feat(pipeline): add WGOT (Wowee Game Object Template) format
Novel open replacement for AzerothCore-style
gameobject_template SQL tables PLUS the Blizzard
GameObjectDisplayInfo.dbc / GameObject types metadata. The
16th open format added to the editor.
Game objects are the non-creature interactable scenery:
chests (with loot), doors, buttons, mailboxes, herb / ore
gathering nodes, fishing pools, signposts, mounts. Each
has a displayId for the model, a typeId driving its
interaction logic, and optional cross-references to a lock
(future WLCK) and loot table (existing WLOT).
Cross-references with previously-added formats:
WSPN.entry.entryId (kind=GameObject) -> WGOT.entry.objectId
WGOT.entry.lootTableId -> WLOT.entry.creatureId
(loot tables are
universal — chests
and creatures both
key by ID)
The dungeon preset's Bandit Strongbox uses lootTableId=2000
to match WLOT's bandit chest table id, so the demo content
stack already wires together: spawn (WSPN object kind 2000)
-> object template (WGOT 2000) -> loot table (WLOT 2000).
Format:
• magic "WGOT", version 1, little-endian
• per object: objectId / displayId / name / typeId /
size / castBarCaption / requiredSkill +
requiredSkillValue / lockId / lootTableId /
minOpenTimeMs..maxOpenTimeMs / flags
Enums:
• TypeId (16): Door / Button / Chest / Container /
QuestGiver / Text / Trap / Goober / Transport /
Mailbox / MineralNode / HerbNode / FishingNode /
Mount / Sign / Bonfire
• Flags: Disabled / ScriptOnly / UsableFromMount /
Despawn / Frozen / QuestGated
API: WoweeGameObjectLoader::save / load / exists /
findById; presets makeStarter (chest + mailbox + sign),
makeDungeon (door + button + 2 chests + trap with proper
WLOT cross-references), makeGather (Peacebloom herb +
Tin Vein ore + fishing pool with skill requirements).
CLI added (5 flags, 507 documented total now):
--gen-objects / --gen-objects-dungeon / --gen-objects-gather
--info-wgot / --validate-wgot
Validator catches: objectId=0 + duplicates, size<=0,
minOpenTime>maxOpenTime, gathering node without skill
requirement (anyone can harvest — usually a typo), chest
without loot table (script must populate), requiredSkillValue
set without requiredSkill (incoherent).
2026-05-09 15:31:49 -07:00
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#include "cli_objects_catalog.hpp"
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#include "cli_arg_parse.hpp"
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#include "cli_box_emitter.hpp"
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#include "pipeline/wowee_objects.hpp"
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#include <nlohmann/json.hpp>
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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#include <string>
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#include <vector>
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namespace wowee {
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namespace editor {
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namespace cli {
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namespace {
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std::string stripWgotExt(std::string base) {
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stripExt(base, ".wgot");
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return base;
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}
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void appendObjFlagsStr(std::string& s, uint32_t flags) {
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if (flags & wowee::pipeline::WoweeGameObject::Disabled) s += "disabled ";
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if (flags & wowee::pipeline::WoweeGameObject::ScriptOnly) s += "script-only ";
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if (flags & wowee::pipeline::WoweeGameObject::UsableFromMount) s += "from-mount ";
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if (flags & wowee::pipeline::WoweeGameObject::Despawn) s += "despawn ";
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if (flags & wowee::pipeline::WoweeGameObject::Frozen) s += "frozen ";
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if (flags & wowee::pipeline::WoweeGameObject::QuestGated) s += "quest-gated ";
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if (s.empty()) s = "-";
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else if (s.back() == ' ') s.pop_back();
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}
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bool saveOrError(const wowee::pipeline::WoweeGameObject& c,
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const std::string& base, const char* cmd) {
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if (!wowee::pipeline::WoweeGameObjectLoader::save(c, base)) {
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std::fprintf(stderr, "%s: failed to save %s.wgot\n",
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cmd, base.c_str());
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return false;
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}
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return true;
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}
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void printGenSummary(const wowee::pipeline::WoweeGameObject& c,
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const std::string& base) {
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std::printf("Wrote %s.wgot\n", base.c_str());
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std::printf(" catalog : %s\n", c.name.c_str());
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std::printf(" objects : %zu\n", c.entries.size());
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}
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int handleGenStarter(int& i, int argc, char** argv) {
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std::string base = argv[++i];
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std::string name = "StarterObjects";
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if (parseOptArg(i, argc, argv)) name = argv[++i];
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base = stripWgotExt(base);
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auto c = wowee::pipeline::WoweeGameObjectLoader::makeStarter(name);
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if (!saveOrError(c, base, "gen-objects")) return 1;
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printGenSummary(c, base);
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return 0;
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}
