Kelsidavis-WoWee/src/audio/audio_engine.cpp

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#define MINIAUDIO_IMPLEMENTATION
#include "audio/audio_engine.hpp"
#include "core/logger.hpp"
#include "pipeline/asset_manager.hpp"
#include "../../extern/miniaudio.h"
#include <cstring>
#include <cstdlib>
#include <memory>
#include <unordered_map>
namespace wowee {
namespace audio {
namespace {
struct DecodedWavCacheEntry {
ma_format format = ma_format_unknown;
ma_uint32 channels = 0;
ma_uint32 sampleRate = 0;
ma_uint64 frames = 0;
std::shared_ptr<std::vector<uint8_t>> pcmData;
};
static std::unordered_map<uint64_t, DecodedWavCacheEntry> gDecodedWavCache;
static uint64_t makeWavCacheKey(const std::vector<uint8_t>& wavData) {
// FNV-1a over the first 256 bytes + last 256 bytes + total size.
// Full-content hash would be correct but slow for large files; sampling the
// edges catches virtually all distinct files while keeping cost O(1).
constexpr uint64_t FNV_OFFSET = 14695981039346656037ull;
constexpr uint64_t FNV_PRIME = 1099511628211ull;
uint64_t h = FNV_OFFSET;
auto mix = [&](uint8_t b) { h ^= b; h *= FNV_PRIME; };
const size_t sz = wavData.size();
const size_t head = std::min(sz, size_t(256));
for (size_t i = 0; i < head; ++i) mix(wavData[i]);
if (sz > 256) {
const size_t tail_start = sz > 512 ? sz - 256 : 256;
for (size_t i = tail_start; i < sz; ++i) mix(wavData[i]);
}
// Mix in the total size so files with identical head/tail but different
// lengths still produce different keys.
for (int s = 0; s < 8; ++s) mix(static_cast<uint8_t>(sz >> (s * 8)));
return h;
}
static bool decodeWavCached(const std::vector<uint8_t>& wavData, DecodedWavCacheEntry& out) {
if (wavData.empty()) return false;
const uint64_t key = makeWavCacheKey(wavData);
if (auto it = gDecodedWavCache.find(key); it != gDecodedWavCache.end()) {
out = it->second;
return true;
}
ma_decoder decoder;
ma_decoder_config decoderConfig = ma_decoder_config_init_default();
ma_result result = ma_decoder_init_memory(
wavData.data(),
wavData.size(),
&decoderConfig,
&decoder
);
if (result != MA_SUCCESS) {
LOG_ERROR("AudioEngine: Failed to decode WAV data (", wavData.size(), " bytes): error ", result);
return false;
}
ma_uint64 totalFrames = 0;
result = ma_decoder_get_length_in_pcm_frames(&decoder, &totalFrames);
if (result != MA_SUCCESS) totalFrames = 0;
ma_format format = decoder.outputFormat;
ma_uint32 channels = decoder.outputChannels;
ma_uint32 sampleRate = decoder.outputSampleRate;
ma_uint64 maxFrames = sampleRate * 60;
if (totalFrames == 0 || totalFrames > maxFrames) totalFrames = maxFrames;
size_t bufferSize = totalFrames * channels * ma_get_bytes_per_sample(format);
auto pcmData = std::make_shared<std::vector<uint8_t>>(bufferSize);
ma_uint64 framesRead = 0;
result = ma_decoder_read_pcm_frames(&decoder, pcmData->data(), totalFrames, &framesRead);
ma_decoder_uninit(&decoder);
if (result != MA_SUCCESS || framesRead == 0) {
LOG_ERROR("AudioEngine: Failed to read frames from WAV: error ", result, ", framesRead=", framesRead);
return false;
}
pcmData->resize(framesRead * channels * ma_get_bytes_per_sample(format));
DecodedWavCacheEntry entry;
entry.format = format;
entry.channels = channels;
entry.sampleRate = sampleRate;
entry.frames = framesRead;
entry.pcmData = pcmData;
// Evict oldest half when cache grows too large (keeps ~128 most-recent sounds)
if (gDecodedWavCache.size() >= 256) {
auto it = gDecodedWavCache.begin();
for (size_t n = gDecodedWavCache.size() / 2; n > 0; --n, ++it) {}
gDecodedWavCache.erase(gDecodedWavCache.begin(), it);
}
gDecodedWavCache.emplace(key, entry);
out = entry;
return true;
}
} // namespace
