId", d.itemId},
{"chancePercent", d.chancePercent},
{"minQty", d.minQty},
{"maxQty", d.maxQty},
{"flags", d.flags},
{"flagsStr", dfs},
});
}
je["itemDrops"] = drops;
arr.push_back(je);
}
j["entries"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("WLOT: %s.wlot\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" tables : %zu (%u drop entries total)\n",
c.entries.size(), totalDrops(c));
if (c.entries.empty()) return 0;
for (const auto& e : c.entries) {
std::string fs;
appendTableFlagsStr(fs, e.flags);
std::printf("\n creatureId=%u dropCount=%u money=%u..%uc flags=%s\n",
e.creatureId, e.dropCount,
e.moneyMinCopper, e.moneyMaxCopper,
fs.c_str());
if (e.itemDrops.empty()) {
std::printf(" *no item drops*\n");
continue;
}
std::printf(" itemId chance%% qty flags\n");
for (const auto& d : e.itemDrops) {
std::string dfs;
appendDropFlagsStr(dfs, d.flags);
std::printf(" %6u %5.1f %u..%u %s\n",
d.itemId, d.chancePercent,
d.minQty, d.maxQty, dfs.c_str());
}
}
return 0;
}
int handleExportJson(int& i, int argc, char** argv) {
// Mirrors WOL/WOW/WOMX/WSND/WSPN/WIT JSON pairs. Each
// table emits creatureId / dropCount / money range plus
// a sub-array of per-drop entries; flags also emit a
// string-array form so a hand-author can write
// ["quest", "always"] instead of "5".
std::string base = argv[++i];
std::string outPath;
if (parseOptArg(i, argc, argv)) outPath = argv[++i];
base = stripWlotExt(base);
if (outPath.empty()) outPath = base + ".wlot.json";
if (!wowee::pipeline::WoweeLootLoader::exists(base)) {
std::fprintf(stderr,
"export-wlot-json: WLOT not found: %s.wlot\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeLootLoader::load(base);
nlohmann::json j;
j["name"] = c.name;
nlohmann::json arr = nlohmann::json::array();
for (const auto& e : c.entries) {
std::string fs;
appendTableFlagsStr(fs, e.flags);
nlohmann::json je;
je["creatureId"] = e.creatureId;
je["flags"] = e.flags;
nlohmann::json fa = nlohmann::json::array();
if (e.flags & wowee::pipeline::WoweeLoot::QuestOnly) fa.push_back("quest-only");
if (e.flags & wowee::pipeline::WoweeLoot::GroupOnly) fa.push_back("group-only");
if (e.flags & wowee::pipeline::WoweeLoot::Pickpocket) fa.push_back("pickpocket");
je["flagsList"] = fa;
je["dropCount"] = e.dropCount;
je["moneyMinCopper"] = e.moneyMinCopper;
je["moneyMaxCopper"] = e.moneyMaxCopper;
nlohmann::json drops = nlohmann::json::array();
for (const auto& d : e.itemDrops) {
nlohmann::json jd;
jd["itemId"] = d.itemId;
jd["chancePercent"] = d.chancePercent;
jd["minQty"] = d.minQty;
jd["maxQty"] = d.maxQty;
jd["flags"] = d.flags;
nlohmann::json dfa = nlohmann::json::array();
if (d.flags & wowee::pipeline::WoweeLoot::QuestRequired)
dfa.push_back("quest");
if (d.flags & wowee::pipeline::WoweeLoot::GroupRollOnly)
dfa.push_back("group");
if (d.flags & wowee::pipeline::WoweeLoot::AlwaysDrop)
dfa.push_back("always");
jd["flagsList"] = dfa;
drops.push_back(jd);
}
je["itemDrops"] = drops;
arr.push_back(je);
}
j["entries"] = arr;
std::ofstream out(outPath);
if (!out) {
std::fprintf(stderr,
"export-wlot-json: cannot write %s\n", outPath.c_str());
return 1;
}
out << j.dump(2) << "\n";
out.close();
std::printf("Wrote %s\n", outPath.c_str());
std::printf(" source : %s.wlot\n", base.c_str());
std::printf(" tables : %zu (%u drops total)\n",
c.entries.size(), totalDrops(c));
return 0;
}
int handleImportJson(int& i, int argc, char** argv) {
std::string jsonPath = argv[++i];
std::string outBase;
if (parseOptArg(i, argc, argv)) outBase = argv[++i];
if (outBase.empty()) {
