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feat(editor): add WGOT JSON round-trip authoring workflow
Closes the WGOT open-format loop with --export-wgot-json / --import-wgot-json, mirroring the JSON pairs added for every other novel binary format. All 10 binary formats added since WOL now have full JSON round-trip authoring. Each game object round-trips all 13 scalar fields plus dual int + name forms for typeId (16 enum values) and the flags bitset. The flag bitset emits string-array form so a hand-author can write ["despawn"] instead of having to remember that Despawn = 0x08. typeName makes "door/chest/herb-node/..." obvious without needing to know typeId=11 means HerbNode. Verified byte-identical round-trip on the dungeon preset (5 objects: door + button + 2 chests + trap with full WLOT cross-references and lockId fields preserved). Adds 2 flags (516 documented total now).
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@ -933,6 +933,10 @@ void printUsage(const char* argv0) {
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std::printf(" Print WGOT entries (objectId / type / lock / loot / required skill / name)\n");
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std::printf(" --validate-wgot <wgot-base> [--json]\n");
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std::printf(" Static checks: objectId>0+unique, size>0, time min<=max, gathering needs skill, chest warns on no loot\n");
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std::printf(" --export-wgot-json <wgot-base> [out.json]\n");
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std::printf(" Export binary .wgot to a human-editable JSON sidecar (defaults to <base>.wgot.json)\n");
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std::printf(" --import-wgot-json <json-path> [out-base]\n");
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std::printf(" Import a .wgot.json sidecar back into binary .wgot (accepts type/flag int OR name forms)\n");
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std::printf(" --gen-factions <wfac-base> [name]\n");
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std::printf(" Emit .wfac starter: 3 factions (Friendly id=35 / Hostile id=14 / Player id=1) matching WCRT defaults\n");
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std::printf(" --gen-factions-alliance <wfac-base> [name]\n");
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