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int handleGenDungeon(int& i, int argc, char** argv) {
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std::string base = argv[++i];
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std::string name = "DungeonObjects";
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if (parseOptArg(i, argc, argv)) name = argv[++i];
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base = stripWgotExt(base);
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auto c = wowee::pipeline::WoweeGameObjectLoader::makeDungeon(name);
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if (!saveOrError(c, base, "gen-objects-dungeon")) return 1;
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printGenSummary(c, base);
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return 0;
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}
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int handleGenGather(int& i, int argc, char** argv) {
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std::string base = argv[++i];
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std::string name = "GatheringNodes";
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if (parseOptArg(i, argc, argv)) name = argv[++i];
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base = stripWgotExt(base);
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auto c = wowee::pipeline::WoweeGameObjectLoader::makeGather(name);
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if (!saveOrError(c, base, "gen-objects-gather")) return 1;
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printGenSummary(c, base);
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return 0;
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}
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int handleInfo(int& i, int argc, char** argv) {
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std::string base = argv[++i];
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bool jsonOut = consumeJsonFlag(i, argc, argv);
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base = stripWgotExt(base);
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if (!wowee::pipeline::WoweeGameObjectLoader::exists(base)) {
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std::fprintf(stderr, "WGOT not found: %s.wgot\n", base.c_str());
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return 1;
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}
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auto c = wowee::pipeline::WoweeGameObjectLoader::load(base);
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if (jsonOut) {
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nlohmann::json j;
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j["wgot"] = base + ".wgot";
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j["name"] = c.name;
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j["count"] = c.entries.size();
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nlohmann::json arr = nlohmann::json::array();
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for (const auto& e : c.entries) {
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std::string fs;
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appendObjFlagsStr(fs, e.flags);
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arr.push_back({
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{"objectId", e.objectId},
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{"displayId", e.displayId},
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{"name", e.name},
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{"typeId", e.typeId},
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{"typeName", wowee::pipeline::WoweeGameObject::typeName(e.typeId)},
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{"size", e.size},
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{"castBarCaption", e.castBarCaption},
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{"requiredSkill", e.requiredSkill},
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{"requiredSkillValue", e.requiredSkillValue},
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{"lockId", e.lockId},
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{"lootTableId", e.lootTableId},
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{"minOpenTimeMs", e.minOpenTimeMs},
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{"maxOpenTimeMs", e.maxOpenTimeMs},
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{"flags", e.flags},
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{"flagsStr", fs},
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});
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}
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j["entries"] = arr;
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std::printf("%s\n", j.dump(2).c_str());
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return 0;
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}
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std::printf("WGOT: %s.wgot\n", base.c_str());
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std::printf(" catalog : %s\n", c.name.c_str());
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std::printf(" objects : %zu\n", c.entries.size());
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if (c.entries.empty()) return 0;
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std::printf(" id type lock loot skill name\n");
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for (const auto& e : c.entries) {
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std::printf(" %4u %-13s %4u %4u %4u/%-3u %s\n",
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e.objectId,
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wowee::pipeline::WoweeGameObject::typeName(e.typeId),
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e.lockId, e.lootTableId,
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e.requiredSkill, e.requiredSkillValue,
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e.name.c_str());
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}
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return 0;
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}
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2026-05-09 15:39:50 -07:00
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int handleExportJson(int& i, int argc, char** argv) {
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// Mirrors the JSON pairs added for every other novel
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// open format. Each object emits all 13 scalar fields
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// plus dual int + name forms for typeId and flags.
