2026-02-02 12:24:50 -08:00
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#include "network/world_socket.hpp"
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#include "network/packet.hpp"
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2026-02-03 22:24:17 -08:00
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#include "network/net_platform.hpp"
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2026-02-02 12:24:50 -08:00
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#include "auth/crypto.hpp"
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#include "core/logger.hpp"
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namespace wowee {
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namespace network {
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// WoW 3.3.5a RC4 encryption keys (hardcoded in client)
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static const uint8_t ENCRYPT_KEY[] = {
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0xC2, 0xB3, 0x72, 0x3C, 0xC6, 0xAE, 0xD9, 0xB5,
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0x34, 0x3C, 0x53, 0xEE, 0x2F, 0x43, 0x67, 0xCE
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};
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static const uint8_t DECRYPT_KEY[] = {
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0xCC, 0x98, 0xAE, 0x04, 0xE8, 0x97, 0xEA, 0xCA,
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0x12, 0xDD, 0xC0, 0x93, 0x42, 0x91, 0x53, 0x57
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};
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2026-02-03 22:24:17 -08:00
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WorldSocket::WorldSocket() {
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net::ensureInit();
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}
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WorldSocket::~WorldSocket() {
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disconnect();
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}
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bool WorldSocket::connect(const std::string& host, uint16_t port) {
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LOG_INFO("Connecting to world server: ", host, ":", port);
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// Create socket
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd == INVALID_SOCK) {
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LOG_ERROR("Failed to create socket");
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return false;
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}
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// Set non-blocking
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net::setNonBlocking(sockfd);
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// Resolve host
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struct hostent* server = gethostbyname(host.c_str());
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if (server == nullptr) {
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LOG_ERROR("Failed to resolve host: ", host);
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net::closeSocket(sockfd);
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sockfd = INVALID_SOCK;
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return false;
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}
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// Connect
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struct sockaddr_in serverAddr;
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memset(&serverAddr, 0, sizeof(serverAddr));
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serverAddr.sin_family = AF_INET;
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memcpy(&serverAddr.sin_addr.s_addr, server->h_addr, server->h_length);
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serverAddr.sin_port = htons(port);
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int result = ::connect(sockfd, (struct sockaddr*)&serverAddr, sizeof(serverAddr));
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if (result < 0) {
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int err = net::lastError();
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if (!net::isInProgress(err)) {
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LOG_ERROR("Failed to connect: ", net::errorString(err));
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net::closeSocket(sockfd);
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sockfd = INVALID_SOCK;
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return false;
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}
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}
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connected = true;
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LOG_INFO("Connected to world server: ", host, ":", port);
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return true;
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}
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void WorldSocket::disconnect() {
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if (sockfd != INVALID_SOCK) {
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net::closeSocket(sockfd);
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sockfd = INVALID_SOCK;
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}
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connected = false;
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encryptionEnabled = false;
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receiveBuffer.clear();
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headerBytesDecrypted = 0;
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LOG_INFO("Disconnected from world server");
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}
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bool WorldSocket::isConnected() const {
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return connected;
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}
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void WorldSocket::send(const Packet& packet) {
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if (!connected) return;
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const auto& data = packet.getData();
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uint16_t opcode = packet.getOpcode();
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uint16_t payloadLen = static_cast<uint16_t>(data.size());
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// WotLK 3.3.5 CMSG header (6 bytes total):
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// - size (2 bytes, big-endian) = payloadLen + 4 (opcode is 4 bytes for CMSG)
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// - opcode (4 bytes, little-endian)
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// Note: Client-to-server uses 4-byte opcode, server-to-client uses 2-byte
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uint16_t sizeField = payloadLen + 4;
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std::vector<uint8_t> sendData;
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sendData.reserve(6 + payloadLen);
