feat(editor): AzerothCore server module generator

One-click generation of a complete AzerothCore/TrinityCore server module
from editor zone data. File > Generate Server Module creates:

- sql/01_map.sql: map_dbc + area_table_dbc registration
- sql/02_spawns.sql: creature_template + creature + waypoint_data + quests
- sql/03_teleport.sql: game_tele entry for .tele command
- sql/04_zone_flags.sql: sanctuary/PvP area flags
- conf/mod_wowee.conf.dist: worldserver.conf snippet with zone settings
- README.md: step-by-step server admin installation guide
- module.json: machine-readable module manifest

Server admins can import the SQL files, add the config snippet, and
restart their server to have the custom zone fully operational with
NPC spawns, patrol paths, quests, teleport commands, and zone flags.
This commit is contained in:
Kelsi 2026-05-05 16:31:13 -07:00
parent b439f12c36
commit cceff622b4
5 changed files with 194 additions and 0 deletions

View file

@ -1298,6 +1298,7 @@ add_executable(wowee_editor
tools/editor/npc_spawner.cpp
tools/editor/npc_presets.cpp
tools/editor/sql_exporter.cpp
tools/editor/server_module_gen.cpp
tools/editor/quest_editor.cpp
tools/editor/transform_gizmo.cpp
tools/editor/zone_manifest.cpp

View file

@ -10,6 +10,7 @@
#include "pipeline/wowee_collision.hpp"
#include "pipeline/wmo_loader.hpp"
#include "sql_exporter.hpp"
#include "server_module_gen.hpp"
#include "core/coordinates.hpp"
#include <nlohmann/json.hpp>
#include "rendering/vk_context.hpp"

View file

@ -9,6 +9,7 @@
#include "pipeline/custom_zone_discovery.hpp"
#include "content_pack.hpp"
#include "sql_exporter.hpp"
#include "server_module_gen.hpp"
#include "wowee_terrain.hpp"
#include "pipeline/wowee_terrain_loader.hpp"
#include <filesystem>
@ -373,6 +374,14 @@ void EditorUI::renderMenuBar(EditorApp& app) {
sqlPath, app.getZoneManifest().mapId);
app.showToast("SQL exported: " + sqlPath);
}
if (ImGui::MenuItem("Generate Server Module", nullptr, false, app.hasTerrainLoaded())) {
editor::ServerModuleGenerator::generate(
app.getZoneManifest(),
app.getNpcSpawner().getSpawns(),
app.getQuestEditor().getQuests(),
"output");
app.showToast("Server module: output/mod_wowee_" + app.getLoadedMap());
}
if (ImGui::MenuItem("Export Content Pack (.wcp)", "Ctrl+Shift+E", false, app.hasTerrainLoaded())) {
std::string wcpPath = "output/" + app.getLoadedMap() + ".wcp";
app.exportContentPack(wcpPath);