AudioEngine& AudioEngine::instance() {
static AudioEngine instance;
return instance;
}
AudioEngine::AudioEngine() = default;
AudioEngine::~AudioEngine() {
shutdown();
}
bool AudioEngine::initialize() {
if (initialized_) {
LOG_WARNING("AudioEngine already initialized");
return true;
}
// Allocate miniaudio engine
engine_ = new ma_engine();
// Initialize with default config
ma_result result = ma_engine_init(nullptr, engine_);
if (result != MA_SUCCESS) {
LOG_ERROR("Failed to initialize miniaudio engine: ", result);
delete engine_;
engine_ = nullptr;
return false;
}
// Set default master volume
ma_engine_set_volume(engine_, masterVolume_);
// Log audio backend info
ma_backend backend = ma_engine_get_device(engine_)->pContext->backend;
const char* backendName = "unknown";
switch (backend) {
case ma_backend_wasapi: backendName = "WASAPI"; break;
case ma_backend_dsound: backendName = "DirectSound"; break;
case ma_backend_winmm: backendName = "WinMM"; break;
case ma_backend_coreaudio: backendName = "CoreAudio"; break;
case ma_backend_sndio: backendName = "sndio"; break;
case ma_backend_audio4: backendName = "audio(4)"; break;
case ma_backend_oss: backendName = "OSS"; break;
case ma_backend_pulseaudio: backendName = "PulseAudio"; break;
case ma_backend_alsa: backendName = "ALSA"; break;
case ma_backend_jack: backendName = "JACK"; break;
case ma_backend_aaudio: backendName = "AAudio"; break;
case ma_backend_opensl: backendName = "OpenSL|ES"; break;
case ma_backend_webaudio: backendName = "WebAudio"; break;
case ma_backend_custom: backendName = "Custom"; break;
case ma_backend_null: backendName = "Null (no output)"; break;
default: break;
}
initialized_ = true;
LOG_INFO("AudioEngine initialized (miniaudio, backend: ", backendName, ")");
return true;
}
void AudioEngine::shutdown() {
if (!initialized_) {
return;
}
// Stop music
stopMusic();
// Clean up all active sounds
for (auto& activeSound : activeSounds_) {
ma_sound_uninit(activeSound.sound);
std::free(activeSound.sound);
ma_audio_buffer* buffer = static_cast<ma_audio_buffer*>(activeSound.buffer);
ma_audio_buffer_uninit(buffer);
std::free(buffer);
}
activeSounds_.clear();
if (engine_) {
ma_engine_uninit(engine_);
delete engine_;
engine_ = nullptr;
}
initialized_ = false;
LOG_INFO("AudioEngine shutdown");
}
void AudioEngine::setMasterVolume(float volume) {
masterVolume_ = glm::clamp(volume, 0.0f, 1.0f);
if (engine_) {
ma_engine_set_volume(engine_, masterVolume_);
}
}
void AudioEngine::setListenerPosition(const glm::vec3& position) {
listenerPosition_ = position;
if (engine_) {
ma_engine_listener_set_position(engine_, 0, position.x, position.y, position.z);
}
}
void AudioEngine::setListenerOrientation(const glm::vec3& forward, const glm::vec3& up) {
listenerForward_ = forward;
listenerUp_ = up;
if (engine_) {
ma_engine_listener_set_direction(engine_, 0, forward.x, forward.y, forward.z);
ma_engine_listener_set_world_up(engine_, 0, up.x, up.y, up.z);
}
}
bool AudioEngine::playSound2D(const std::vector<uint8_t>& wavData, float volume, float pitch) {
(void)pitch;
if (!initialized_ || !engine_ || wavData.empty()) return false;
if (masterVolume_ <= 0.0f) return false;
DecodedWavCacheEntry decoded;
if (!decodeWavCached(wavData, decoded) || !decoded.pcmData || decoded.frames == 0) {
return false;
}
// Create audio buffer from decoded PCM data (heap allocated to keep alive)
ma_audio_buffer_config bufferConfig = ma_audio_buffer_config_init(
decoded.format,
decoded.channels,
decoded.frames,
decoded.pcmData->data(),
nullptr // No custom allocator
);
bufferConfig.sampleRate = decoded.sampleRate; // Critical: preserve original sample rate!