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// Size (2 bytes, big-endian)
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uint8_t size_hi = (sizeField >> 8) & 0xFF;
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uint8_t size_lo = sizeField & 0xFF;
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sendData.push_back(size_hi);
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sendData.push_back(size_lo);
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// Opcode (4 bytes, little-endian)
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sendData.push_back(opcode & 0xFF);
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sendData.push_back((opcode >> 8) & 0xFF);
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sendData.push_back(0); // High bytes are 0 for all WoW opcodes
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sendData.push_back(0);
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// Debug: log encryption state and header
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LOG_DEBUG("SEND opcode=0x", std::hex, opcode, std::dec,
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" encryptionEnabled=", encryptionEnabled,
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" header=[", std::hex,
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(int)sendData[0], " ", (int)sendData[1], " ",
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(int)sendData[2], " ", (int)sendData[3], " ",
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(int)sendData[4], " ", (int)sendData[5], std::dec, "]",
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" sizeField=", sizeField, " payloadLen=", payloadLen);
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// Encrypt header if encryption is enabled (all 6 bytes)
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if (encryptionEnabled) {
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uint8_t plainHeader[6];
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memcpy(plainHeader, sendData.data(), 6);
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encryptCipher.process(sendData.data(), 6);
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LOG_DEBUG("Encrypted header: plain=[", std::hex,
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(int)plainHeader[0], " ", (int)plainHeader[1], " ",
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(int)plainHeader[2], " ", (int)plainHeader[3], " ",
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(int)plainHeader[4], " ", (int)plainHeader[5], "] -> enc=[",
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(int)sendData[0], " ", (int)sendData[1], " ",
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(int)sendData[2], " ", (int)sendData[3], " ",
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(int)sendData[4], " ", (int)sendData[5], "]", std::dec);
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}
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// Add payload (unencrypted)
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sendData.insert(sendData.end(), data.begin(), data.end());
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LOG_DEBUG("Sending world packet: opcode=0x", std::hex, opcode, std::dec,
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" payload=", payloadLen, " bytes (", sendData.size(), " total)");
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// Debug: dump packet bytes for AUTH_SESSION
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if (opcode == 0x1ED) {
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std::string hexDump = "AUTH_SESSION raw bytes: ";
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for (size_t i = 0; i < sendData.size(); ++i) {
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char buf[4];
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snprintf(buf, sizeof(buf), "%02x ", sendData[i]);
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hexDump += buf;
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if ((i + 1) % 32 == 0) hexDump += "\n";
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}
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LOG_DEBUG(hexDump);
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}
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// Send complete packet
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ssize_t sent = net::portableSend(sockfd, sendData.data(), sendData.size());
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if (sent < 0) {
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LOG_ERROR("Send failed: ", net::errorString(net::lastError()));
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} else {
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LOG_DEBUG("Actually sent ", sent, " bytes to server");
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if (static_cast<size_t>(sent) != sendData.size()) {
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LOG_WARNING("Partial send: ", sent, " of ", sendData.size(), " bytes");
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}
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}
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}
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void WorldSocket::update() {
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if (!connected) return;
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// Receive data into buffer
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uint8_t buffer[4096];
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ssize_t received = net::portableRecv(sockfd, buffer, sizeof(buffer));
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if (received > 0) {
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LOG_DEBUG("Received ", received, " bytes from world server");
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receiveBuffer.insert(receiveBuffer.end(), buffer, buffer + received);
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// Try to parse complete packets from buffer
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tryParsePackets();
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}
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else if (received == 0) {
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LOG_INFO("World server connection closed");
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disconnect();
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}
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else {
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int err = net::lastError();
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if (!net::isWouldBlock(err)) {
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LOG_ERROR("Receive failed: ", net::errorString(err));
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disconnect();
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}
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}
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}
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void WorldSocket::tryParsePackets() {
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// World server packets have 4-byte incoming header: size(2) + opcode(2)
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while (receiveBuffer.size() >= 4) {
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// Decrypt header bytes in-place if encryption is enabled
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// Only decrypt bytes we haven't already decrypted
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if (encryptionEnabled && headerBytesDecrypted < 4) {
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size_t toDecrypt = 4 - headerBytesDecrypted;
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decryptCipher.process(receiveBuffer.data() + headerBytesDecrypted, toDecrypt);
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headerBytesDecrypted = 4;
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}
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// Parse header (now decrypted in-place)
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// Size: 2 bytes big-endian (includes opcode, so payload = size - 2)
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uint16_t size = (receiveBuffer[0] << 8) | receiveBuffer[1];
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// Opcode: 2 bytes little-endian
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uint16_t opcode = receiveBuffer[2] | (receiveBuffer[3] << 8);
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LOG_DEBUG("RECV encryptionEnabled=", encryptionEnabled,
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" header=[", std::hex, (int)receiveBuffer[0], " ", (int)receiveBuffer[1], " ",
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(int)receiveBuffer[2], " ", (int)receiveBuffer[3], std::dec, "]",
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" -> size=", size, " opcode=0x", std::hex, opcode, std::dec);
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// Total packet size: size field (2) + size value (which includes opcode + payload)
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size_t totalSize = 2 + size;
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if (receiveBuffer.size() < totalSize) {
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// Not enough data yet - header stays decrypted in buffer
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LOG_DEBUG("Waiting for more data: have ", receiveBuffer.size(),
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" bytes, need ", totalSize);
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break;
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}
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// We have a complete packet!
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LOG_DEBUG("Parsing world packet: opcode=0x", std::hex, opcode, std::dec,
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" size=", size, " totalSize=", totalSize, " bytes");
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// Extract payload (skip header)
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std::vector<uint8_t> packetData(receiveBuffer.begin() + 4,
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receiveBuffer.begin() + totalSize);
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// Log first few bytes of payload
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if (!packetData.empty()) {
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std::string payloadHex;
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for (size_t i = 0; i < std::min(packetData.size(), size_t(16)); i++) {
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char buf[4];
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snprintf(buf, sizeof(buf), "%02x ", packetData[i]);
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payloadHex += buf;
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}
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LOG_DEBUG("Payload (first 16 bytes): ", payloadHex);
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}
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// Create packet with opcode and payload
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Packet packet(opcode, packetData);
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// Remove parsed data from buffer and reset header decryption counter
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receiveBuffer.erase(receiveBuffer.begin(), receiveBuffer.begin() + totalSize);
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headerBytesDecrypted = 0;
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// Call callback if set
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if (packetCallback) {
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packetCallback(packet);
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}
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}
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}
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void WorldSocket::initEncryption(const std::vector<uint8_t>& sessionKey) {
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if (sessionKey.size() != 40) {
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LOG_ERROR("Invalid session key size: ", sessionKey.size(), " (expected 40)");
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return;
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}
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LOG_INFO(">>> ENABLING ENCRYPTION - encryptionEnabled will become true <<<");
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// Convert hardcoded keys to vectors
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std::vector<uint8_t> encryptKey(ENCRYPT_KEY, ENCRYPT_KEY + 16);
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std::vector<uint8_t> decryptKey(DECRYPT_KEY, DECRYPT_KEY + 16);
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// Compute HMAC-SHA1(seed, sessionKey) for each cipher
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// The 16-byte seed is the HMAC key, session key is the message
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std::vector<uint8_t> encryptHash = auth::Crypto::hmacSHA1(encryptKey, sessionKey);
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std::vector<uint8_t> decryptHash = auth::Crypto::hmacSHA1(decryptKey, sessionKey);
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LOG_DEBUG("Encrypt hash: ", encryptHash.size(), " bytes");
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LOG_DEBUG("Decrypt hash: ", decryptHash.size(), " bytes");
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// Initialize RC4 ciphers with HMAC results
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encryptCipher.init(encryptHash);
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decryptCipher.init(decryptHash);
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// Drop first 1024 bytes of keystream (WoW protocol requirement)
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encryptCipher.drop(1024);
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decryptCipher.drop(1024);
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encryptionEnabled = true;
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LOG_INFO("World server encryption initialized successfully");
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}
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} // namespace network
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} // namespace wowee
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