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std::string base = argv[++i];
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std::string outPath;
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if (parseOptArg(i, argc, argv)) outPath = argv[++i];
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base = stripWgotExt(base);
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if (outPath.empty()) outPath = base + ".wgot.json";
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if (!wowee::pipeline::WoweeGameObjectLoader::exists(base)) {
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std::fprintf(stderr,
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"export-wgot-json: WGOT not found: %s.wgot\n", base.c_str());
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return 1;
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}
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auto c = wowee::pipeline::WoweeGameObjectLoader::load(base);
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nlohmann::json j;
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j["name"] = c.name;
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nlohmann::json arr = nlohmann::json::array();
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for (const auto& e : c.entries) {
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nlohmann::json je;
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je["objectId"] = e.objectId;
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je["displayId"] = e.displayId;
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je["name"] = e.name;
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je["typeId"] = e.typeId;
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je["typeName"] = wowee::pipeline::WoweeGameObject::typeName(e.typeId);
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je["size"] = e.size;
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je["castBarCaption"] = e.castBarCaption;
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je["requiredSkill"] = e.requiredSkill;
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je["requiredSkillValue"] = e.requiredSkillValue;
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je["lockId"] = e.lockId;
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je["lootTableId"] = e.lootTableId;
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je["minOpenTimeMs"] = e.minOpenTimeMs;
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je["maxOpenTimeMs"] = e.maxOpenTimeMs;
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je["flags"] = e.flags;
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nlohmann::json fa = nlohmann::json::array();
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if (e.flags & wowee::pipeline::WoweeGameObject::Disabled) fa.push_back("disabled");
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if (e.flags & wowee::pipeline::WoweeGameObject::ScriptOnly) fa.push_back("script-only");
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if (e.flags & wowee::pipeline::WoweeGameObject::UsableFromMount) fa.push_back("from-mount");
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if (e.flags & wowee::pipeline::WoweeGameObject::Despawn) fa.push_back("despawn");
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if (e.flags & wowee::pipeline::WoweeGameObject::Frozen) fa.push_back("frozen");
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if (e.flags & wowee::pipeline::WoweeGameObject::QuestGated) fa.push_back("quest-gated");
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je["flagsList"] = fa;
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arr.push_back(je);
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}
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j["entries"] = arr;
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std::ofstream out(outPath);
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if (!out) {
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std::fprintf(stderr,
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"export-wgot-json: cannot write %s\n", outPath.c_str());
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return 1;
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}
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out << j.dump(2) << "\n";
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out.close();
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std::printf("Wrote %s\n", outPath.c_str());
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std::printf(" source : %s.wgot\n", base.c_str());
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std::printf(" objects : %zu\n", c.entries.size());
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return 0;
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}
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int handleImportJson(int& i, int argc, char** argv) {
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std::string jsonPath = argv[++i];
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std::string outBase;
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if (parseOptArg(i, argc, argv)) outBase = argv[++i];
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if (outBase.empty()) {
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outBase = jsonPath;
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std::string suffix = ".wgot.json";
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if (outBase.size() > suffix.size() &&
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outBase.substr(outBase.size() - suffix.size()) == suffix) {
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outBase = outBase.substr(0, outBase.size() - suffix.size());
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} else if (outBase.size() > 5 &&
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outBase.substr(outBase.size() - 5) == ".json") {
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outBase = outBase.substr(0, outBase.size() - 5);
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}
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}
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outBase = stripWgotExt(outBase);
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std::ifstream in(jsonPath);
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if (!in) {
