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Add item text reading (books/notes): SMSG_ITEM_TEXT_QUERY_RESPONSE + renderItemTextWindow
- Parse SMSG_ITEM_TEXT_QUERY_RESPONSE (guid + isEmpty + string text), store in itemText_ and open book window when non-empty - queryItemText(guid) sends CMSG_ITEM_TEXT_QUERY for readable items - renderItemTextWindow(): scrollable book window with parchment-toned text, "Close" button; opens via isItemTextOpen() flag
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@ -209,6 +209,7 @@ private:
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void renderTradeRequestPopup(game::GameHandler& gameHandler);
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void renderSummonRequestPopup(game::GameHandler& gameHandler);
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void renderSharedQuestPopup(game::GameHandler& gameHandler);
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void renderItemTextWindow(game::GameHandler& gameHandler);
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void renderBuffBar(game::GameHandler& gameHandler);
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void renderLootWindow(game::GameHandler& gameHandler);
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void renderGossipWindow(game::GameHandler& gameHandler);
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