View file

@ -0,0 +1,149 @@
#include "server_module_gen.hpp"
#include "sql_exporter.hpp"
#include "core/logger.hpp"
#include <nlohmann/json.hpp>
#include <fstream>
#include <filesystem>
#include <chrono>
#include <ctime>
namespace wowee {
namespace editor {
bool ServerModuleGenerator::generate(const ZoneManifest& manifest,
const std::vector<CreatureSpawn>& creatures,
const std::vector<Quest>& quests,
const std::string& outputDir) {
namespace fs = std::filesystem;
std::string dir = outputDir + "/mod_wowee_" + manifest.mapName;
fs::create_directories(dir + "/sql");
fs::create_directories(dir + "/conf");
auto now = std::chrono::system_clock::now();
auto time = std::chrono::system_clock::to_time_t(now);
char timeBuf[32];
std::strftime(timeBuf, sizeof(timeBuf), "%Y-%m-%d %H:%M:%S", std::localtime(&time));
Config cfg;
cfg.mapId = manifest.mapId;
cfg.mapName = manifest.mapName;
cfg.displayName = manifest.displayName.empty() ? manifest.mapName : manifest.displayName;
// 1. Generate map registration SQL
{
std::ofstream f(dir + "/sql/01_map.sql");
f << "-- Wowee Custom Zone: " << cfg.displayName << "\n";
f << "-- Generated: " << timeBuf << "\n";
f << "-- Map ID: " << cfg.mapId << "\n\n";
f << "-- Register custom map\n";
f << "INSERT INTO `map_dbc` (`ID`, `MapName`, `MapType`, `MapDescription`) VALUES ("
<< cfg.mapId << ", '" << cfg.mapName << "', 0, '"
<< cfg.displayName << "') ON DUPLICATE KEY UPDATE `MapName`='"
<< cfg.mapName << "';\n\n";
f << "-- Register zone area\n";
f << "INSERT INTO `area_table_dbc` (`ID`, `MapID`, `AreaName`, `ExploreFlag`) VALUES ("
<< cfg.zoneId << ", " << cfg.mapId << ", '"
<< cfg.displayName << "', 1) ON DUPLICATE KEY UPDATE `AreaName`='"
<< cfg.displayName << "';\n";
}
// 2. Generate creature + quest SQL
if (!creatures.empty() || !quests.empty()) {
SQLExporter::exportAll(creatures, quests,
dir + "/sql/02_spawns.sql",
cfg.mapId, cfg.startCreatureEntry);
}
// 3. Generate teleport command SQL
if (!manifest.tiles.empty()) {
std::ofstream f(dir + "/sql/03_teleport.sql");
f << "-- Teleport location for .tele command\n";
float tileSize = 533.33333f;
float x = (32.0f - manifest.tiles[0].second) * tileSize;
float y = (32.0f - manifest.tiles[0].first) * tileSize;
f << "INSERT INTO `game_tele` (`name`, `position_x`, `position_y`, "
<< "`position_z`, `orientation`, `map`) VALUES ('"
<< manifest.mapName << "', " << x << ", " << y << ", "
<< manifest.baseHeight + 10.0f << ", 0, " << cfg.mapId
<< ") ON DUPLICATE KEY UPDATE `position_x`=" << x << ";\n";
f << "\n-- Usage: .tele " << manifest.mapName << "\n";
}
// 4. Generate zone flags SQL
{
std::ofstream f(dir + "/sql/04_zone_flags.sql");
f << "-- Zone gameplay flags\n";
if (manifest.isSanctuary) {
f << "-- Sanctuary zone (no PvP)\n";
f << "UPDATE `area_table_dbc` SET `Flags` = `Flags` | 0x800 WHERE `ID` = "
<< cfg.zoneId << ";\n";
}
if (manifest.pvpEnabled) {
f << "-- PvP zone\n";
f << "UPDATE `area_table_dbc` SET `Flags` = `Flags` | 0x40 WHERE `ID` = "
<< cfg.zoneId << ";\n";
}
}
// 5. Generate worldserver.conf snippet
{
std::ofstream f(dir + "/conf/mod_wowee.conf.dist");
f << "#\n# Wowee Custom Zone: " << cfg.displayName << "\n";
f << "# Add this to your worldserver.conf\n#\n\n";
f << "# Enable custom zone " << cfg.displayName << "\n";
f << "Wowee." << cfg.mapName << ".Enabled = 1\n";
f << "Wowee." << cfg.mapName << ".MapId = " << cfg.mapId << "\n";
f << "Wowee." << cfg.mapName << ".ZoneId = " << cfg.zoneId << "\n\n";
f << "# Zone settings\n";
f << "Wowee." << cfg.mapName << ".AllowFlying = "
<< (manifest.allowFlying ? 1 : 0) << "\n";
f << "Wowee." << cfg.mapName << ".PvP = "
<< (manifest.pvpEnabled ? 1 : 0) << "\n";
}
// 6. Generate server admin README
{
std::ofstream f(dir + "/README.md");
f << "# " << cfg.displayName << " — Custom Zone for AzerothCore\n\n";
f << "Generated by Wowee World Editor v1.0.0\n\n";
f << "## Installation\n\n";
f << "1. Copy SQL files to your AzerothCore `sql/custom/` directory\n";
f << "2. Execute in order: `01_map.sql`, `02_spawns.sql`, `03_teleport.sql`, `04_zone_flags.sql`\n";
f << "3. Copy `conf/mod_wowee.conf.dist` settings to `worldserver.conf`\n";
f << "4. Restart worldserver\n\n";
f << "## Details\n\n";
f << "- **Map ID**: " << cfg.mapId << "\n";
f << "- **Zone**: " << cfg.displayName << "\n";
f << "- **Creatures**: " << creatures.size() << "\n";
f << "- **Quests**: " << quests.size() << "\n";
f << "- **Tiles**: " << manifest.tiles.size() << "\n";
if (manifest.allowFlying) f << "- **Flying**: Enabled\n";
if (manifest.pvpEnabled) f << "- **PvP**: Enabled\n";
if (manifest.isSanctuary) f << "- **Sanctuary**: Yes\n";
f << "\n## Teleport\n\n";
f << "```\n.tele " << manifest.mapName << "\n```\n";
}
// 7. Generate manifest JSON
{
nlohmann::json j;
j["format"] = "wowee-server-module-1.0";
j["zone"] = cfg.displayName;
j["mapId"] = cfg.mapId;
j["creatures"] = creatures.size();
j["quests"] = quests.size();
j["tiles"] = manifest.tiles.size();
j["generated"] = timeBuf;
std::ofstream f(dir + "/module.json");
f << j.dump(2) << "\n";
}
LOG_INFO("Server module generated: ", dir, " (",
creatures.size(), " creatures, ", quests.size(), " quests)");
return true;
}
} // namespace editor
} // namespace wowee

View file

@ -0,0 +1,34 @@
#pragma once
#include "zone_manifest.hpp"
#include "npc_spawner.hpp"
#include "quest_editor.hpp"
#include <string>
#include <vector>
namespace wowee {
namespace editor {
// Generates a complete AzerothCore server module from editor zone data
// Output: SQL + worldserver.conf snippet + README for server admins
class ServerModuleGenerator {
public:
struct Config {
uint32_t mapId = 9000;
uint32_t startCreatureEntry = 100000;
uint32_t startQuestEntry = 100000;
uint32_t zoneId = 10000;
uint32_t areaId = 10001;
std::string mapName;
std::string displayName;
};
// Generate complete server module directory
static bool generate(const ZoneManifest& manifest,
const std::vector<CreatureSpawn>& creatures,
const std::vector<Quest>& quests,
const std::string& outputDir);
};
} // namespace editor
} // namespace wowee