outBase = jsonPath;
std::string suffix = ".wlot.json";
if (outBase.size() > suffix.size() &&
outBase.substr(outBase.size() - suffix.size()) == suffix) {
outBase = outBase.substr(0, outBase.size() - suffix.size());
} else if (outBase.size() > 5 &&
outBase.substr(outBase.size() - 5) == ".json") {
outBase = outBase.substr(0, outBase.size() - 5);
}
}
outBase = stripWlotExt(outBase);
std::ifstream in(jsonPath);
if (!in) {
std::fprintf(stderr,
"import-wlot-json: cannot read %s\n", jsonPath.c_str());
return 1;
}
nlohmann::json j;
try { in >> j; }
catch (const std::exception& e) {
std::fprintf(stderr,
"import-wlot-json: bad JSON in %s: %s\n",
jsonPath.c_str(), e.what());
return 1;
}
auto tableFlagFromName = [](const std::string& s) -> uint32_t {
if (s == "quest-only") return wowee::pipeline::WoweeLoot::QuestOnly;
if (s == "group-only") return wowee::pipeline::WoweeLoot::GroupOnly;
if (s == "pickpocket") return wowee::pipeline::WoweeLoot::Pickpocket;
return 0;
};
auto dropFlagFromName = [](const std::string& s) -> uint8_t {
if (s == "quest") return wowee::pipeline::WoweeLoot::QuestRequired;
if (s == "group") return wowee::pipeline::WoweeLoot::GroupRollOnly;
if (s == "always") return wowee::pipeline::WoweeLoot::AlwaysDrop;
return 0;
};
wowee::pipeline::WoweeLoot c;
c.name = j.value("name", std::string{});
if (j.contains("entries") && j["entries"].is_array()) {
for (const auto& je : j["entries"]) {
wowee::pipeline::WoweeLoot::Entry e;
e.creatureId = je.value("creatureId", 0u);
if (je.contains("flags") && je["flags"].is_number_integer()) {
e.flags = je["flags"].get<uint32_t>();
} else if (je.contains("flagsList") && je["flagsList"].is_array()) {
for (const auto& f : je["flagsList"]) {
if (f.is_string()) e.flags |= tableFlagFromName(f.get<std::string>());
}
}
e.dropCount = static_cast<uint8_t>(je.value("dropCount", 1));
e.moneyMinCopper = je.value("moneyMinCopper", 0u);
e.moneyMaxCopper = je.value("moneyMaxCopper", 0u);
if (je.contains("itemDrops") && je["itemDrops"].is_array()) {
for (const auto& jd : je["itemDrops"]) {
wowee::pipeline::WoweeLoot::ItemDrop d;
d.itemId = jd.value("itemId", 0u);
d.chancePercent = jd.value("chancePercent", 100.0f);
d.minQty = static_cast<uint8_t>(jd.value("minQty", 1));
d.maxQty = static_cast<uint8_t>(jd.value("maxQty", 1));
if (jd.contains("flags") && jd["flags"].is_number_integer()) {
d.flags = static_cast<uint8_t>(jd["flags"].get<int>());
} else if (jd.contains("flagsList") && jd["flagsList"].is_array()) {
for (const auto& f : jd["flagsList"]) {
if (f.is_string())
d.flags |= dropFlagFromName(f.get<std::string>());
}
}
e.itemDrops.push_back(d);
}
}
c.entries.push_back(std::move(e));
}
}
if (!wowee::pipeline::WoweeLootLoader::save(c, outBase)) {
std::fprintf(stderr,
"import-wlot-json: failed to save %s.wlot\n", outBase.c_str());
return 1;
}
std::printf("Wrote %s.wlot\n", outBase.c_str());
std::printf(" source : %s\n", jsonPath.c_str());
std::printf(" tables : %zu (%u drops total)\n",
c.entries.size(), totalDrops(c));
return 0;
}
