Kelsidavis-WoWee/src/network/world_socket.cpp

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#include "network/world_socket.hpp"
#include "network/packet.hpp"
#include "network/net_platform.hpp"
#include "auth/crypto.hpp"
#include "core/logger.hpp"
#include <iomanip>
#include <sstream>
#include <cstdio>
#include <fstream>
namespace {
constexpr size_t kMaxReceiveBufferBytes = 8 * 1024 * 1024;
inline bool isLoginPipelineSmsg(uint16_t opcode) {
switch (opcode) {
case 0x1EC: // SMSG_AUTH_CHALLENGE
case 0x1EE: // SMSG_AUTH_RESPONSE
case 0x03B: // SMSG_CHAR_ENUM
case 0x03A: // SMSG_CHAR_CREATE
case 0x03C: // SMSG_CHAR_DELETE
case 0x4AB: // SMSG_CLIENTCACHE_VERSION
case 0x0FD: // SMSG_TUTORIAL_FLAGS
case 0x2E6: // SMSG_WARDEN_DATA
return true;
default:
return false;
}
}
inline bool isLoginPipelineCmsg(uint16_t opcode) {
switch (opcode) {
case 0x1ED: // CMSG_AUTH_SESSION
case 0x037: // CMSG_CHAR_ENUM
case 0x036: // CMSG_CHAR_CREATE
case 0x038: // CMSG_CHAR_DELETE
case 0x03D: // CMSG_PLAYER_LOGIN
return true;
default:
return false;
}
}
} // namespace
namespace wowee {
namespace network {
// WoW 3.3.5a RC4 encryption keys (hardcoded in client)
static const uint8_t ENCRYPT_KEY[] = {
0xC2, 0xB3, 0x72, 0x3C, 0xC6, 0xAE, 0xD9, 0xB5,
0x34, 0x3C, 0x53, 0xEE, 0x2F, 0x43, 0x67, 0xCE
};
static const uint8_t DECRYPT_KEY[] = {
0xCC, 0x98, 0xAE, 0x04, 0xE8, 0x97, 0xEA, 0xCA,
0x12, 0xDD, 0xC0, 0x93, 0x42, 0x91, 0x53, 0x57
};
WorldSocket::WorldSocket() {
net::ensureInit();
}
WorldSocket::~WorldSocket() {
disconnect();
}
bool WorldSocket::connect(const std::string& host, uint16_t port) {
LOG_INFO("Connecting to world server: ", host, ":", port);
// Create socket
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == INVALID_SOCK) {
LOG_ERROR("Failed to create socket");
return false;
}
// Set non-blocking
net::setNonBlocking(sockfd);
// Resolve host
struct hostent* server = gethostbyname(host.c_str());
if (server == nullptr) {
LOG_ERROR("Failed to resolve host: ", host);
net::closeSocket(sockfd);
sockfd = INVALID_SOCK;
return false;
}
// Connect
struct sockaddr_in serverAddr;
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
memcpy(&serverAddr.sin_addr.s_addr, server->h_addr, server->h_length);
serverAddr.sin_port = htons(port);
int result = ::connect(sockfd, (struct sockaddr*)&serverAddr, sizeof(serverAddr));
if (result < 0) {
int err = net::lastError();
if (!net::isInProgress(err)) {
LOG_ERROR("Failed to connect: ", net::errorString(err));
net::closeSocket(sockfd);
sockfd = INVALID_SOCK;
return false;
}
}
connected = true;
LOG_INFO("Connected to world server: ", host, ":", port);
return true;
}
void WorldSocket::disconnect() {
if (sockfd != INVALID_SOCK) {
net::closeSocket(sockfd);
sockfd = INVALID_SOCK;
}
connected = false;
encryptionEnabled = false;
useVanillaCrypt = false;
receiveBuffer.clear();
headerBytesDecrypted = 0;
LOG_INFO("Disconnected from world server");
}
bool WorldSocket::isConnected() const {
return connected;
}
void WorldSocket::send(const Packet& packet) {
if (!connected) return;
const auto& data = packet.getData();
uint16_t opcode = packet.getOpcode();
uint16_t payloadLen = static_cast<uint16_t>(data.size());
// Debug: parse and log character-create payload fields (helps diagnose appearance issues).
