Kelsidavis-WoWee/src/rendering/amd_fsr3_runtime.cpp

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#include "rendering/amd_fsr3_runtime.hpp"
#include <algorithm>
#include <cstdlib>
#include <cstring>
#include <vector>
#include "core/logger.hpp"
#if WOWEE_HAS_AMD_FSR3_FRAMEGEN
#include <FidelityFX/host/ffx_fsr3.h>
#include <FidelityFX/host/backends/vk/ffx_vk.h>
#if defined(_WIN32)
#include <windows.h>
#else
#include <dlfcn.h>
#endif
#endif
namespace wowee::rendering {
#if WOWEE_HAS_AMD_FSR3_FRAMEGEN
struct AmdFsr3Runtime::RuntimeFns {
decltype(&ffxGetScratchMemorySizeVK) getScratchMemorySizeVK = nullptr;
decltype(&ffxGetDeviceVK) getDeviceVK = nullptr;
decltype(&ffxGetInterfaceVK) getInterfaceVK = nullptr;
decltype(&ffxGetCommandListVK) getCommandListVK = nullptr;
decltype(&ffxGetResourceVK) getResourceVK = nullptr;
decltype(&ffxFsr3ContextCreate) fsr3ContextCreate = nullptr;
decltype(&ffxFsr3ContextDispatchUpscale) fsr3ContextDispatchUpscale = nullptr;
decltype(&ffxFsr3ConfigureFrameGeneration) fsr3ConfigureFrameGeneration = nullptr;
decltype(&ffxFsr3DispatchFrameGeneration) fsr3DispatchFrameGeneration = nullptr;
decltype(&ffxFsr3ContextDestroy) fsr3ContextDestroy = nullptr;
};
#else
struct AmdFsr3Runtime::RuntimeFns {};
#endif
AmdFsr3Runtime::AmdFsr3Runtime() = default;
AmdFsr3Runtime::~AmdFsr3Runtime() {
shutdown();
}
#if WOWEE_HAS_AMD_FSR3_FRAMEGEN
namespace {
FfxErrorCode vkSwapchainConfigureNoop(const FfxFrameGenerationConfig*) {
return FFX_OK;
}
FfxSurfaceFormat mapVkFormatToFfxSurfaceFormat(VkFormat format, bool isDepth) {
if (isDepth) {
switch (format) {
case VK_FORMAT_D32_SFLOAT:
return FFX_SURFACE_FORMAT_R32_FLOAT;
case VK_FORMAT_D16_UNORM:
return FFX_SURFACE_FORMAT_R16_UNORM;
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return FFX_SURFACE_FORMAT_R32_FLOAT;
default:
return FFX_SURFACE_FORMAT_R32_FLOAT;
}
}
switch (format) {
case VK_FORMAT_R16G16B16A16_SFLOAT:
return FFX_SURFACE_FORMAT_R16G16B16A16_FLOAT;
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_B8G8R8A8_UNORM:
return FFX_SURFACE_FORMAT_R8G8B8A8_UNORM;
case VK_FORMAT_R8G8B8A8_SRGB:
case VK_FORMAT_B8G8R8A8_SRGB:
return FFX_SURFACE_FORMAT_R8G8B8A8_SRGB;
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
return FFX_SURFACE_FORMAT_R10G10B10A2_UNORM;
case VK_FORMAT_B10G11R11_UFLOAT_PACK32:
return FFX_SURFACE_FORMAT_R11G11B10_FLOAT;
case VK_FORMAT_R16G16_SFLOAT:
return FFX_SURFACE_FORMAT_R16G16_FLOAT;
case VK_FORMAT_R16G16_UINT:
return FFX_SURFACE_FORMAT_R16G16_UINT;
case VK_FORMAT_R16_SFLOAT:
return FFX_SURFACE_FORMAT_R16_FLOAT;
case VK_FORMAT_R16_UINT:
return FFX_SURFACE_FORMAT_R16_UINT;
case VK_FORMAT_R16_UNORM:
return FFX_SURFACE_FORMAT_R16_UNORM;
case VK_FORMAT_R16_SNORM:
return FFX_SURFACE_FORMAT_R16_SNORM;
case VK_FORMAT_R8_UNORM:
return FFX_SURFACE_FORMAT_R8_UNORM;
case VK_FORMAT_R8_UINT:
return FFX_SURFACE_FORMAT_R8_UINT;
case VK_FORMAT_R8G8_UNORM:
return FFX_SURFACE_FORMAT_R8G8_UNORM;
case VK_FORMAT_R32_SFLOAT:
return FFX_SURFACE_FORMAT_R32_FLOAT;
