fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks

When spline parsing consumes the wrong number of bytes, the subsequent
blockCount read lands on garbage data (e.g. 71 instead of ~5 for UNIT).
Previously the parser logged a warning but continued, reading garbage
mask/field data until hitting truncation. Now it returns false for
CREATE_OBJECT blocks with suspicious counts, letting the block loop
skip cleanly to the next entity.

Also downgrade ~44 diagnostic LOG_WARNING messages to LOG_DEBUG across
17 files (equipment, transport, DBC, heartbeat, chat, GO raypick, etc.)
to reduce log noise and make real warnings visible.
This commit is contained in:
Kelsi 2026-04-05 20:12:17 -07:00
parent e32f4fbff9
commit 069dd36698
18 changed files with 46 additions and 43 deletions

View file

@ -174,7 +174,7 @@ void WorldLoader::processPendingEntry() {
if (!pendingWorldEntry_ || loadingWorld_) return;
auto entry = *pendingWorldEntry_;
pendingWorldEntry_.reset();
LOG_WARNING("Processing deferred world entry: map ", entry.mapId);
LOG_DEBUG("Processing deferred world entry: map ", entry.mapId);
if (app_.worldEntryCallbacks_) {
app_.worldEntryCallbacks_->setWorldEntryMovementGraceTimer(2.0f);
app_.worldEntryCallbacks_->setTaxiLandingClampTimer(0.0f);
@ -250,7 +250,7 @@ void WorldLoader::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
// --- Clean up previous map's state on map change ---
// (Same cleanup as logout, but preserves player identity and renderer objects.)
LOG_WARNING("loadOnlineWorldTerrain: mapId=", mapId, " loadedMapId_=", loadedMapId_);
LOG_DEBUG("loadOnlineWorldTerrain: mapId=", mapId, " loadedMapId_=", loadedMapId_);
bool hasRendererData = renderer_ && (renderer_->getWMORenderer() || renderer_->getM2Renderer());
if (loadedMapId_ != 0xFFFFFFFF || hasRendererData) {
LOG_WARNING("Map change: cleaning up old map ", loadedMapId_, " before loading map ", mapId);
@ -448,12 +448,12 @@ void WorldLoader::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
pipeline::WDTInfo wdtInfo;
{
std::string wdtPath = "World\\Maps\\" + mapName + "\\" + mapName + ".wdt";
LOG_WARNING("Reading WDT: ", wdtPath);
LOG_DEBUG("Reading WDT: ", wdtPath);
std::vector<uint8_t> wdtData = assetManager_->readFile(wdtPath);
if (!wdtData.empty()) {
wdtInfo = pipeline::parseWDT(wdtData);
isWMOOnlyMap = wdtInfo.isWMOOnly() && !wdtInfo.rootWMOPath.empty();
LOG_WARNING("WDT result: isWMOOnly=", isWMOOnlyMap, " rootWMO='", wdtInfo.rootWMOPath, "'");
LOG_DEBUG("WDT result: isWMOOnly=", isWMOOnlyMap, " rootWMO='", wdtInfo.rootWMOPath, "'");
} else {
LOG_WARNING("No WDT file found at ", wdtPath);
}
@ -954,7 +954,7 @@ void WorldLoader::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
// If a new world entry was deferred during packet processing,
// stop warming up this map — we'll load the new one after cleanup.
if (pendingWorldEntry_) {
LOG_WARNING("loadOnlineWorldTerrain(map ", mapId,
LOG_DEBUG("loadOnlineWorldTerrain(map ", mapId,
") — deferred world entry pending, stopping warmup");
break;
}
@ -1021,7 +1021,7 @@ void WorldLoader::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
if (auto* tm = renderer_->getTerrainManager()) {
if (tm->getLoadedTileCount() >= 4) {
groundReady = true;
LOG_WARNING("Warmup: using tile-count fallback (", tm->getLoadedTileCount(), " tiles) after ", elapsed, "s");
LOG_DEBUG("Warmup: using tile-count fallback (", tm->getLoadedTileCount(), " tiles) after ", elapsed, "s");
}
}
}
@ -1078,7 +1078,7 @@ void WorldLoader::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
if (pendingWorldEntry_) {
auto entry = *pendingWorldEntry_;
pendingWorldEntry_.reset();
LOG_WARNING("Processing deferred world entry: map ", entry.mapId);
LOG_DEBUG("Processing deferred world entry: map ", entry.mapId);
if (app_.worldEntryCallbacks_) {
app_.worldEntryCallbacks_->setWorldEntryMovementGraceTimer(2.0f);
app_.worldEntryCallbacks_->setTaxiLandingClampTimer(0.0f);