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Suppress remaining unknown Turtle opcodes with safe consume mappings
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parent
ddcd2b302e
commit
0c99e2ee95
4 changed files with 22 additions and 1 deletions
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@ -914,6 +914,10 @@ void GameHandler::handlePacket(network::Packet& packet) {
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handleCompressedUpdateObject(packet);
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}
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break;
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case Opcode::SMSG_UNKNOWN_1F5:
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// Observed custom server packet (16 bytes). Consume safely for stream alignment.
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packet.setReadPos(packet.getSize());
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break;
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case Opcode::SMSG_DESTROY_OBJECT:
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// Can be received after entering world
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@ -1000,6 +1004,11 @@ void GameHandler::handlePacket(network::Packet& packet) {
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handleRandomRoll(packet);
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}
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break;
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case Opcode::CMSG_DUEL_PROPOSED:
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// Some servers reuse this wire value for an outbound server packet variant.
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// Consume safely until we have a concrete parser.
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packet.setReadPos(packet.getSize());
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break;
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case Opcode::SMSG_LOGOUT_RESPONSE:
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handleLogoutResponse(packet);
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@ -2032,6 +2041,10 @@ void GameHandler::handlePacket(network::Packet& packet) {
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case Opcode::SMSG_AUCTION_COMMAND_RESULT:
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handleAuctionCommandResult(packet);
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break;
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case Opcode::SMSG_UNKNOWN_319:
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// Observed custom server packet (8 bytes). Safe-consume for now.
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packet.setReadPos(packet.getSize());
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break;
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default:
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// In pre-world states we need full visibility (char create/login handshakes).
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