case VK_FORMAT_R32_UINT:
return FFX_SURFACE_FORMAT_R32_UINT;
default:
return FFX_SURFACE_FORMAT_UNKNOWN;
}
}
FfxResourceDescription makeResourceDescription(VkFormat format,
uint32_t width,
uint32_t height,
FfxResourceUsage usage,
bool isDepth = false) {
FfxResourceDescription description{};
description.type = FFX_RESOURCE_TYPE_TEXTURE2D;
description.format = mapVkFormatToFfxSurfaceFormat(format, isDepth);
description.width = width;
description.height = height;
description.depth = 1;
description.mipCount = 1;
description.flags = FFX_RESOURCE_FLAGS_NONE;
description.usage = usage;
return description;
}
} // namespace
#endif
bool AmdFsr3Runtime::initialize(const AmdFsr3RuntimeInitDesc& desc) {
shutdown();
#if !WOWEE_HAS_AMD_FSR3_FRAMEGEN
(void)desc;
return false;
#else
if (!desc.physicalDevice || !desc.device || !desc.getDeviceProcAddr ||
desc.maxRenderWidth == 0 || desc.maxRenderHeight == 0 ||
desc.displayWidth == 0 || desc.displayHeight == 0 ||
desc.colorFormat == VK_FORMAT_UNDEFINED) {
LOG_WARNING("FSR3 runtime: invalid initialization descriptors.");
return false;
}
std::vector<std::string> candidates;
if (const char* envPath = std::getenv("WOWEE_FFX_SDK_RUNTIME_LIB")) {
if (*envPath) candidates.emplace_back(envPath);
}
#if defined(_WIN32)
candidates.emplace_back("ffx_fsr3_vk.dll");
candidates.emplace_back("ffx_fsr3.dll");
#elif defined(__APPLE__)
candidates.emplace_back("libffx_fsr3_vk.dylib");
candidates.emplace_back("libffx_fsr3.dylib");
#else
candidates.emplace_back("libffx_fsr3_vk.so");
candidates.emplace_back("libffx_fsr3.so");
#endif
for (const std::string& candidate : candidates) {
#if defined(_WIN32)
HMODULE h = LoadLibraryA(candidate.c_str());
if (!h) continue;
libHandle_ = reinterpret_cast<void*>(h);
#else
void* h = dlopen(candidate.c_str(), RTLD_NOW | RTLD_LOCAL);
if (!h) continue;
libHandle_ = h;
#endif
loadedLibraryPath_ = candidate;
break;
}
if (!libHandle_) return false;
auto resolveSym = [&](const char* name) -> void* {
#if defined(_WIN32)
return reinterpret_cast<void*>(GetProcAddress(reinterpret_cast<HMODULE>(libHandle_), name));
#else
return dlsym(libHandle_, name);
#endif
};
fns_ = new RuntimeFns{};
fns_->getScratchMemorySizeVK = reinterpret_cast<decltype(fns_->getScratchMemorySizeVK)>(resolveSym("ffxGetScratchMemorySizeVK"));
fns_->getDeviceVK = reinterpret_cast<decltype(fns_->getDeviceVK)>(resolveSym("ffxGetDeviceVK"));
fns_->getInterfaceVK = reinterpret_cast<decltype(fns_->getInterfaceVK)>(resolveSym("ffxGetInterfaceVK"));
fns_->getCommandListVK = reinterpret_cast<decltype(fns_->getCommandListVK)>(resolveSym("ffxGetCommandListVK"));
fns_->getResourceVK = reinterpret_cast<decltype(fns_->getResourceVK)>(resolveSym("ffxGetResourceVK"));
fns_->fsr3ContextCreate = reinterpret_cast<decltype(fns_->fsr3ContextCreate)>(resolveSym("ffxFsr3ContextCreate"));
fns_->fsr3ContextDispatchUpscale = reinterpret_cast<decltype(fns_->fsr3ContextDispatchUpscale)>(resolveSym("ffxFsr3ContextDispatchUpscale"));
