Kelsidavis-WoWee/src/ui/auth_screen.cpp

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#include "ui/auth_screen.hpp"
#include "auth/crypto.hpp"
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#include "core/application.hpp"
#include "core/logger.hpp"
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#include "rendering/renderer.hpp"
#include "pipeline/asset_manager.hpp"
#include "audio/music_manager.hpp"
#include "game/expansion_profile.hpp"
#include <imgui.h>
#include <filesystem>
#include <sstream>
#include <fstream>
#include <cstdlib>
#include <cstring>
#include <cstdio>
#include <filesystem>
#include <algorithm>
#include <iomanip>
#include <array>
#include <random>
#include <unordered_map>
namespace wowee { namespace ui {
static std::string trimAscii(std::string s) {
auto isSpace = [](unsigned char c) { return c == ' ' || c == '\t' || c == '\r' || c == '\n'; };
size_t b = 0;
while (b < s.size() && isSpace(static_cast<unsigned char>(s[b]))) ++b;
size_t e = s.size();
while (e > b && isSpace(static_cast<unsigned char>(s[e - 1]))) --e;
return s.substr(b, e - b);
}
static std::string hexEncode(const std::vector<uint8_t>& data) {
std::ostringstream ss;
for (uint8_t b : data)
ss << std::hex << std::setfill('0') << std::setw(2) << (int)b;
return ss.str();
}
static std::vector<uint8_t> hexDecode(const std::string& hex) {
std::vector<uint8_t> bytes;
for (size_t i = 0; i + 1 < hex.size(); i += 2) {
uint8_t b = static_cast<uint8_t>(std::stoul(hex.substr(i, 2), nullptr, 16));
bytes.push_back(b);
}
return bytes;
}
AuthScreen::AuthScreen() {
}
std::string AuthScreen::makeServerKey(const std::string& host, int port) {
std::ostringstream ss;
ss << host << ":" << port;
return ss.str();
}
std::string AuthScreen::currentExpansionId() const {
auto* reg = core::Application::getInstance().getExpansionRegistry();
if (reg && reg->getActive()) {
return reg->getActive()->id;
}
return "wotlk";
}
void AuthScreen::selectServerProfile(int index) {
if (index < 0 || index >= static_cast<int>(servers_.size())) {
selectedServerIndex_ = -1;
return;
}
selectedServerIndex_ = index;
const auto& s = servers_[index];
std::snprintf(hostname, sizeof(hostname), "%s", s.hostname.c_str());
hostname[sizeof(hostname) - 1] = '\0';
port = s.port;
std::snprintf(username, sizeof(username), "%s", s.username.c_str());
username[sizeof(username) - 1] = '\0';
savedPasswordHash = s.passwordHash;
usingStoredHash = !savedPasswordHash.empty();
if (usingStoredHash) {
std::snprintf(password, sizeof(password), "%s", PASSWORD_PLACEHOLDER);
password[sizeof(password) - 1] = '\0';
} else {
password[0] = '\0';
}
if (!s.expansionId.empty()) {
auto* expReg = core::Application::getInstance().getExpansionRegistry();
if (expReg && expReg->setActive(s.expansionId)) {
auto& profiles = expReg->getAllProfiles();
for (int i = 0; i < static_cast<int>(profiles.size()); ++i) {
if (profiles[i].id == s.expansionId) { expansionIndex = i; break; }
}
}
}
}
void AuthScreen::upsertCurrentServerProfile(bool includePasswordHash) {
const std::string hostStr = hostname;
if (hostStr.empty() || port <= 0) {
return;
}
const std::string key = makeServerKey(hostStr, port);
int foundIndex = -1;
for (int i = 0; i < static_cast<int>(servers_.size()); ++i) {
if (makeServerKey(servers_[i].hostname, servers_[i].port) == key) {
foundIndex = i;
break;
}
}
ServerProfile s;
s.hostname = hostStr;
s.port = port;
s.username = username;
s.expansionId = currentExpansionId();
if (includePasswordHash && !savedPasswordHash.empty()) {
s.passwordHash = savedPasswordHash;
} else if (foundIndex >= 0) {
// Preserve existing stored hash if we aren't updating it.
s.passwordHash = servers_[foundIndex].passwordHash;
}
if (foundIndex >= 0) {
servers_[foundIndex] = std::move(s);
selectedServerIndex_ = foundIndex;
} else {
servers_.push_back(std::move(s));
selectedServerIndex_ = static_cast<int>(servers_.size()) - 1;
}
// Keep deterministic ordering (and stable combo ordering) across runs.
std::sort(servers_.begin(), servers_.end(),
[](const ServerProfile& a, const ServerProfile& b) {
if (a.hostname != b.hostname) return a.hostname < b.hostname;
return a.port < b.port;
});
// Fix up index after sort.
for (int i = 0; i < static_cast<int>(servers_.size()); ++i) {
if (makeServerKey(servers_[i].hostname, servers_[i].port) == key) {
selectedServerIndex_ = i;
break;
}
}
}
void AuthScreen::render(auth::AuthHandler& authHandler) {
// Load saved login info on first render
if (!loginInfoLoaded) {
loadLoginInfo();
loginInfoLoaded = true;
}
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if (!videoInitAttempted) {
videoInitAttempted = true;
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std::string videoPath = "assets/startscreen.mp4";
if (!std::filesystem::exists(videoPath)) {
videoPath = (std::filesystem::current_path() / "assets/startscreen.mp4").string();
}
backgroundVideo.open(videoPath);
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}
backgroundVideo.update(ImGui::GetIO().DeltaTime);
if (backgroundVideo.isReady()) {
ImVec2 screen = ImGui::GetIO().DisplaySize;
float screenW = screen.x;
float screenH = screen.y;
float videoW = static_cast<float>(backgroundVideo.getWidth());
float videoH = static_cast<float>(backgroundVideo.getHeight());
if (videoW > 0.0f && videoH > 0.0f) {
float screenAspect = screenW / screenH;
float videoAspect = videoW / videoH;
ImVec2 uv0(0.0f, 0.0f);
ImVec2 uv1(1.0f, 1.0f);
if (videoAspect > screenAspect) {
float scale = screenAspect / videoAspect;
float crop = (1.0f - scale) * 0.5f;
uv0.x = crop;
uv1.x = 1.0f - crop;
} else if (videoAspect < screenAspect) {
float scale = videoAspect / screenAspect;
float crop = (1.0f - scale) * 0.5f;
uv0.y = crop;
uv1.y = 1.0f - crop;
}
ImDrawList* bg = ImGui::GetBackgroundDrawList();
bg->AddImage(static_cast<ImTextureID>(static_cast<uintptr_t>(backgroundVideo.getTextureId())),
ImVec2(0, 0), ImVec2(screenW, screenH), uv0, uv1);
}
}
auto& app = core::Application::getInstance();
auto* renderer = app.getRenderer();
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if (!musicInitAttempted) {
musicInitAttempted = true;
auto* assets = app.getAssetManager();
if (renderer) {
auto* music = renderer->getMusicManager();
if (music && assets && assets->isInitialized() && !music->isInitialized()) {
music->initialize(assets);
}
}
}
if (renderer) {
auto* music = renderer->getMusicManager();
if (music) {
music->update(ImGui::GetIO().DeltaTime);
if (!music->isPlaying()) {
static std::mt19937 rng(std::random_device{}());
static const std::array<const char*, 3> kLoginTracks = {
"Raise the Mug, Sound the Warcry.mp3",
"Wanderwewill.mp3",
"Gold on the Tide in Booty Bay.mp3"
};
std::vector<std::string> availableTracks;
availableTracks.reserve(kLoginTracks.size());
for (const char* track : kLoginTracks) {
std::filesystem::path localPath = std::filesystem::path("assets") / track;
if (std::filesystem::exists(localPath)) {
availableTracks.push_back(localPath.string());
continue;
}
std::filesystem::path cwdPath = std::filesystem::current_path() / "assets" / track;
if (std::filesystem::exists(cwdPath)) {
availableTracks.push_back(cwdPath.string());
}
}
if (!availableTracks.empty()) {
std::uniform_int_distribution<size_t> pick(0, availableTracks.size() - 1);
const std::string& path = availableTracks[pick(rng)];
music->playFilePath(path, true);
LOG_INFO("AuthScreen: Playing login intro track: ", path);
musicPlaying = music->isPlaying();
} else {
LOG_WARNING("AuthScreen: No login intro tracks found in assets/");
}
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}
}
}
ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
ImGui::Begin("Authentication", nullptr, ImGuiWindowFlags_NoCollapse);
ImGui::Text("Connect to Server");
ImGui::Separator();
ImGui::Spacing();
// Server settings
ImGui::Text("Server Settings");
{
std::string preview;
if (selectedServerIndex_ >= 0 && selectedServerIndex_ < static_cast<int>(servers_.size())) {
preview = makeServerKey(servers_[selectedServerIndex_].hostname, servers_[selectedServerIndex_].port);
} else {
preview = makeServerKey(hostname, port) + " (custom)";
}
if (ImGui::BeginCombo("Server", preview.c_str())) {
bool customSelected = (selectedServerIndex_ < 0);
if (ImGui::Selectable("Custom...", customSelected)) {
selectedServerIndex_ = -1;
}
if (customSelected) ImGui::SetItemDefaultFocus();
ImGui::Separator();
for (int i = 0; i < static_cast<int>(servers_.size()); ++i) {
std::string label = makeServerKey(servers_[i].hostname, servers_[i].port);
if (!servers_[i].username.empty()) {
label += " (" + servers_[i].username + ")";
}
bool selected = (selectedServerIndex_ == i);
if (ImGui::Selectable(label.c_str(), selected)) {
selectServerProfile(i);
}
if (selected) ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
}
bool hostChanged = ImGui::InputText("Hostname", hostname, sizeof(hostname));
bool portChanged = ImGui::InputInt("Port", &port);
if (hostChanged || portChanged) {
selectedServerIndex_ = -1;
}
if (port < 1) port = 1;
if (port > 65535) port = 65535;
// Expansion selector (populated from ExpansionRegistry)
auto* registry = core::Application::getInstance().getExpansionRegistry();
if (registry && !registry->getAllProfiles().empty()) {
auto& profiles = registry->getAllProfiles();
// Build combo items: "WotLK (3.3.5a)"
std::string preview;
if (expansionIndex >= 0 && expansionIndex < static_cast<int>(profiles.size())) {
preview = profiles[expansionIndex].shortName + " (" + profiles[expansionIndex].versionString() + ")";
}
if (ImGui::BeginCombo("Expansion", preview.c_str())) {
for (int i = 0; i < static_cast<int>(profiles.size()); ++i) {
std::string label = profiles[i].shortName + " (" + profiles[i].versionString() + ")";
bool selected = (expansionIndex == i);
if (ImGui::Selectable(label.c_str(), selected)) {
expansionIndex = i;
registry->setActive(profiles[i].id);
}
if (selected) ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
} else {
ImGui::Text("Expansion: WotLK 3.3.5a (default)");
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// Credentials
ImGui::Text("Credentials");
ImGui::InputText("Username", username, sizeof(username));
// Password with visibility toggle
ImGuiInputTextFlags passwordFlags = showPassword ? 0 : ImGuiInputTextFlags_Password;
ImGui::InputText("Password", password, sizeof(password), passwordFlags);
ImGui::SameLine();
if (ImGui::Checkbox("Show", &showPassword)) {
// Checkbox state changed
}
// Optional 2FA / PIN field (some servers require this; e.g. Turtle WoW uses Google Authenticator).
// Keep it visible pre-connect so we can send LOGON_PROOF immediately after the SRP challenge.
{
ImGuiInputTextFlags pinFlags = ImGuiInputTextFlags_Password;
if (authHandler.getState() == auth::AuthState::PIN_REQUIRED) {
pinFlags |= ImGuiInputTextFlags_EnterReturnsTrue;
}
ImGui::InputText("2FA / PIN", pinCode, sizeof(pinCode), pinFlags);
ImGui::SameLine();
ImGui::TextDisabled("(optional)");
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// Connection status
if (!statusMessage.empty()) {
if (statusIsError) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.3f, 0.3f, 1.0f));
} else {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.3f, 1.0f, 0.3f, 1.0f));
}
ImGui::TextWrapped("%s", statusMessage.c_str());
ImGui::PopStyleColor();
ImGui::Spacing();
}
// Connect button
if (authenticating) {
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auto state = authHandler.getState();
if (state != auth::AuthState::PIN_REQUIRED) {
pinAutoSubmitted_ = false;
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authTimer += ImGui::GetIO().DeltaTime;
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// Show progress with elapsed time
char progressBuf[128];
snprintf(progressBuf, sizeof(progressBuf), "Authenticating... (%.0fs)", authTimer);
ImGui::Text("%s", progressBuf);
} else {
ImGui::TextWrapped("This server requires a 2FA / PIN code. Enter it and submit quickly (the server may time out).");
// If the user already typed a code before clicking Connect, submit immediately once.
if (!pinAutoSubmitted_) {
bool digitsOnly = true;
size_t len = std::strlen(pinCode);
for (size_t i = 0; i < len; ++i) {
if (pinCode[i] < '0' || pinCode[i] > '9') { digitsOnly = false; break; }
}
if (digitsOnly && len >= 4 && len <= 10) {
authHandler.submitPin(pinCode);
pinCode[0] = '\0';
pinAutoSubmitted_ = true;
}
}
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ImGui::SameLine();
if (ImGui::Button("Submit 2FA/PIN")) {
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authHandler.submitPin(pinCode);
// Don't keep the code around longer than needed.
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pinCode[0] = '\0';
pinAutoSubmitted_ = true;
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}
}
// Check authentication status
if (state == auth::AuthState::AUTHENTICATED) {
setStatus("Authentication successful!", false);
authenticating = false;
// Compute and save password hash if user typed a fresh password
if (!usingStoredHash) {
std::string upperUser = username;
std::string upperPass = password;
std::transform(upperUser.begin(), upperUser.end(), upperUser.begin(), ::toupper);
std::transform(upperPass.begin(), upperPass.end(), upperPass.begin(), ::toupper);
std::string combined = upperUser + ":" + upperPass;
auto hash = auth::Crypto::sha1(combined);
savedPasswordHash = hexEncode(hash);
}
saveLoginInfo(true);
// Call success callback
if (onSuccess) {
onSuccess();
}
} else if (state == auth::AuthState::FAILED) {
if (!failureReason.empty()) {
setStatus(failureReason, true);
} else {
setStatus("Authentication failed", true);
}
authenticating = false;
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} else if (state != auth::AuthState::PIN_REQUIRED && authTimer >= AUTH_TIMEOUT) {
setStatus("Connection timed out - server did not respond", true);
authenticating = false;
authHandler.disconnect();
}
} else {
if (ImGui::Button("Connect", ImVec2(160, 40))) {
attemptAuth(authHandler);
}
ImGui::SameLine();
if (ImGui::Button("Clear", ImVec2(160, 40))) {
statusMessage.clear();
}
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// Info text
ImGui::TextWrapped("Enter your account credentials to connect to the authentication server.");
ImGui::TextWrapped("Default port is 3724.");
ImGui::End();
}
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void AuthScreen::stopLoginMusic() {
if (!musicPlaying) return;
auto& app = core::Application::getInstance();
auto* renderer = app.getRenderer();
if (!renderer) return;
auto* music = renderer->getMusicManager();
if (!music) return;
music->stopMusic(500.0f);
musicPlaying = false;
}
void AuthScreen::attemptAuth(auth::AuthHandler& authHandler) {
// Validate inputs
if (strlen(username) == 0) {
setStatus("Username cannot be empty", true);
return;
}
// Check if using stored hash (password field contains placeholder)
bool useHash = usingStoredHash && std::strcmp(password, PASSWORD_PLACEHOLDER) == 0;
if (!useHash && strlen(password) == 0) {
setStatus("Password cannot be empty", true);
return;
}
if (strlen(hostname) == 0) {
setStatus("Hostname cannot be empty", true);
return;
}
// Attempt connection
std::stringstream ss;
ss << "Connecting to " << hostname << ":" << port << "...";
setStatus(ss.str(), false);
// Wire up failure callback to capture specific error reason
failureReason.clear();
authHandler.setOnFailure([this](const std::string& reason) {
failureReason = reason;
});
// Configure client version from active expansion profile
auto* reg = core::Application::getInstance().getExpansionRegistry();
if (reg) {
auto* profile = reg->getActive();
if (profile) {
auth::ClientInfo info;
info.majorVersion = profile->majorVersion;
info.minorVersion = profile->minorVersion;
info.patchVersion = profile->patchVersion;
info.build = profile->build;
info.protocolVersion = profile->protocolVersion;
info.game = profile->game;
info.platform = profile->platform;
info.os = profile->os;
info.locale = profile->locale;
info.timezone = profile->timezone;
authHandler.setClientInfo(info);
}
}
if (authHandler.connect(hostname, static_cast<uint16_t>(port))) {
authenticating = true;
authTimer = 0.0f;
setStatus("Connected, authenticating...", false);
pinAutoSubmitted_ = false;
// Save login info for next session
saveLoginInfo(false);
const std::string pinStr = trimAscii(pinCode);
// Send authentication credentials
if (useHash) {
auto hashBytes = hexDecode(savedPasswordHash);
authHandler.authenticateWithHash(username, hashBytes, pinStr);
} else {
usingStoredHash = false;
authHandler.authenticate(username, password, pinStr);
}
// Don't keep the code around longer than needed.
pinCode[0] = '\0';
} else {
std::stringstream errSs;
errSs << "Failed to connect to " << hostname << ":" << port
<< " - check that the server is online and the address is correct";
setStatus(errSs.str(), true);
}
}
void AuthScreen::setStatus(const std::string& message, bool isError) {
statusMessage = message;
statusIsError = isError;
}
std::string AuthScreen::getConfigPath() {
std::string dir;
#ifdef _WIN32
const char* appdata = std::getenv("APPDATA");
dir = appdata ? std::string(appdata) + "\\wowee" : ".";
#else
const char* home = std::getenv("HOME");
dir = home ? std::string(home) + "/.wowee" : ".";
#endif
return dir + "/login.cfg";
}
void AuthScreen::saveLoginInfo(bool includePasswordHash) {
upsertCurrentServerProfile(includePasswordHash);
std::string path = getConfigPath();
std::filesystem::path dir = std::filesystem::path(path).parent_path();
std::error_code ec;
std::filesystem::create_directories(dir, ec);
std::ofstream out(path);
if (!out.is_open()) {
LOG_WARNING("Could not save login info to ", path);
return;
}
out << "version=2\n";
out << "active=" << makeServerKey(hostname, port) << "\n";
for (const auto& s : servers_) {
out << "\n[server " << makeServerKey(s.hostname, s.port) << "]\n";
out << "username=" << s.username << "\n";
if (!s.passwordHash.empty()) {
out << "password_hash=" << s.passwordHash << "\n";
}
if (!s.expansionId.empty()) {
out << "expansion=" << s.expansionId << "\n";
}
}
LOG_INFO("Login info saved to ", path);
}
void AuthScreen::loadLoginInfo() {
std::string path = getConfigPath();
std::ifstream in(path);
if (!in.is_open()) return;
std::string file((std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>());
// If this looks like the old flat format, migrate it into a single server entry.
if (file.find("[server ") == std::string::npos) {
std::unordered_map<std::string, std::string> kv;
std::istringstream ss(file);
std::string line;
while (std::getline(ss, line)) {
line = trimAscii(line);
if (line.empty() || line[0] == '#') continue;
size_t eq = line.find('=');
if (eq == std::string::npos) continue;
kv[trimAscii(line.substr(0, eq))] = trimAscii(line.substr(eq + 1));
}
std::string host = kv["hostname"];
int p = 3724;
try { if (!kv["port"].empty()) p = std::stoi(kv["port"]); } catch (...) {}
if (!host.empty()) {
ServerProfile s;
s.hostname = host;
s.port = p;
s.username = kv["username"];
s.passwordHash = kv["password_hash"];
s.expansionId = kv["expansion"];
servers_.push_back(std::move(s));
selectServerProfile(0);
}
LOG_INFO("Login info loaded from ", path, " (migrated v1 -> v2)");
return;
}
servers_.clear();
selectedServerIndex_ = -1;
std::string activeKey;
ServerProfile current;
bool inServer = false;
auto flushServer = [&]() {
if (!inServer) return;
if (!current.hostname.empty() && current.port > 0) {
servers_.push_back(current);
}
current = ServerProfile{};
inServer = false;
};
std::istringstream ss(file);
std::string line;
while (std::getline(ss, line)) {
line = trimAscii(line);
if (line.empty() || line[0] == '#') continue;
if (line.front() == '[' && line.back() == ']') {
flushServer();
std::string inside = line.substr(1, line.size() - 2);
inside = trimAscii(inside);
const std::string prefix = "server ";
if (inside.rfind(prefix, 0) == 0) {
std::string key = trimAscii(inside.substr(prefix.size()));
// Parse host:port (split on last ':', allow [ipv6]:port).
std::string hostPart = key;
int portPart = 3724;
if (!key.empty() && key.front() == '[') {
auto rb = key.find(']');
if (rb != std::string::npos) {
hostPart = key.substr(1, rb - 1);
auto colon = key.find(':', rb);
if (colon != std::string::npos) {
try { portPart = std::stoi(key.substr(colon + 1)); } catch (...) {}
}
}
} else {
auto colon = key.rfind(':');
if (colon != std::string::npos) {
hostPart = key.substr(0, colon);
try { portPart = std::stoi(key.substr(colon + 1)); } catch (...) {}
}
}
current.hostname = hostPart;
current.port = portPart;
inServer = true;
}
continue;
}
size_t eq = line.find('=');
if (eq == std::string::npos) continue;
std::string key = trimAscii(line.substr(0, eq));
std::string val = trimAscii(line.substr(eq + 1));
if (!inServer) {
if (key == "active") activeKey = val;
continue;
}
if (key == "username") current.username = val;
else if (key == "password_hash") current.passwordHash = val;
else if (key == "expansion") current.expansionId = val;
}
flushServer();
if (!servers_.empty()) {
std::sort(servers_.begin(), servers_.end(),
[](const ServerProfile& a, const ServerProfile& b) {
if (a.hostname != b.hostname) return a.hostname < b.hostname;
return a.port < b.port;
});
if (!activeKey.empty()) {
for (int i = 0; i < static_cast<int>(servers_.size()); ++i) {
if (makeServerKey(servers_[i].hostname, servers_[i].port) == activeKey) {
selectServerProfile(i);
break;
}
}
}
if (selectedServerIndex_ < 0) {
selectServerProfile(0);
}
}
LOG_INFO("Login info loaded from ", path);
}
}} // namespace wowee::ui