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std::fprintf(stderr,
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"import-wgot-json: cannot read %s\n", jsonPath.c_str());
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return 1;
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}
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nlohmann::json j;
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try { in >> j; }
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catch (const std::exception& e) {
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std::fprintf(stderr,
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"import-wgot-json: bad JSON in %s: %s\n",
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jsonPath.c_str(), e.what());
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return 1;
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}
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auto typeFromName = [](const std::string& s) -> uint8_t {
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if (s == "door") return wowee::pipeline::WoweeGameObject::Door;
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if (s == "button") return wowee::pipeline::WoweeGameObject::Button;
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if (s == "chest") return wowee::pipeline::WoweeGameObject::Chest;
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if (s == "container") return wowee::pipeline::WoweeGameObject::Container;
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if (s == "quest-giver") return wowee::pipeline::WoweeGameObject::QuestGiver;
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if (s == "text") return wowee::pipeline::WoweeGameObject::Text;
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if (s == "trap") return wowee::pipeline::WoweeGameObject::Trap;
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if (s == "goober") return wowee::pipeline::WoweeGameObject::Goober;
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if (s == "transport") return wowee::pipeline::WoweeGameObject::Transport;
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if (s == "mailbox") return wowee::pipeline::WoweeGameObject::Mailbox;
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if (s == "ore-node") return wowee::pipeline::WoweeGameObject::MineralNode;
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if (s == "herb-node") return wowee::pipeline::WoweeGameObject::HerbNode;
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if (s == "fishing-node") return wowee::pipeline::WoweeGameObject::FishingNode;
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if (s == "mount") return wowee::pipeline::WoweeGameObject::Mount;
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if (s == "sign") return wowee::pipeline::WoweeGameObject::Sign;
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if (s == "bonfire") return wowee::pipeline::WoweeGameObject::Bonfire;
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return wowee::pipeline::WoweeGameObject::Goober;
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};
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auto flagFromName = [](const std::string& s) -> uint32_t {
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if (s == "disabled") return wowee::pipeline::WoweeGameObject::Disabled;
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if (s == "script-only") return wowee::pipeline::WoweeGameObject::ScriptOnly;
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if (s == "from-mount") return wowee::pipeline::WoweeGameObject::UsableFromMount;
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if (s == "despawn") return wowee::pipeline::WoweeGameObject::Despawn;
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if (s == "frozen") return wowee::pipeline::WoweeGameObject::Frozen;
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if (s == "quest-gated") return wowee::pipeline::WoweeGameObject::QuestGated;
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return 0;
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|
|
};
|
|
|
|
|
wowee::pipeline::WoweeGameObject c;
|
|
|
|
|
c.name = j.value("name", std::string{});
|
|
|
|
|
if (j.contains("entries") && j["entries"].is_array()) {
|
|
|
|
|
for (const auto& je : j["entries"]) {
|
|
|
|
|
wowee::pipeline::WoweeGameObject::Entry e;
|
|
|
|
|
e.objectId = je.value("objectId", 0u);
|
|
|
|
|
e.displayId = je.value("displayId", 0u);
|
|
|
|
|
e.name = je.value("name", std::string{});
|
|
|
|
|
if (je.contains("typeId") && je["typeId"].is_number_integer()) {
|
|
|
|
|
e.typeId = static_cast<uint8_t>(je["typeId"].get<int>());
|
|
|
|
|
} else if (je.contains("typeName") && je["typeName"].is_string()) {
|
|
|
|
|
e.typeId = typeFromName(je["typeName"].get<std::string>());
|
|
|
|
|
}
|
|
|
|
|
e.size = je.value("size", 1.0f);
|
|
|
|
|
e.castBarCaption = je.value("castBarCaption", std::string{});
|
|
|
|
|
e.requiredSkill = je.value("requiredSkill", 0u);
|
|
|
|
|
e.requiredSkillValue = je.value("requiredSkillValue", 0u);
|
|
|
|
|
e.lockId = je.value("lockId", 0u);
|
|
|
|
|
e.lootTableId = je.value("lootTableId", 0u);
|
|
|
|
|
e.minOpenTimeMs = je.value("minOpenTimeMs", 0u);
|
|
|
|
|
e.maxOpenTimeMs = je.value("maxOpenTimeMs", 0u);
|
|
|
|
|
if (je.contains("flags") && je["flags"].is_number_integer()) {
|
|
|
|
|
e.flags = je["flags"].get<uint32_t>();
|
|
|
|
|
} else if (je.contains("flagsList") && je["flagsList"].is_array()) {
|
|
|
|
|
for (const auto& f : je["flagsList"]) {
|
|
|
|
|
if (f.is_string()) e.flags |= flagFromName(f.get<std::string>());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
c.entries.push_back(std::move(e));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!wowee::pipeline::WoweeGameObjectLoader::save(c, outBase)) {
|
|
|
|
|
std::fprintf(stderr,
|
|
|
|
|
"import-wgot-json: failed to save %s.wgot\n", outBase.c_str());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
std::printf("Wrote %s.wgot\n", outBase.c_str());
|
|
|
|
|
std::printf(" source : %s\n", jsonPath.c_str());
|
|
|
|
|
std::printf(" objects : %zu\n", c.entries.size());
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
feat(pipeline): add WGOT (Wowee Game Object Template) format
Novel open replacement for AzerothCore-style
gameobject_template SQL tables PLUS the Blizzard
GameObjectDisplayInfo.dbc / GameObject types metadata. The
16th open format added to the editor.
Game objects are the non-creature interactable scenery:
chests (with loot), doors, buttons, mailboxes, herb / ore
gathering nodes, fishing pools, signposts, mounts. Each
has a displayId for the model, a typeId driving its
interaction logic, and optional cross-references to a lock
(future WLCK) and loot table (existing WLOT).
Cross-references with previously-added formats:
WSPN.entry.entryId (kind=GameObject) -> WGOT.entry.objectId
WGOT.entry.lootTableId -> WLOT.entry.creatureId
(loot tables are
universal — chests
and creatures both
key by ID)
The dungeon preset's Bandit Strongbox uses lootTableId=2000
to match WLOT's bandit chest table id, so the demo content
stack already wires together: spawn (WSPN object kind 2000)
-> object template (WGOT 2000) -> loot table (WLOT 2000).
Format:
• magic "WGOT", version 1, little-endian
• per object: objectId / displayId / name / typeId /
size / castBarCaption / requiredSkill +
requiredSkillValue / lockId / lootTableId /
minOpenTimeMs..maxOpenTimeMs / flags
Enums:
• TypeId (16): Door / Button / Chest / Container /
QuestGiver / Text / Trap / Goober / Transport /
Mailbox / MineralNode / HerbNode / FishingNode /
Mount / Sign / Bonfire
• Flags: Disabled / ScriptOnly / UsableFromMount /
Despawn / Frozen / QuestGated
API: WoweeGameObjectLoader::save / load / exists /
findById; presets makeStarter (chest + mailbox + sign),
makeDungeon (door + button + 2 chests + trap with proper
WLOT cross-references), makeGather (Peacebloom herb +
Tin Vein ore + fishing pool with skill requirements).
CLI added (5 flags, 507 documented total now):
--gen-objects / --gen-objects-dungeon / --gen-objects-gather
--info-wgot / --validate-wgot
Validator catches: objectId=0 + duplicates, size<=0,
minOpenTime>maxOpenTime, gathering node without skill
requirement (anyone can harvest — usually a typo), chest
without loot table (script must populate), requiredSkillValue
set without requiredSkill (incoherent).
2026-05-09 15:31:49 -07:00
|
|
|
int handleValidate(int& i, int argc, char** argv) {
|
|
|
|
|
std::string base = argv[++i];
|
|
|
|
|
bool jsonOut = consumeJsonFlag(i, argc, argv);
|
|
|
|
|
base = stripWgotExt(base);
|
|
|
|
|
if (!wowee::pipeline::WoweeGameObjectLoader::exists(base)) {
|
|
|
|
|
std::fprintf(stderr,
|
|
|
|
|
"validate-wgot: WGOT not found: %s.wgot\n", base.c_str());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
auto c = wowee::pipeline::WoweeGameObjectLoader::load(base);
|
|
|
|
|
std::vector<std::string> errors;
|
|
|
|
|
std::vector<std::string> warnings;
|
|
|
|
|
if (c.entries.empty()) {
|
|
|
|
|
warnings.push_back("catalog has zero entries");
|
|
|
|
|
}
|
|
|
|
|
std::vector<uint32_t> idsSeen;
|
|
|
|
|
idsSeen.reserve(c.entries.size());
|
|
|
|
|
for (size_t k = 0; k < c.entries.size(); ++k) {
|
|
|
|
|
const auto& e = c.entries[k];
|
|
|
|
|
std::string ctx = "entry " + std::to_string(k) +
|
|
|
|
|
" (id=" + std::to_string(e.objectId);
|
|
|
|
|
if (!e.name.empty()) ctx += " " + e.name;
|
|
|
|
|
ctx += ")";
|
|
|
|
|
if (e.objectId == 0) {
|
|
|
|
|
errors.push_back(ctx + ": objectId is 0");
|
|
|
|
|
}
|
|
|
|
|
if (e.size <= 0.0f) {
|
|
|
|
|
errors.push_back(ctx + ": size <= 0");
|
|
|
|
|
}
|
|
|
|
|
if (e.minOpenTimeMs > e.maxOpenTimeMs) {
|
|
|
|
|
errors.push_back(ctx + ": minOpenTimeMs > maxOpenTimeMs");
|
|
|
|
|
}
|
|
|
|
|
// Gathering nodes need a skill requirement to be useful.