feat(pipeline): add WLOT (Wowee Loot Table) format Novel open replacement for AzerothCore-style creature_loot_template / gameobject_loot_template SQL tables. The 13th open format added to the editor. Pairs naturally with the WIT item catalog from the preceding commit: each loot drop's itemId references an entry in a WIT file, so a content pack ships both the item definitions and the loot tables that reference them. The runtime composes WIT + WLOT + WSPN to drive the full "creature dies, drops items" flow without any SQL. Format: • magic "WLOT", version 1, little-endian • per table: creatureId / flags / dropCount / moneyMin..Max / itemDropCount + drops[] • per drop: itemId / chancePercent (float, 0..100) / minQty / maxQty / drop_flags Table flags: QuestOnly, GroupOnly, Pickpocket Drop flags: QuestRequired, GroupRollOnly, AlwaysDrop dropCount is the slot budget — how many distinct drops to roll per kill. Each item drop is rolled independently against its chancePercent (so dropCount=2 with 4 candidate drops at varying chances gives the classic "up to 2 distinct items per kill" behavior). Drops with the AlwaysDrop flag bypass the slot budget — used for guaranteed quest items. API: WoweeLootLoader::save / load / exists / findByCreatureId; presets makeStarter (1 table, 1 drop), makeBandit (4 candidates, dropCount=2, matches the camp spawns from WSPN at creatureId=1000), makeBoss (6 candidates including guaranteed quest item via AlwaysDrop and a group-only epic at 5%). CLI added (5 flags, 486 documented total now): --gen-loot / --gen-loot-bandit / --gen-loot-boss --info-wlot / --validate-wlot Validator catches: creatureId=0, duplicates, chance not in 0..100, NaN chance, money min > max, minQty > maxQty, dropCount=0 with non-empty drops list (silent dead config). All 3 presets save / load / re-validate clean. The bandit table's creatureId=1000 deliberately matches WSPN's makeCamp creatureId so the open-format demo content pack already has working cross-references.
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int handleValidate(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWlotExt(base);
if (!wowee::pipeline::WoweeLootLoader::exists(base)) {
std::fprintf(stderr,
"validate-wlot: WLOT not found: %s.wlot\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeLootLoader::load(base);
std::vector<std::string> errors;
std::vector<std::string> warnings;
if (c.entries.empty()) {
warnings.push_back("catalog has zero entries");
}
std::vector<uint32_t> idsSeen;
idsSeen.reserve(c.entries.size());
for (size_t k = 0; k < c.entries.size(); ++k) {
const auto& e = c.entries[k];
std::string ctx = "entry " + std::to_string(k) +
" (creatureId=" + std::to_string(e.creatureId) + ")";
if (e.creatureId == 0) {
errors.push_back(ctx + ": creatureId is 0");
}
if (e.moneyMinCopper > e.moneyMaxCopper) {
errors.push_back(ctx + ": moneyMin > moneyMax");
}
if (e.dropCount == 0 && !e.itemDrops.empty()) {
warnings.push_back(ctx +
": dropCount=0 but item drops are defined (none will be rolled)");
}
for (size_t di = 0; di < e.itemDrops.size(); ++di) {
const auto& d = e.itemDrops[di];
std::string dctx = ctx + " drop " + std::to_string(di) +
" (itemId=" + std::to_string(d.itemId) + ")";
if (d.itemId == 0) {
errors.push_back(dctx + ": itemId is 0");
}
if (!std::isfinite(d.chancePercent) ||
d.chancePercent < 0.0f || d.chancePercent > 100.0f) {
errors.push_back(dctx +
": chancePercent must be in 0..100, got " +
std::to_string(d.chancePercent));
}
if (d.minQty == 0) {
warnings.push_back(dctx + ": minQty=0 (drop with zero quantity)");
}
if (d.minQty > d.maxQty) {
errors.push_back(dctx + ": minQty > maxQty");
}
}
for (uint32_t prev : idsSeen) {
if (prev == e.creatureId) {
errors.push_back(ctx + ": duplicate creatureId");
break;
}
}
idsSeen.push_back(e.creatureId);
}
bool ok = errors.empty();
if (jsonOut) {
nlohmann::json j;
j["wlot"] = base + ".wlot";
j["ok"] = ok;
j["errors"] = errors;
j["warnings"] = warnings;
std::printf("%s\n", j.dump(2).c_str());
return ok ? 0 : 1;
