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docs: document server module generator in CHANGELOG, README, help panel
- CHANGELOG: add server module generator description - README: add AzerothCore integration paragraph with feature summary - Help panel (F1): add "File → Generate Server Module" to export section
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@ -36,6 +36,8 @@
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- Zone map image export: colored top-down PNG with terrain, water, objects
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- SQL spawn export for AzerothCore/TrinityCore (creature_template, creature,
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waypoint_data, quest_template — ready-to-import .sql files)
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- Server module generator: one-click AzerothCore module with map registration,
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spawns, teleport command, zone flags, conf snippet, and admin README
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- Live open format validation (0-7 score) in File menu
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### Novel Open Formats (7/7 Blizzard format replacements)
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@ -51,6 +51,8 @@ cmake --build build --target wowee_editor
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Exported zones auto-load in the wowee client from `custom_zones/` or `output/` directories.
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**AzerothCore integration**: File > Generate Server Module creates a ready-to-import module with SQL spawn tables, map registration, teleport commands, zone flags, and a server admin README.
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## Features
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### Rendering Engine
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@ -638,6 +638,7 @@ void EditorUI::renderMenuBar(EditorApp& app) {
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ImGui::BulletText("Ctrl+S — quick save (all formats + collision)");
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ImGui::BulletText("Ctrl+Shift+E — export content pack (.wcp)");
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ImGui::BulletText("File → Batch Convert Assets (M2→WOM, WMO→WOB)");
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ImGui::BulletText("File → Generate Server Module (AzerothCore SQL)");
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ImGui::BulletText("Minimap: toggle slope overlay for collision preview");
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}
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ImGui::End();
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