fns_->fsr3ConfigureFrameGeneration = reinterpret_cast<decltype(fns_->fsr3ConfigureFrameGeneration)>(resolveSym("ffxFsr3ConfigureFrameGeneration"));
fns_->fsr3DispatchFrameGeneration = reinterpret_cast<decltype(fns_->fsr3DispatchFrameGeneration)>(resolveSym("ffxFsr3DispatchFrameGeneration"));
fns_->fsr3ContextDestroy = reinterpret_cast<decltype(fns_->fsr3ContextDestroy)>(resolveSym("ffxFsr3ContextDestroy"));
if (!fns_->getScratchMemorySizeVK || !fns_->getDeviceVK || !fns_->getInterfaceVK ||
!fns_->getCommandListVK || !fns_->getResourceVK || !fns_->fsr3ContextCreate || !fns_->fsr3ContextDispatchUpscale ||
!fns_->fsr3ContextDestroy) {
LOG_WARNING("FSR3 runtime: required symbols not found in ", loadedLibraryPath_);
shutdown();
return false;
}
scratchBufferSize_ = fns_->getScratchMemorySizeVK(desc.physicalDevice, FFX_FSR3_CONTEXT_COUNT);
if (scratchBufferSize_ == 0) {
LOG_WARNING("FSR3 runtime: scratch buffer size query returned 0.");
shutdown();
return false;
}
scratchBuffer_ = std::malloc(scratchBufferSize_);
if (!scratchBuffer_) {
LOG_WARNING("FSR3 runtime: failed to allocate scratch buffer.");
shutdown();
return false;
}
VkDeviceContext vkDevCtx{};
vkDevCtx.vkDevice = desc.device;
vkDevCtx.vkPhysicalDevice = desc.physicalDevice;
vkDevCtx.vkDeviceProcAddr = desc.getDeviceProcAddr;
FfxDevice ffxDevice = fns_->getDeviceVK(&vkDevCtx);
FfxInterface backendShared{};
FfxErrorCode ifaceErr = fns_->getInterfaceVK(&backendShared, ffxDevice, scratchBuffer_, scratchBufferSize_, FFX_FSR3_CONTEXT_COUNT);
if (ifaceErr != FFX_OK) {
LOG_WARNING("FSR3 runtime: ffxGetInterfaceVK failed (", static_cast<int>(ifaceErr), ").");
shutdown();
return false;
}
FfxFsr3ContextDescription ctxDesc{};
ctxDesc.flags = FFX_FSR3_ENABLE_AUTO_EXPOSURE |
FFX_FSR3_ENABLE_MOTION_VECTORS_JITTER_CANCELLATION;
if (!desc.enableFrameGeneration) {
ctxDesc.flags |= FFX_FSR3_ENABLE_UPSCALING_ONLY;
}
if (desc.hdrInput) ctxDesc.flags |= FFX_FSR3_ENABLE_HIGH_DYNAMIC_RANGE;
if (desc.depthInverted) ctxDesc.flags |= FFX_FSR3_ENABLE_DEPTH_INVERTED;
ctxDesc.maxRenderSize.width = desc.maxRenderWidth;
ctxDesc.maxRenderSize.height = desc.maxRenderHeight;
ctxDesc.upscaleOutputSize.width = desc.displayWidth;
ctxDesc.upscaleOutputSize.height = desc.displayHeight;
ctxDesc.displaySize.width = desc.displayWidth;
ctxDesc.displaySize.height = desc.displayHeight;
if (!backendShared.fpSwapChainConfigureFrameGeneration) {
backendShared.fpSwapChainConfigureFrameGeneration = vkSwapchainConfigureNoop;
}
ctxDesc.backendInterfaceSharedResources = backendShared;
ctxDesc.backendInterfaceUpscaling = backendShared;
ctxDesc.backendInterfaceFrameInterpolation = backendShared;
ctxDesc.fpMessage = nullptr;
ctxDesc.backBufferFormat = mapVkFormatToFfxSurfaceFormat(desc.colorFormat, false);
contextStorage_ = std::malloc(sizeof(FfxFsr3Context));
if (!contextStorage_) {
LOG_WARNING("FSR3 runtime: failed to allocate context storage.");
shutdown();
return false;
}
std::memset(contextStorage_, 0, sizeof(FfxFsr3Context));
FfxErrorCode createErr = fns_->fsr3ContextCreate(reinterpret_cast<FfxFsr3Context*>(contextStorage_), &ctxDesc);
