Kelsidavis-WoWee/assets/shaders/world_map.vert.glsl

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#version 450
layout(push_constant) uniform Push {
vec2 gridOffset;
float gridCols;
float gridRows;
} push;
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aUV;
layout(location = 0) out vec2 TexCoord;
void main() {
TexCoord = aUV;
vec2 pos = (aPos + push.gridOffset) / vec2(push.gridCols, push.gridRows);
pos = pos * 2.0 - 1.0;
gl_Position = vec4(pos, 0.0, 1.0);
}