feat: WOB→WMO conversion and loading in client terrain manager

- WoweeBuildingLoader::toWMOModel() converts WOB groups to WMOModel
  with vertices, indices, normals, texCoords, and vertex colors
- TerrainManager now loads WOB files from custom_zones/buildings/
  and converts to WMOModel for the WMO renderer pipeline
- WMOGroup indices converted from uint32 to uint16 for renderer compat

Client open format support — 4 of 6 now loading:
- FULL: WOT/WHM terrain, PNG textures, WOM models
- LOAD: WOB buildings (converts to WMOModel, render pipeline TODO)
- DETECT: zone.json (scanned), JSON DBC (scanned)
This commit is contained in:
Kelsi 2026-05-05 12:12:26 -07:00
parent aac854c8ad
commit 01d3638835
3 changed files with 46 additions and 1 deletions

View file

@ -53,6 +53,9 @@ public:
static WoweeBuilding load(const std::string& basePath);
static bool save(const WoweeBuilding& building, const std::string& basePath);
static bool exists(const std::string& basePath);
// Convert WOB to WMOModel for the client's WMO renderer
static bool toWMOModel(const WoweeBuilding& building, class WMOModel& outModel);
};
} // namespace pipeline