if (createErr != FFX_OK) {
LOG_WARNING("FSR3 runtime: ffxFsr3ContextCreate failed (", static_cast<int>(createErr), ").");
shutdown();
return false;
}
if (desc.enableFrameGeneration) {
if (!fns_->fsr3ConfigureFrameGeneration || !fns_->fsr3DispatchFrameGeneration) {
LOG_WARNING("FSR3 runtime: frame generation symbols unavailable in ", loadedLibraryPath_);
shutdown();
return false;
}
FfxFrameGenerationConfig fgCfg{};
fgCfg.frameGenerationEnabled = true;
fgCfg.allowAsyncWorkloads = false;
fgCfg.flags = 0;
fgCfg.onlyPresentInterpolated = false;
FfxErrorCode cfgErr = fns_->fsr3ConfigureFrameGeneration(
reinterpret_cast<FfxFsr3Context*>(contextStorage_), &fgCfg);
if (cfgErr != FFX_OK) {
LOG_WARNING("FSR3 runtime: ffxFsr3ConfigureFrameGeneration failed (", static_cast<int>(cfgErr), ").");
shutdown();
return false;
}
frameGenerationReady_ = true;
}
ready_ = true;
return true;
#endif
}
bool AmdFsr3Runtime::dispatchUpscale(const AmdFsr3RuntimeDispatchDesc& desc) {
#if !WOWEE_HAS_AMD_FSR3_FRAMEGEN
(void)desc;
return false;
#else
if (!ready_ || !contextStorage_ || !fns_ || !fns_->fsr3ContextDispatchUpscale) return false;
if (!desc.commandBuffer || !desc.colorImage || !desc.depthImage || !desc.motionVectorImage || !desc.outputImage) return false;
FfxResourceDescription colorDesc = makeResourceDescription(
desc.colorFormat, desc.renderWidth, desc.renderHeight, FFX_RESOURCE_USAGE_READ_ONLY);
FfxResourceDescription depthDesc = makeResourceDescription(
desc.depthFormat, desc.renderWidth, desc.renderHeight, FFX_RESOURCE_USAGE_DEPTHTARGET, true);
FfxResourceDescription mvDesc = makeResourceDescription(
desc.motionVectorFormat, desc.renderWidth, desc.renderHeight, FFX_RESOURCE_USAGE_READ_ONLY);
FfxResourceDescription outDesc = makeResourceDescription(
desc.outputFormat, desc.outputWidth, desc.outputHeight, FFX_RESOURCE_USAGE_UAV);
FfxFsr3DispatchUpscaleDescription dispatch{};
dispatch.commandList = fns_->getCommandListVK(desc.commandBuffer);
static wchar_t kColorName[] = L"FSR3_Color";
static wchar_t kDepthName[] = L"FSR3_Depth";
static wchar_t kMotionName[] = L"FSR3_MotionVectors";
static wchar_t kOutputName[] = L"FSR3_Output";
dispatch.color = fns_->getResourceVK(reinterpret_cast<void*>(desc.colorImage), colorDesc, kColorName, FFX_RESOURCE_STATE_COMPUTE_READ);
dispatch.depth = fns_->getResourceVK(reinterpret_cast<void*>(desc.depthImage), depthDesc, kDepthName, FFX_RESOURCE_STATE_COMPUTE_READ);
dispatch.motionVectors = fns_->getResourceVK(reinterpret_cast<void*>(desc.motionVectorImage), mvDesc, kMotionName, FFX_RESOURCE_STATE_COMPUTE_READ);
dispatch.exposure = FfxResource{};
dispatch.reactive = FfxResource{};
dispatch.transparencyAndComposition = FfxResource{};
dispatch.upscaleOutput = fns_->getResourceVK(reinterpret_cast<void*>(desc.outputImage), outDesc, kOutputName, FFX_RESOURCE_STATE_UNORDERED_ACCESS);
dispatch.jitterOffset.x = desc.jitterX;
dispatch.jitterOffset.y = desc.jitterY;
dispatch.motionVectorScale.x = desc.motionScaleX;