|
|
|
|
|
if ((e.typeId == wowee::pipeline::WoweeGameObject::HerbNode ||
|
|
|
|
|
e.typeId == wowee::pipeline::WoweeGameObject::MineralNode ||
|
|
|
|
|
e.typeId == wowee::pipeline::WoweeGameObject::FishingNode) &&
|
|
|
|
|
e.requiredSkill == 0) {
|
|
|
|
|
warnings.push_back(ctx +
|
|
|
|
|
": gathering node has no required skill (anyone can harvest)");
|
|
|
|
|
}
|
|
|
|
|
// Chest with no loot table is rare but possible (event-spawn
|
|
|
|
|
// chests fill via script).
|
|
|
|
|
if (e.typeId == wowee::pipeline::WoweeGameObject::Chest &&
|
|
|
|
|
e.lootTableId == 0) {
|
|
|
|
|
warnings.push_back(ctx +
|
|
|
|
|
": chest has no lootTableId (script must populate)");
|
|
|
|
|
}
|
|
|
|
|
// requiredSkillValue without requiredSkill is incoherent.
|
|
|
|
|
if (e.requiredSkill == 0 && e.requiredSkillValue > 0) {
|
|
|
|
|
errors.push_back(ctx +
|
|
|
|
|
": requiredSkillValue > 0 but requiredSkill is 0");
|
|
|
|
|
}
|
|
|
|
|
for (uint32_t prev : idsSeen) {
|
|
|
|
|
if (prev == e.objectId) {
|
|
|
|
|
errors.push_back(ctx + ": duplicate objectId");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
idsSeen.push_back(e.objectId);
|
|
|
|
|
}
|
|
|
|
|
bool ok = errors.empty();
|
|
|
|
|
if (jsonOut) {
|
|
|
|
|
nlohmann::json j;
|
|
|
|
|
j["wgot"] = base + ".wgot";
|
|
|
|
|
j["ok"] = ok;
|
|
|
|
|
j["errors"] = errors;
|
|
|
|
|
j["warnings"] = warnings;
|
|
|
|
|
std::printf("%s\n", j.dump(2).c_str());
|
|
|
|
|
return ok ? 0 : 1;
|
|
|
|
|
}
|
|
|
|
|
std::printf("validate-wgot: %s.wgot\n", base.c_str());
|
|
|
|
|
if (ok && warnings.empty()) {
|
|
|
|
|
std::printf(" OK — %zu objects, all objectIds unique\n",
|
|
|
|
|
c.entries.size());
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
if (!warnings.empty()) {
|
|
|
|
|
std::printf(" warnings (%zu):\n", warnings.size());
|
|
|
|
|
for (const auto& w : warnings)
|
|
|
|
|
std::printf(" - %s\n", w.c_str());
|
|
|
|
|
}
|
|
|
|
|
if (!errors.empty()) {
|
|
|
|
|
std::printf(" ERRORS (%zu):\n", errors.size());
|
|
|
|
|
for (const auto& e : errors)
|
|
|
|
|
std::printf(" - %s\n", e.c_str());
|
|
|
|
|
}
|
|
|
|
|
return ok ? 0 : 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
bool handleObjectsCatalog(int& i, int argc, char** argv, int& outRc) {
|
|
|
|
|
if (std::strcmp(argv[i], "--gen-objects") == 0 && i + 1 < argc) {
|
|
|
|
|
outRc = handleGenStarter(i, argc, argv); return true;
|
|
|
|
|
}
|
|
|
|
|
if (std::strcmp(argv[i], "--gen-objects-dungeon") == 0 && i + 1 < argc) {
|
|
|
|
|
outRc = handleGenDungeon(i, argc, argv); return true;
|
|
|
|
|
}
|
|
|
|
|
if (std::strcmp(argv[i], "--gen-objects-gather") == 0 && i + 1 < argc) {
|
|
|
|
|
outRc = handleGenGather(i, argc, argv); return true;
|
|
|
|
|
}
|
|
|
|
|
if (std::strcmp(argv[i], "--info-wgot") == 0 && i + 1 < argc) {
|
|
|
|
|
outRc = handleInfo(i, argc, argv); return true;
