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fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks
When spline parsing consumes the wrong number of bytes, the subsequent blockCount read lands on garbage data (e.g. 71 instead of ~5 for UNIT). Previously the parser logged a warning but continued, reading garbage mask/field data until hitting truncation. Now it returns false for CREATE_OBJECT blocks with suspicious counts, letting the block loop skip cleanly to the next entity. Also downgrade ~44 diagnostic LOG_WARNING messages to LOG_DEBUG across 17 files (equipment, transport, DBC, heartbeat, chat, GO raypick, etc.) to reduce log noise and make real warnings visible.
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18 changed files with 46 additions and 43 deletions
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@ -544,7 +544,7 @@ void EntitySpawner::buildCreatureDisplayLookups() {
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if (!extra.bakeName.empty()) withBakeName++;
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humanoidExtraMap_[cdie->getUInt32(i, cdieL ? (*cdieL)["ID"] : 0)] = extra;
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}
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LOG_WARNING("Loaded ", humanoidExtraMap_.size(), " humanoid display extra entries (",
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LOG_DEBUG("Loaded ", humanoidExtraMap_.size(), " humanoid display extra entries (",
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withBakeName, " with baked textures, ", numEquipSlots, " equip slots, ",
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dbcFieldCount, " DBC fields, bakeField=", bakeField, ")");
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}
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