dispatch.motionVectorScale.y = desc.motionScaleY;
dispatch.renderSize.width = desc.renderWidth;
dispatch.renderSize.height = desc.renderHeight;
dispatch.enableSharpening = false;
dispatch.sharpness = 0.0f;
dispatch.frameTimeDelta = std::max(0.001f, desc.frameTimeDeltaMs);
dispatch.preExposure = 1.0f;
dispatch.reset = desc.reset;
dispatch.cameraNear = desc.cameraNear;
dispatch.cameraFar = desc.cameraFar;
dispatch.cameraFovAngleVertical = desc.cameraFovYRadians;
dispatch.viewSpaceToMetersFactor = 1.0f;
FfxErrorCode err = fns_->fsr3ContextDispatchUpscale(
reinterpret_cast<FfxFsr3Context*>(contextStorage_), &dispatch);
return err == FFX_OK;
#endif
}
bool AmdFsr3Runtime::dispatchFrameGeneration(const AmdFsr3RuntimeDispatchDesc& desc) {
#if !WOWEE_HAS_AMD_FSR3_FRAMEGEN
(void)desc;
return false;
#else
if (!ready_ || !frameGenerationReady_ || !contextStorage_ || !fns_ || !fns_->fsr3DispatchFrameGeneration) return false;
if (!desc.commandBuffer || !desc.outputImage || !desc.frameGenOutputImage ||
desc.outputWidth == 0 || desc.outputHeight == 0 || desc.outputFormat == VK_FORMAT_UNDEFINED) return false;
FfxResourceDescription presentDesc = makeResourceDescription(
desc.outputFormat, desc.outputWidth, desc.outputHeight, FFX_RESOURCE_USAGE_READ_ONLY);
FfxResourceDescription fgOutDesc = makeResourceDescription(
desc.outputFormat, desc.outputWidth, desc.outputHeight, FFX_RESOURCE_USAGE_UAV);
static wchar_t kPresentName[] = L"FSR3_PresentColor";
static wchar_t kInterpolatedName[] = L"FSR3_InterpolatedOutput";
FfxFrameGenerationDispatchDescription fgDispatch{};
fgDispatch.commandList = fns_->getCommandListVK(desc.commandBuffer);
fgDispatch.presentColor = fns_->getResourceVK(
reinterpret_cast<void*>(desc.outputImage), presentDesc, kPresentName, FFX_RESOURCE_STATE_COMPUTE_READ);
fgDispatch.outputs[0] = fns_->getResourceVK(
reinterpret_cast<void*>(desc.frameGenOutputImage), fgOutDesc, kInterpolatedName, FFX_RESOURCE_STATE_UNORDERED_ACCESS);
fgDispatch.numInterpolatedFrames = 1;
fgDispatch.reset = desc.reset;
fgDispatch.backBufferTransferFunction = FFX_BACKBUFFER_TRANSFER_FUNCTION_SRGB;
fgDispatch.minMaxLuminance[0] = 0.0f;
fgDispatch.minMaxLuminance[1] = 1.0f;
FfxErrorCode err = fns_->fsr3DispatchFrameGeneration(&fgDispatch);
return err == FFX_OK;
#endif
}
void AmdFsr3Runtime::shutdown() {
#if WOWEE_HAS_AMD_FSR3_FRAMEGEN
if (contextStorage_ && fns_ && fns_->fsr3ContextDestroy) {
fns_->fsr3ContextDestroy(reinterpret_cast<FfxFsr3Context*>(contextStorage_));
}
#endif
if (contextStorage_) {
std::free(contextStorage_);
contextStorage_ = nullptr;
}
if (scratchBuffer_) {
std::free(scratchBuffer_);
scratchBuffer_ = nullptr;
}
scratchBufferSize_ = 0;
ready_ = false;
frameGenerationReady_ = false;
if (fns_) {
delete fns_;
fns_ = nullptr;
}
#if defined(_WIN32)
if (libHandle_) FreeLibrary(reinterpret_cast<HMODULE>(libHandle_));
#else
if (libHandle_) dlclose(libHandle_);
#endif
libHandle_ = nullptr;
loadedLibraryPath_.clear();
}
} // namespace wowee::rendering