feat(editor): add --gen-mesh-pillar-row colonnade primitive

75th procedural mesh primitive. Row of N stone pillars
evenly spaced along the X axis. Each pillar is a single
tall rectangular box optionally crowned by a slightly-wider
square cap (capExtra wider per side).

End pillars inset by pillarW so they sit at exactly the
±span/2 ends. Set capH=0 for bare un-crowned columns.

Useful for ruined temples, palace colonnades, dungeon
hallways, dwarven mead-hall arcades, ceremonial entry
walks. Distinct from --gen-mesh-pillar (single column) —
this is the regular-multi-column composite, the third
"scene" primitive after --gen-mesh-crate-stack and
--gen-mesh-gravel-pile.

Watertight under weld (verified 144 manifold edges, 0
boundary, 0 non-manifold). Default 4-pillar / 4 m / 2.5 m
spacing reads as a small temple front porch.
This commit is contained in:
Kelsi 2026-05-09 13:04:55 -07:00
parent ad21d16df0
commit 074f299c8b
3 changed files with 65 additions and 1 deletions

View file

@ -288,6 +288,8 @@ void printUsage(const char* argv0) {
std::printf(" Mine cart: open-top bin (5-piece basin) on 4 wheel boxes (mines / dwarven forges / junk yards)\n");
std::printf(" --gen-mesh-hitching-rail <wom-base> [length] [height] [posts] [postW] [barT]\n");
std::printf(" Hitching rail: long horizontal bar on N evenly-spaced posts (taverns / stockyards / market days)\n");
std::printf(" --gen-mesh-pillar-row <wom-base> [count] [span] [height] [pillarW] [capH] [capExtra]\n");
std::printf(" Pillar row: N evenly-spaced rectangular pillars with optional square caps (colonnade / temple ruin)\n");
std::printf(" --gen-camp-pack <outDir>\n");
std::printf(" Convenience: emit tent + firepit + bedroll + canopy + woodpile + haystack into outDir as 6 .wom files\n");
std::printf(" --gen-blacksmith-pack <outDir>\n");