if (opcode == 0x036) { // CMSG_CHAR_CREATE
size_t pos = 0;
std::string name;
while (pos < data.size()) {
uint8_t c = data[pos++];
if (c == 0) break;
name.push_back(static_cast<char>(c));
}
auto rd8 = [&](uint8_t& out) -> bool {
if (pos >= data.size()) return false;
out = data[pos++];
return true;
};
uint8_t race = 0, cls = 0, gender = 0;
uint8_t skin = 0, face = 0, hairStyle = 0, hairColor = 0, facial = 0, outfit = 0;
bool ok =
rd8(race) && rd8(cls) && rd8(gender) &&
rd8(skin) && rd8(face) && rd8(hairStyle) && rd8(hairColor) && rd8(facial) && rd8(outfit);
if (ok) {
LOG_INFO("CMSG_CHAR_CREATE payload: name='", name,
"' race=", (int)race, " class=", (int)cls, " gender=", (int)gender,
" skin=", (int)skin, " face=", (int)face,
" hairStyle=", (int)hairStyle, " hairColor=", (int)hairColor,
" facial=", (int)facial, " outfit=", (int)outfit,
" payloadLen=", payloadLen);
// Persist to disk so we can compare TX vs DB even if the console scrolls away.
std::ofstream f("charcreate_payload.log", std::ios::app);
if (f.is_open()) {
f << "name='" << name << "'"
<< " race=" << (int)race
<< " class=" << (int)cls
<< " gender=" << (int)gender
<< " skin=" << (int)skin
<< " face=" << (int)face
<< " hairStyle=" << (int)hairStyle
<< " hairColor=" << (int)hairColor
<< " facial=" << (int)facial
<< " outfit=" << (int)outfit
<< " payloadLen=" << payloadLen
<< "\n";
}
} else {
LOG_WARNING("CMSG_CHAR_CREATE payload too short to parse (name='", name,
"' payloadLen=", payloadLen, " pos=", pos, ")");
}
}
if (opcode == 0x10C || opcode == 0x10D) { // CMSG_SWAP_ITEM / CMSG_SWAP_INV_ITEM
std::string hex;
for (size_t i = 0; i < data.size(); i++) {
char buf[4];
snprintf(buf, sizeof(buf), "%02x ", data[i]);
hex += buf;
}
LOG_INFO("WS TX opcode=0x", std::hex, opcode, std::dec, " payloadLen=", payloadLen, " data=[", hex, "]");
}
// WotLK 3.3.5 CMSG header (6 bytes total):
// - size (2 bytes, big-endian) = payloadLen + 4 (opcode is 4 bytes for CMSG)
// - opcode (4 bytes, little-endian)
// Note: Client-to-server uses 4-byte opcode, server-to-client uses 2-byte
uint16_t sizeField = payloadLen + 4;
std::vector<uint8_t> sendData;
sendData.reserve(6 + payloadLen);
// Size (2 bytes, big-endian)
uint8_t size_hi = (sizeField >> 8) & 0xFF;
uint8_t size_lo = sizeField & 0xFF;
sendData.push_back(size_hi);
sendData.push_back(size_lo);
// Opcode (4 bytes, little-endian)
sendData.push_back(opcode & 0xFF);
sendData.push_back((opcode >> 8) & 0xFF);
sendData.push_back(0); // High bytes are 0 for all WoW opcodes
sendData.push_back(0);
// Debug logging disabled - too spammy
// Encrypt header if encryption is enabled (all 6 bytes)
if (encryptionEnabled) {
if (useVanillaCrypt) {
vanillaCrypt.encrypt(sendData.data(), 6);
} else {
encryptCipher.process(sendData.data(), 6);
}
}
// Add payload (unencrypted)
sendData.insert(sendData.end(), data.begin(), data.end());
// Debug: dump packet bytes for AUTH_SESSION
if (opcode == 0x1ED) {
std::string hexDump = "AUTH_SESSION raw bytes: ";
for (size_t i = 0; i < sendData.size(); ++i) {
char buf[4];
snprintf(buf, sizeof(buf), "%02x ", sendData[i]);
hexDump += buf;
if ((i + 1) % 32 == 0) hexDump += "\n";
}
LOG_DEBUG(hexDump);
}
if (isLoginPipelineCmsg(opcode)) {
LOG_INFO("WS TX LOGIN opcode=0x", std::hex, opcode, std::dec,
" payload=", payloadLen, " enc=", encryptionEnabled ? "yes" : "no");
}
// Send complete packet
ssize_t sent = net::portableSend(sockfd, sendData.data(), sendData.size());
if (sent < 0) {
LOG_ERROR("Send failed: ", net::errorString(net::lastError()));
} else {
if (static_cast<size_t>(sent) != sendData.size()) {
LOG_WARNING("Partial send: ", sent, " of ", sendData.size(), " bytes");
}
}
}
void WorldSocket::update() {
if (!connected) return;
// Drain the socket. Some servers send an auth response and immediately close; a single recv()
// may read the response, and a subsequent recv() can return 0 (FIN). If we disconnect right
// away we lose the buffered response and the UI ends up with a generic "no characters" symptom.
bool sawClose = false;
bool receivedAny = false;
size_t bytesReadThisTick = 0;
int readOps = 0;
while (connected) {
uint8_t buffer[4096];
ssize_t received = net::portableRecv(sockfd, buffer, sizeof(buffer));
if (received > 0) {
receivedAny = true;
++readOps;
bytesReadThisTick += static_cast<size_t>(received);
receiveBuffer.insert(receiveBuffer.end(), buffer, buffer + received);
if (receiveBuffer.size() > kMaxReceiveBufferBytes) {
LOG_ERROR("World socket receive buffer overflow (", receiveBuffer.size(),
" bytes). Disconnecting to recover framing.");
disconnect();
return;
}
continue;
}
if (received == 0) {
sawClose = true;
break;
}
int err = net::lastError();
if (net::isWouldBlock(err)) {
break;
}
LOG_ERROR("Receive failed: ", net::errorString(err));
disconnect();
return;
}
if (receivedAny) {
LOG_DEBUG("World socket read ", bytesReadThisTick, " bytes in ", readOps,
" recv call(s), buffered=", receiveBuffer.size());
// Hex dump received bytes for auth debugging
if (bytesReadThisTick <= 128) {
std::string hex;
for (size_t i = 0; i < receiveBuffer.size(); ++i) {
char buf[4]; snprintf(buf, sizeof(buf), "%02x ", receiveBuffer[i]); hex += buf;
}
LOG_DEBUG("World socket raw bytes: ", hex);
}
tryParsePackets();
if (connected && !receiveBuffer.empty()) {
LOG_DEBUG("World socket parse left ", receiveBuffer.size(),
" bytes buffered (awaiting complete packet)");
}
}
if (sawClose) {
LOG_INFO("World server connection closed (receivedAny=", receivedAny,
" buffered=", receiveBuffer.size(), ")");
disconnect();
return;
}
}
void WorldSocket::tryParsePackets() {
// World server packets have 4-byte incoming header: size(2) + opcode(2)
while (receiveBuffer.size() >= 4) {
uint8_t rawHeader[4] = {0, 0, 0, 0};
std::memcpy(rawHeader, receiveBuffer.data(), 4);
// Decrypt header bytes in-place if encryption is enabled
// Only decrypt bytes we haven't already decrypted
if (encryptionEnabled && headerBytesDecrypted < 4) {
size_t toDecrypt = 4 - headerBytesDecrypted;
if (useVanillaCrypt) {
vanillaCrypt.decrypt(receiveBuffer.data() + headerBytesDecrypted, toDecrypt);
} else {
decryptCipher.process(receiveBuffer.data() + headerBytesDecrypted, toDecrypt);
}
headerBytesDecrypted = 4;
}
// Parse header (now decrypted in-place).
// Size: 2 bytes big-endian. For world packets, this includes opcode bytes.
uint16_t size = (receiveBuffer[0] << 8) | receiveBuffer[1];
// Opcode: 2 bytes little-endian.
uint16_t opcode = receiveBuffer[2] | (receiveBuffer[3] << 8);
if (size < 2) {
LOG_ERROR("World packet framing desync: invalid size=", size,
" rawHdr=", std::hex,
static_cast<int>(rawHeader[0]), " ",
static_cast<int>(rawHeader[1]), " ",
static_cast<int>(rawHeader[2]), " ",
static_cast<int>(rawHeader[3]), std::dec,
" enc=", encryptionEnabled, ". Disconnecting to recover stream.");
disconnect();
return;
}
constexpr uint16_t kMaxWorldPacketSize = 0x4000;
if (size > kMaxWorldPacketSize) {
LOG_ERROR("World packet framing desync: oversized packet size=", size,
" rawHdr=", std::hex,
static_cast<int>(rawHeader[0]), " ",
static_cast<int>(rawHeader[1]), " ",
static_cast<int>(rawHeader[2]), " ",
static_cast<int>(rawHeader[3]), std::dec,
" enc=", encryptionEnabled, ". Disconnecting to recover stream.");
disconnect();
return;
}
const uint16_t payloadLen = size - 2;
const size_t totalSize = 4 + payloadLen;
if (headerTracePacketsLeft > 0) {
LOG_INFO("WS HDR TRACE raw=",
std::hex,
static_cast<int>(rawHeader[0]), " ",
static_cast<int>(rawHeader[1]), " ",
static_cast<int>(rawHeader[2]), " ",
static_cast<int>(rawHeader[3]),
" dec=",
static_cast<int>(receiveBuffer[0]), " ",
static_cast<int>(receiveBuffer[1]), " ",
static_cast<int>(receiveBuffer[2]), " ",
static_cast<int>(receiveBuffer[3]),
std::dec,
" size=", size,
" payload=", payloadLen,
" opcode=0x", std::hex, opcode, std::dec,
" buffered=", receiveBuffer.size());
--headerTracePacketsLeft;
}
if (isLoginPipelineSmsg(opcode)) {
LOG_INFO("WS RX LOGIN opcode=0x", std::hex, opcode, std::dec,
" size=", size, " payload=", payloadLen,
" buffered=", receiveBuffer.size(),
" enc=", encryptionEnabled ? "yes" : "no");
}
if (receiveBuffer.size() < totalSize) {
// Not enough data yet - header stays decrypted in buffer
break;
}
// Extract payload (skip header)
std::vector<uint8_t> packetData(receiveBuffer.begin() + 4,
receiveBuffer.begin() + totalSize);
// Create packet with opcode and payload
Packet packet(opcode, packetData);
// Remove parsed data from buffer and reset header decryption counter
receiveBuffer.erase(receiveBuffer.begin(), receiveBuffer.begin() + totalSize);
headerBytesDecrypted = 0;
// Call callback if set
if (packetCallback) {
packetCallback(packet);
}
}
}
void WorldSocket::initEncryption(const std::vector<uint8_t>& sessionKey, uint32_t build) {
if (sessionKey.size() != 40) {
LOG_ERROR("Invalid session key size: ", sessionKey.size(), " (expected 40)");
return;
}
// Vanilla/TBC (build <= 8606) uses XOR+addition cipher with raw session key
// WotLK (build > 8606) uses HMAC-SHA1 derived RC4 with 1024-byte drop
useVanillaCrypt = (build <= 8606);
LOG_INFO(">>> ENABLING ENCRYPTION (", useVanillaCrypt ? "vanilla XOR" : "WotLK RC4",
") build=", build, " <<<");
if (useVanillaCrypt) {
vanillaCrypt.init(sessionKey);
} else {
// WotLK: HMAC-SHA1(hardcoded seed, sessionKey) → RC4 key
std::vector<uint8_t> encryptKey(ENCRYPT_KEY, ENCRYPT_KEY + 16);
std::vector<uint8_t> decryptKey(DECRYPT_KEY, DECRYPT_KEY + 16);
std::vector<uint8_t> encryptHash = auth::Crypto::hmacSHA1(encryptKey, sessionKey);
std::vector<uint8_t> decryptHash = auth::Crypto::hmacSHA1(decryptKey, sessionKey);
encryptCipher.init(encryptHash);
decryptCipher.init(decryptHash);
// Drop first 1024 bytes of keystream (WoW WotLK protocol requirement)
encryptCipher.drop(1024);
decryptCipher.drop(1024);
}
encryptionEnabled = true;
headerTracePacketsLeft = 24;
LOG_INFO("World server encryption initialized successfully");
}
} // namespace network
} // namespace wowee