Add item text reading (books/notes): SMSG_ITEM_TEXT_QUERY_RESPONSE + renderItemTextWindow

- Parse SMSG_ITEM_TEXT_QUERY_RESPONSE (guid + isEmpty + string text),
  store in itemText_ and open book window when non-empty
- queryItemText(guid) sends CMSG_ITEM_TEXT_QUERY for readable items
- renderItemTextWindow(): scrollable book window with parchment-toned
  text, "Close" button; opens via isItemTextOpen() flag
This commit is contained in:
Kelsi 2026-03-09 14:15:59 -07:00
parent acde6070cf
commit 001c80a3db
4 changed files with 79 additions and 0 deletions

View file

@ -1997,6 +1997,9 @@ void GameHandler::handlePacket(network::Packet& packet) {
case Opcode::SMSG_QUEST_CONFIRM_ACCEPT:
handleQuestConfirmAccept(packet);
break;
case Opcode::SMSG_ITEM_TEXT_QUERY_RESPONSE:
handleItemTextQueryResponse(packet);
break;
case Opcode::SMSG_SUMMON_REQUEST:
handleSummonRequest(packet);
break;
@ -15046,6 +15049,33 @@ void GameHandler::handleAuctionCommandResult(network::Packet& packet) {
" error=", result.errorCode);
}
// ---------------------------------------------------------------------------
// Item text (SMSG_ITEM_TEXT_QUERY_RESPONSE)
// uint64 itemGuid + uint8 isEmpty + string text (when !isEmpty)
// ---------------------------------------------------------------------------
void GameHandler::handleItemTextQueryResponse(network::Packet& packet) {
size_t rem = packet.getSize() - packet.getReadPos();
if (rem < 9) return; // guid(8) + isEmpty(1)
/*uint64_t guid =*/ packet.readUInt64();
uint8_t isEmpty = packet.readUInt8();
if (!isEmpty) {
itemText_ = packet.readString();
itemTextOpen_= !itemText_.empty();
}
LOG_DEBUG("SMSG_ITEM_TEXT_QUERY_RESPONSE: isEmpty=", (int)isEmpty,
" len=", itemText_.size());
}
void GameHandler::queryItemText(uint64_t itemGuid) {
if (state != WorldState::IN_WORLD || !socket) return;
network::Packet pkt(wireOpcode(Opcode::CMSG_ITEM_TEXT_QUERY));
pkt.writeUInt64(itemGuid);
socket->send(pkt);
LOG_DEBUG("CMSG_ITEM_TEXT_QUERY: guid=0x", std::hex, itemGuid, std::dec);
}
// ---------------------------------------------------------------------------
// SMSG_QUEST_CONFIRM_ACCEPT (shared quest from group member)
// uint32 questId + string questTitle + uint64 sharerGuid