Kelsidavis-WoWee/tools/editor/cli_dispatch.cpp

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#include "cli_dispatch.hpp"
#include "cli_gen_audio.hpp"
#include "cli_zone_packs.hpp"
#include "cli_audits.hpp"
#include "cli_readmes.hpp"
#include "cli_zone_inventory.hpp"
#include "cli_project_inventory.hpp"
#include "cli_gen_texture.hpp"
#include "cli_gen_mesh.hpp"
#include "cli_mesh_io.hpp"
#include "cli_mesh_edit.hpp"
#include "cli_wom_info.hpp"
#include "cli_format_validate.hpp"
#include "cli_convert.hpp"
#include "cli_format_info.hpp"
#include "cli_pack.hpp"
#include "cli_content_info.hpp"
#include "cli_zone_info.hpp"
#include "cli_data_tree.hpp"
#include "cli_diff.hpp"
#include "cli_spawn_audit.hpp"
#include "cli_items.hpp"
#include "cli_extract_info.hpp"
#include "cli_export.hpp"
#include "cli_bake.hpp"
#include "cli_migrate.hpp"
#include "cli_validate_interop.hpp"
#include "cli_glb_inspect.hpp"
#include "cli_wom_io.hpp"
#include "cli_world_io.hpp"
#include "cli_info_tree.hpp"
#include "cli_info_bytes.hpp"
#include "cli_info_extents.hpp"
#include "cli_info_water.hpp"
#include "cli_info_density.hpp"
#include "cli_info_audio.hpp"
#include "cli_world_info.hpp"
#include "cli_world_map.hpp"
#include "cli_sound_catalog.hpp"
#include "cli_quest_objective.hpp"
#include "cli_quest_reward.hpp"
#include "cli_clone.hpp"
#include "cli_remove.hpp"
#include "cli_add.hpp"
#include "cli_random.hpp"
#include "cli_items_export.hpp"
#include "cli_items_mutate.hpp"
#include "cli_zone_create.hpp"
#include "cli_tiles.hpp"
#include "cli_zone_mgmt.hpp"
#include "cli_strip.hpp"
#include "cli_repair.hpp"
#include "cli_makefile.hpp"
#include "cli_zone_list.hpp"
#include "cli_tilemap.hpp"
#include "cli_deps.hpp"
#include "cli_for_each.hpp"
#include "cli_check.hpp"
#include "cli_introspect.hpp"
#include "cli_texture_helpers.hpp"
#include "cli_mesh_info.hpp"
#include "cli_zone_data.hpp"
#include "cli_project_actions.hpp"
#include "cli_zone_export.hpp"
namespace wowee {
namespace editor {
namespace cli {
namespace {
// Each handler family takes (int& i, int argc, char** argv,
// int& outRc) and returns true if it claimed the flag. The
// table is walked in order until one returns true. Order
// rarely matters — flags are exact-string-matched, so two
// families can't both claim the same flag — but families with
// shorter/cheaper checks still come first by convention.
using DispatchFn = bool (*)(int&, int, char**, int&);
constexpr DispatchFn kDispatchTable[] = {
handleGenAudio,
handleZonePacks,
handleAudits,
handleReadmes,
handleZoneInventory,
handleProjectInventory,
handleGenTexture,
handleGenMesh,
handleMeshIO,
handleMeshEdit,
handleWomInfo,
handleFormatValidate,
handleConvert,
handleFormatInfo,
handlePack,
handleContentInfo,
handleZoneInfo,
handleDataTree,
handleDiff,
handleSpawnAudit,
handleItems,
handleExtractInfo,
handleExport,
handleBake,
handleMigrate,
handleValidateInterop,
handleGlbInspect,
handleWomIo,
handleWorldIo,
handleInfoTree,
handleInfoBytes,
handleInfoExtents,
handleInfoWater,
handleInfoDensity,
handleInfoAudio,
handleWorldInfo,
handleWorldMap,
handleSoundCatalog,
handleQuestObjective,
handleQuestReward,
handleClone,
handleRemove,
handleAdd,
handleRandom,
handleItemsExport,
handleItemsMutate,
handleZoneCreate,
handleTiles,
handleZoneMgmt,
handleStrip,
handleRepair,
handleMakefile,
handleZoneList,
handleTilemap,
handleDeps,
handleForEach,
handleCheck,
handleIntrospect,
handleTextureHelpers,
handleMeshInfo,
handleZoneData,
handleProjectActions,
handleZoneExport,
};
} // namespace
bool tryDispatchAll(int& i, int argc, char** argv, int& outRc) {
for (DispatchFn fn : kDispatchTable) {
if (fn(i, argc, argv, outRc)) return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee