Kelsidavis-WoWee/include/ui/realm_screen.hpp

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#pragma once
#include "auth/auth_handler.hpp"
#include <imgui.h>
#include <string>
#include <functional>
namespace wowee { namespace ui {
/**
* Realm selection screen UI
*
* Displays available realms and allows user to select one
*/
class RealmScreen {
public:
RealmScreen();
/**
* Render the UI
* @param authHandler Reference to auth handler
*/
void render(auth::AuthHandler& authHandler);
/**
* Set callback for realm selection
* @param callback Function to call when realm is selected (receives realm name and address)
*/
void setOnRealmSelected(std::function<void(const std::string&, const std::string&)> callback) {
onRealmSelected = callback;
}
void setOnBack(std::function<void()> cb) { onBack = std::move(cb); }
/**
* Reset selection state (e.g., when switching servers)
*/
void reset() {
selectedRealmIndex = -1;
realmSelected = false;
autoSelectAttempted = false;
selectedRealmName.clear();
selectedRealmAddress.clear();
statusMessage.clear();
}
/**
* Check if a realm has been selected
*/
bool hasSelection() const { return realmSelected; }
/**
* Get selected realm info
*/
const std::string& getSelectedName() const { return selectedRealmName; }
const std::string& getSelectedAddress() const { return selectedRealmAddress; }
private:
// UI state
int selectedRealmIndex = -1;
bool realmSelected = false;
bool autoSelectAttempted = false;
std::string selectedRealmName;
std::string selectedRealmAddress;
// Status
std::string statusMessage;
// Callbacks
std::function<void(const std::string&, const std::string&)> onRealmSelected;
std::function<void()> onBack;
/**
* Update status message
*/
void setStatus(const std::string& message);
/**
* Get realm status text
*/
const char* getRealmStatus(uint8_t flags) const;
/**
* Get population color
*/
ImVec4 getPopulationColor(float population) const;
};
}} // namespace wowee::ui