Kelsidavis-WoWee/docs/AMD_FSR2_INTEGRATION.md

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# AMD FSR2 Integration Notes
WoWee supports two FSR2 backends at runtime:
- `AMD FidelityFX SDK` backend (preferred when available).
- `Internal fallback` backend (used when AMD SDK prerequisites are not met).
## SDK Location
AMD SDK checkout path:
`extern/FidelityFX-FSR2`
FidelityFX SDK checkout path (framegen extern):
`extern/FidelityFX-SDK` (default branch `main` from WoWee's fork in build scripts and CI)
Override knobs for local build scripts:
- `WOWEE_FFX_SDK_REPO` (default: `https://github.com/Kelsidavis/FidelityFX-SDK.git`)
- `WOWEE_FFX_SDK_REF` (default: `main`)
Detection expects:
- `extern/FidelityFX-FSR2/src/ffx-fsr2-api/ffx_fsr2.h`
- `extern/FidelityFX-FSR2/src/ffx-fsr2-api/vk/shaders/ffx_fsr2_accumulate_pass_permutations.h`
- If permutation headers are missing in the SDK checkout, WoWee CMake copies a vendored snapshot from:
- `third_party/fsr2_vk_permutations`
## Build Flags
- `WOWEE_ENABLE_AMD_FSR2=ON` (default): attempt AMD backend integration.
- `WOWEE_ENABLE_AMD_FSR3_FRAMEGEN=ON` (default): build AMD FSR3 framegen interface probe when FidelityFX-SDK headers are present.
- `WOWEE_HAS_AMD_FSR2` compile define:
- `1` when AMD SDK prerequisites are present.
- `0` when missing, in which case internal fallback remains active.
- `WOWEE_HAS_AMD_FSR3_FRAMEGEN` compile define:
- `1` when FidelityFX-SDK FI/OF/FSR3+VK headers are detected.
- `0` when headers are missing (probe target disabled).
Runtime note:
- Renderer/UI expose a persisted experimental framegen toggle.
- Runtime loader is Path A only (official AMD runtime library).
- You can point to an explicit runtime binary with:
- `WOWEE_FFX_SDK_RUNTIME_LIB=/absolute/path/to/libffx_fsr3_vk.so` (or `.dll` / `.dylib`).
- If no official runtime is found, frame generation is disabled cleanly (Path C).
## Current Status
- AMD FSR2 Vulkan dispatch path is integrated and used when available.
- UI displays active backend in settings (`AMD FidelityFX SDK` or `Internal fallback`).
- Runtime settings include persisted FSR2 jitter tuning.
- FidelityFX-SDK extern is fetched across platforms (default: `Kelsidavis/FidelityFX-SDK` on `main`).
- Startup safety behavior remains enabled:
- persisted FSR2 is deferred until `IN_WORLD`
- startup falls back unless `WOWEE_ALLOW_STARTUP_FSR2=1`
## FSR Defaults
- Quality default: `Native (100%)`
- UI quality order: `Native`, `Ultra Quality`, `Quality`, `Balanced`
- Default sharpness: `1.6`
- Default FSR2 jitter sign: `0.38`
- Performance preset is intentionally removed.
## CI Notes
- `build-linux-amd-fsr2` clones AMD's repository and configures with `WOWEE_ENABLE_AMD_FSR2=ON`.
- All build jobs clone:
- `GPUOpen-Effects/FidelityFX-FSR2` (`master`)
- `Kelsidavis/FidelityFX-SDK` (`main`) by default
- Linux CI validates FidelityFX-SDK Kits framegen headers:
- `upscalers/fsr3/include/ffx_fsr3upscaler.h`
- `framegeneration/fsr3/include/ffx_frameinterpolation.h`
- `framegeneration/fsr3/include/ffx_opticalflow.h`
- `backend/vk/ffx_vk.h`
- CI builds `wowee_fsr3_framegen_amd_vk_probe` when that target is generated by CMake for the detected SDK layout.
- Some upstream SDK checkouts do not include generated Vulkan permutation headers.
- WoWee bootstraps those headers from the vendored snapshot so AMD backend builds remain cross-platform and deterministic.
- If SDK headers are missing entirely, WoWee still falls back to the internal backend.