|
|
|
|
|
}
|
|
|
|
|
if (std::strcmp(argv[i], "--validate-wgot") == 0 && i + 1 < argc) {
|
|
|
|
|
outRc = handleValidate(i, argc, argv); return true;
|
|
|
|
|
}
|
2026-05-09 15:39:50 -07:00
|
|
|
if (std::strcmp(argv[i], "--export-wgot-json") == 0 && i + 1 < argc) {
|
|
|
|
|
outRc = handleExportJson(i, argc, argv); return true;
|
|
|
|
|
}
|
|
|
|
|
if (std::strcmp(argv[i], "--import-wgot-json") == 0 && i + 1 < argc) {
|
|
|
|
|
outRc = handleImportJson(i, argc, argv); return true;
|
|
|
|
|
}
|
feat(pipeline): add WGOT (Wowee Game Object Template) format
Novel open replacement for AzerothCore-style
gameobject_template SQL tables PLUS the Blizzard
GameObjectDisplayInfo.dbc / GameObject types metadata. The
16th open format added to the editor.
Game objects are the non-creature interactable scenery:
chests (with loot), doors, buttons, mailboxes, herb / ore
gathering nodes, fishing pools, signposts, mounts. Each
has a displayId for the model, a typeId driving its
interaction logic, and optional cross-references to a lock
(future WLCK) and loot table (existing WLOT).
Cross-references with previously-added formats:
WSPN.entry.entryId (kind=GameObject) -> WGOT.entry.objectId
WGOT.entry.lootTableId -> WLOT.entry.creatureId
(loot tables are
universal — chests
and creatures both
key by ID)
The dungeon preset's Bandit Strongbox uses lootTableId=2000
to match WLOT's bandit chest table id, so the demo content
stack already wires together: spawn (WSPN object kind 2000)
-> object template (WGOT 2000) -> loot table (WLOT 2000).
Format:
• magic "WGOT", version 1, little-endian
• per object: objectId / displayId / name / typeId /
size / castBarCaption / requiredSkill +
requiredSkillValue / lockId / lootTableId /
minOpenTimeMs..maxOpenTimeMs / flags
Enums:
• TypeId (16): Door / Button / Chest / Container /
QuestGiver / Text / Trap / Goober / Transport /
Mailbox / MineralNode / HerbNode / FishingNode /
Mount / Sign / Bonfire
• Flags: Disabled / ScriptOnly / UsableFromMount /
Despawn / Frozen / QuestGated
API: WoweeGameObjectLoader::save / load / exists /
findById; presets makeStarter (chest + mailbox + sign),
makeDungeon (door + button + 2 chests + trap with proper
WLOT cross-references), makeGather (Peacebloom herb +
Tin Vein ore + fishing pool with skill requirements).
CLI added (5 flags, 507 documented total now):
--gen-objects / --gen-objects-dungeon / --gen-objects-gather
--info-wgot / --validate-wgot
Validator catches: objectId=0 + duplicates, size<=0,
minOpenTime>maxOpenTime, gathering node without skill
requirement (anyone can harvest — usually a typo), chest
without loot table (script must populate), requiredSkillValue
set without requiredSkill (incoherent).
2026-05-09 15:31:49 -07:00
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace cli
|
|
|
|
|
} // namespace editor
|
|
|
|
|
} // namespace wowee
|