fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks

When spline parsing consumes the wrong number of bytes, the subsequent
blockCount read lands on garbage data (e.g. 71 instead of ~5 for UNIT).
Previously the parser logged a warning but continued, reading garbage
mask/field data until hitting truncation. Now it returns false for
CREATE_OBJECT blocks with suspicious counts, letting the block loop
skip cleanly to the next entity.

Also downgrade ~44 diagnostic LOG_WARNING messages to LOG_DEBUG across
17 files (equipment, transport, DBC, heartbeat, chat, GO raypick, etc.)
to reduce log noise and make real warnings visible.
This commit is contained in:
Kelsi 2026-04-05 20:12:17 -07:00
parent e32f4fbff9
commit 069dd36698
18 changed files with 46 additions and 43 deletions

View file

@ -544,7 +544,7 @@ void EntitySpawner::buildCreatureDisplayLookups() {
if (!extra.bakeName.empty()) withBakeName++;
humanoidExtraMap_[cdie->getUInt32(i, cdieL ? (*cdieL)["ID"] : 0)] = extra;
}
LOG_WARNING("Loaded ", humanoidExtraMap_.size(), " humanoid display extra entries (",
LOG_DEBUG("Loaded ", humanoidExtraMap_.size(), " humanoid display extra entries (",
withBakeName, " with baked textures, ", numEquipSlots, " equip slots, ",
dbcFieldCount, " DBC fields, bakeField=", bakeField, ")");
}