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Reduce FSR2 jitter by preserving temporal history
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1 changed files with 0 additions and 16 deletions
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@ -1027,22 +1027,6 @@ void Renderer::beginFrame() {
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if (!fsr2_.useAmdBackend) {
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camera->setJitter(0.0f, 0.0f);
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} else {
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glm::mat4 currentVP = camera->getViewProjectionMatrix();
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// Reset history only for clear camera movement.
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bool cameraMoved = false;
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for (int i = 0; i < 4 && !cameraMoved; i++) {
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for (int j = 0; j < 4 && !cameraMoved; j++) {
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if (std::abs(currentVP[i][j] - fsr2_.lastStableVP[i][j]) > 1e-3f) {
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cameraMoved = true;
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}
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}
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}
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if (cameraMoved) {
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fsr2_.lastStableVP = currentVP;
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fsr2_.needsHistoryReset = true;
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}
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#if WOWEE_HAS_AMD_FSR2
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// AMD-recommended jitter sequence in pixel space, converted to NDC projection offset.
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int32_t phaseCount = ffxFsr2GetJitterPhaseCount(
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