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feat(editor): add --gen-mesh-pillar-row colonnade primitive
75th procedural mesh primitive. Row of N stone pillars evenly spaced along the X axis. Each pillar is a single tall rectangular box optionally crowned by a slightly-wider square cap (capExtra wider per side). End pillars inset by pillarW so they sit at exactly the ±span/2 ends. Set capH=0 for bare un-crowned columns. Useful for ruined temples, palace colonnades, dungeon hallways, dwarven mead-hall arcades, ceremonial entry walks. Distinct from --gen-mesh-pillar (single column) — this is the regular-multi-column composite, the third "scene" primitive after --gen-mesh-crate-stack and --gen-mesh-gravel-pile. Watertight under weld (verified 144 manifold edges, 0 boundary, 0 non-manifold). Default 4-pillar / 4 m / 2.5 m spacing reads as a small temple front porch.
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3 changed files with 65 additions and 1 deletions
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@ -58,7 +58,7 @@ const char* const kArgRequired[] = {
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"--gen-mesh-outhouse", "--gen-mesh-forge",
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"--gen-mesh-archery-target", "--gen-mesh-gravel-pile",
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"--gen-mesh-stone-bench", "--gen-mesh-mine-cart",
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"--gen-mesh-hitching-rail",
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"--gen-mesh-hitching-rail", "--gen-mesh-pillar-row",
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"--gen-camp-pack", "--gen-blacksmith-pack", "--gen-village-pack",
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"--gen-temple-pack", "--gen-graveyard-pack",
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"--gen-garden-pack",
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