}
std::printf("validate-wlot: %s.wlot\n", base.c_str());
if (ok && warnings.empty()) {
std::printf(" OK — %zu tables, %u total drops, all creatureIds unique\n",
c.entries.size(), totalDrops(c));
return 0;
}
if (!warnings.empty()) {
std::printf(" warnings (%zu):\n", warnings.size());
for (const auto& w : warnings)
std::printf(" - %s\n", w.c_str());
}
if (!errors.empty()) {
std::printf(" ERRORS (%zu):\n", errors.size());
for (const auto& e : errors)
std::printf(" - %s\n", e.c_str());
}
return ok ? 0 : 1;
}
} // namespace
bool handleLootCatalog(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--gen-loot") == 0 && i + 1 < argc) {
outRc = handleGenStarter(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-loot-bandit") == 0 && i + 1 < argc) {
outRc = handleGenBandit(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-loot-boss") == 0 && i + 1 < argc) {
outRc = handleGenBoss(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--info-wlot") == 0 && i + 1 < argc) {
outRc = handleInfo(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--validate-wlot") == 0 && i + 1 < argc) {
outRc = handleValidate(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--export-wlot-json") == 0 && i + 1 < argc) {
outRc = handleExportJson(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--import-wlot-json") == 0 && i + 1 < argc) {
outRc = handleImportJson(i, argc, argv); return true;
}
feat(pipeline): add WLOT (Wowee Loot Table) format Novel open replacement for AzerothCore-style creature_loot_template / gameobject_loot_template SQL tables. The 13th open format added to the editor. Pairs naturally with the WIT item catalog from the preceding commit: each loot drop's itemId references an entry in a WIT file, so a content pack ships both the item definitions and the loot tables that reference them. The runtime composes WIT + WLOT + WSPN to drive the full "creature dies, drops items" flow without any SQL. Format: • magic "WLOT", version 1, little-endian • per table: creatureId / flags / dropCount / moneyMin..Max / itemDropCount + drops[] • per drop: itemId / chancePercent (float, 0..100) / minQty / maxQty / drop_flags Table flags: QuestOnly, GroupOnly, Pickpocket Drop flags: QuestRequired, GroupRollOnly, AlwaysDrop dropCount is the slot budget — how many distinct drops to roll per kill. Each item drop is rolled independently against its chancePercent (so dropCount=2 with 4 candidate drops at varying chances gives the classic "up to 2 distinct items per kill" behavior). Drops with the AlwaysDrop flag bypass the slot budget — used for guaranteed quest items. API: WoweeLootLoader::save / load / exists / findByCreatureId; presets makeStarter (1 table, 1 drop), makeBandit (4 candidates, dropCount=2, matches the camp spawns from WSPN at creatureId=1000), makeBoss (6 candidates including guaranteed quest item via AlwaysDrop and a group-only epic at 5%). CLI added (5 flags, 486 documented total now): --gen-loot / --gen-loot-bandit / --gen-loot-boss --info-wlot / --validate-wlot Validator catches: creatureId=0, duplicates, chance not in 0..100, NaN chance, money min > max, minQty > maxQty, dropCount=0 with non-empty drops list (silent dead config). All 3 presets save / load / re-validate clean. The bandit table's creatureId=1000 deliberately matches WSPN's makeCamp creatureId so the open-format demo content pack already has working cross-references.
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return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee