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Add item text reading (books/notes): SMSG_ITEM_TEXT_QUERY_RESPONSE + renderItemTextWindow
- Parse SMSG_ITEM_TEXT_QUERY_RESPONSE (guid + isEmpty + string text), store in itemText_ and open book window when non-empty - queryItemText(guid) sends CMSG_ITEM_TEXT_QUERY for readable items - renderItemTextWindow(): scrollable book window with parchment-toned text, "Close" button; opens via isItemTextOpen() flag
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@ -707,6 +707,12 @@ public:
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bool hasPendingGroupInvite() const { return pendingGroupInvite; }
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const std::string& getPendingInviterName() const { return pendingInviterName; }
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// ---- Item text (books / readable items) ----
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bool isItemTextOpen() const { return itemTextOpen_; }
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const std::string& getItemText() const { return itemText_; }
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void closeItemText() { itemTextOpen_ = false; }
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void queryItemText(uint64_t itemGuid);
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// ---- Shared Quest ----
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bool hasPendingSharedQuest() const { return pendingSharedQuest_; }
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uint32_t getSharedQuestId() const { return sharedQuestId_; }
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@ -1303,6 +1309,7 @@ private:
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// ---- Instance lockout handler ----
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void handleRaidInstanceInfo(network::Packet& packet);
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void handleItemTextQueryResponse(network::Packet& packet);
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void handleQuestConfirmAccept(network::Packet& packet);
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void handleSummonRequest(network::Packet& packet);
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void handleTradeStatus(network::Packet& packet);
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@ -1663,6 +1670,10 @@ private:
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bool pendingGroupInvite = false;
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std::string pendingInviterName;
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// Item text state
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bool itemTextOpen_ = false;
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std::string itemText_;
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// Shared quest state
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bool pendingSharedQuest_ = false;
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uint32_t sharedQuestId_ = 0;
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