ma_audio_buffer* audioBuffer = static_cast<ma_audio_buffer*>(std::malloc(sizeof(ma_audio_buffer)));
if (!audioBuffer) return false;
ma_result result = ma_audio_buffer_init(&bufferConfig, audioBuffer);
if (result != MA_SUCCESS) {
LOG_WARNING("Failed to create audio buffer: ", result);
std::free(audioBuffer);
return false;
}
// Create sound from audio buffer
ma_sound* sound = static_cast<ma_sound*>(std::malloc(sizeof(ma_sound)));
if (!sound) {
ma_audio_buffer_uninit(audioBuffer);
std::free(audioBuffer);
return false;
}
result = ma_sound_init_from_data_source(
engine_,
audioBuffer,
MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_NO_PITCH | MA_SOUND_FLAG_NO_SPATIALIZATION,
nullptr,
sound
);
if (result != MA_SUCCESS) {
LOG_WARNING("Failed to create sound: ", result);
ma_audio_buffer_uninit(audioBuffer);
std::free(audioBuffer);
std::free(sound);
return false;
}
// Set volume (pitch not supported with NO_PITCH flag)
ma_sound_set_volume(sound, volume);
// Start playback
result = ma_sound_start(sound);
if (result != MA_SUCCESS) {
LOG_WARNING("Failed to start sound: ", result);
ma_sound_uninit(sound);
ma_audio_buffer_uninit(audioBuffer);
std::free(audioBuffer);
std::free(sound);
return false;
}
// Track this sound for cleanup (decoded PCM shared across plays)
activeSounds_.push_back({sound, audioBuffer, decoded.pcmData});
return true;
}
bool AudioEngine::playSound2D(const std::string& mpqPath, float volume, float pitch) {
if (!assetManager_) {
LOG_WARNING("AudioEngine::playSound2D(path): no AssetManager set");
return false;
}
auto data = assetManager_->readFile(mpqPath);
if (data.empty()) {
LOG_WARNING("AudioEngine::playSound2D: failed to load '", mpqPath, "'");
return false;
}
return playSound2D(data, volume, pitch);
}
bool AudioEngine::playSound3D(const std::vector<uint8_t>& wavData, const glm::vec3& position,
float volume, float pitch, float maxDistance) {
if (!initialized_ || !engine_ || wavData.empty()) return false;
if (masterVolume_ <= 0.0f) return false;
DecodedWavCacheEntry decoded;
if (!decodeWavCached(wavData, decoded) || !decoded.pcmData || decoded.frames == 0) {
return false;
}
LOG_DEBUG("playSound3D: cached WAV - format:", decoded.format,
" channels:", decoded.channels, " sampleRate:", decoded.sampleRate,
" pitch:", pitch);
// Create audio buffer with correct sample rate
ma_audio_buffer_config bufferConfig = ma_audio_buffer_config_init(
decoded.format,
decoded.channels,
decoded.frames,
decoded.pcmData->data(),
nullptr
);
bufferConfig.sampleRate = decoded.sampleRate; // Critical: preserve original sample rate!
ma_audio_buffer* audioBuffer = static_cast<ma_audio_buffer*>(std::malloc(sizeof(ma_audio_buffer)));
if (!audioBuffer) return false;
ma_result result = ma_audio_buffer_init(&bufferConfig, audioBuffer);
if (result != MA_SUCCESS) {
std::free(audioBuffer);
return false;
}
// Create 3D sound (spatialization enabled, pitch enabled)
ma_sound* sound = static_cast<ma_sound*>(std::malloc(sizeof(ma_sound)));
if (!sound) {
ma_audio_buffer_uninit(audioBuffer);
std::free(audioBuffer);
return false;
}
result = ma_sound_init_from_data_source(
engine_,
audioBuffer,
MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC, // Removed NO_PITCH flag
nullptr,
sound
);
if (result != MA_SUCCESS) {
LOG_WARNING("playSound3D: Failed to create sound, error: ", result);
ma_audio_buffer_uninit(audioBuffer);
std::free(audioBuffer);
std::free(sound);
return false;
}
// Set 3D position and attenuation
ma_sound_set_position(sound, position.x, position.y, position.z);
ma_sound_set_volume(sound, volume);
ma_sound_set_pitch(sound, pitch); // Enable pitch variation
ma_sound_set_attenuation_model(sound, ma_attenuation_model_inverse);
ma_sound_set_min_gain(sound, 0.0f);
ma_sound_set_max_gain(sound, 1.0f);
ma_sound_set_min_distance(sound, 1.0f);
ma_sound_set_max_distance(sound, maxDistance);
ma_sound_set_rolloff(sound, 1.0f);
result = ma_sound_start(sound);
if (result != MA_SUCCESS) {
ma_sound_uninit(sound);
ma_audio_buffer_uninit(audioBuffer);
std::free(audioBuffer);
std::free(sound);
return false;
}
// Track for cleanup
activeSounds_.push_back({sound, audioBuffer, decoded.pcmData});
return true;
}
bool AudioEngine::playSound3D(const std::string& mpqPath, const glm::vec3& position,
float volume, float pitch, float maxDistance) {
if (!assetManager_) {
LOG_WARNING("AudioEngine::playSound3D(path): no AssetManager set");
return false;
}
auto data = assetManager_->readFile(mpqPath);
if (data.empty()) {
LOG_WARNING("AudioEngine::playSound3D: failed to load '", mpqPath, "'");
return false;
}
return playSound3D(data, position, volume, pitch, maxDistance);
}
bool AudioEngine::playMusic(const std::vector<uint8_t>& musicData, float volume, bool loop) {
if (!initialized_ || !engine_ || musicData.empty()) {
return false;
}
LOG_INFO("AudioEngine::playMusic - data size: ", musicData.size(), " bytes, volume: ", volume);
// Stop any currently playing music
stopMusic();
// Keep the music data alive
musicData_ = musicData;
musicVolume_ = volume;
// Create decoder from memory (for streaming MP3/OGG)
ma_decoder* decoder = new ma_decoder();
ma_decoder_config decoderConfig = ma_decoder_config_init_default();
ma_result result = ma_decoder_init_memory(
musicData_.data(),
musicData_.size(),
&decoderConfig,
decoder
);
if (result != MA_SUCCESS) {
LOG_ERROR("Failed to create music decoder: ", result);
delete decoder;
return false;
}
LOG_INFO("Decoder created - format: ", decoder->outputFormat,
", channels: ", decoder->outputChannels,
", sampleRate: ", decoder->outputSampleRate);
musicDecoder_ = decoder;
// Create streaming sound from decoder
musicSound_ = static_cast<ma_sound*>(std::malloc(sizeof(ma_sound)));
if (!musicSound_) {
ma_decoder_uninit(decoder);
delete decoder;
musicDecoder_ = nullptr;
return false;
}
result = ma_sound_init_from_data_source(
engine_,
decoder,
MA_SOUND_FLAG_STREAM | MA_SOUND_FLAG_NO_PITCH | MA_SOUND_FLAG_NO_SPATIALIZATION,
nullptr,
musicSound_
);
if (result != MA_SUCCESS) {
LOG_ERROR("Failed to create music sound: ", result);
ma_decoder_uninit(decoder);
delete decoder;
musicDecoder_ = nullptr;
std::free(musicSound_);
musicSound_ = nullptr;
return false;
}
// Set volume and looping
ma_sound_set_volume(musicSound_, volume);
ma_sound_set_looping(musicSound_, loop ? MA_TRUE : MA_FALSE);
// Start playback
result = ma_sound_start(musicSound_);
if (result != MA_SUCCESS) {
LOG_ERROR("Failed to start music playback: ", result);
ma_sound_uninit(musicSound_);
std::free(musicSound_);
musicSound_ = nullptr;
ma_decoder_uninit(decoder);
delete decoder;
musicDecoder_ = nullptr;
return false;
}
LOG_INFO("Music playback started successfully - volume: ", volume,
", loop: ", loop,
", is_playing: ", ma_sound_is_playing(musicSound_));
return true;
}
void AudioEngine::stopMusic() {
if (musicSound_) {
ma_sound_uninit(musicSound_);
std::free(musicSound_);
musicSound_ = nullptr;
}
if (musicDecoder_) {
ma_decoder* decoder = static_cast<ma_decoder*>(musicDecoder_);
ma_decoder_uninit(decoder);
delete decoder;
musicDecoder_ = nullptr;
}
musicData_.clear();
}
bool AudioEngine::isMusicPlaying() const {
if (!musicSound_) {
return false;
}
return ma_sound_is_playing(musicSound_) == MA_TRUE;
}
void AudioEngine::setMusicVolume(float volume) {
musicVolume_ = glm::clamp(volume, 0.0f, 1.0f);
if (musicSound_) {
ma_sound_set_volume(musicSound_, musicVolume_);
}
}
void AudioEngine::update(float deltaTime) {
(void)deltaTime;
if (!initialized_ || !engine_) {
return;
}
// Clean up finished sounds
for (auto it = activeSounds_.begin(); it != activeSounds_.end(); ) {
if (!ma_sound_is_playing(it->sound)) {
// Sound finished, clean up
ma_sound_uninit(it->sound);
std::free(it->sound);
ma_audio_buffer* buffer = static_cast<ma_audio_buffer*>(it->buffer);
ma_audio_buffer_uninit(buffer);
std::free(buffer);
it = activeSounds_.erase(it);
} else {
++it;
}
}
}
} // namespace audio
} // namespace wowee