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fix(editor): ID counter resets, quest panel guard, zone rename, load paths
Bug fixes: - ObjectPlacer::clearAll() now resets uniqueIdCounter_ to 1 - NpcSpawner::clearAll() added with idCounter_ reset (was manual clear) - clearAllObjects() uses NpcSpawner::clearAll() instead of manual clear - Quest panel has terrain-loaded guard (prevents crash before loading) Features: - Zone rename: editable map name field in Info panel (press Enter) - Load objects/creatures/quests from both output/ and custom_zones/ directories (WOT zones from custom_zones now get their NPCs loaded)
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5 changed files with 31 additions and 13 deletions
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@ -54,6 +54,7 @@ public:
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QuestEditor& getQuestEditor() { return questEditor_; }
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AssetBrowser& getAssetBrowser() { return assetBrowser_; }
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EditorViewport& getViewport() { return viewport_; }
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void setMapName(const std::string& name) { loadedMap_ = name; }
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rendering::TerrainRenderer* getTerrainRenderer();
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rendering::M2Renderer* getM2Renderer() { return viewport_.getM2Renderer(); }
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pipeline::AssetManager* getAssetManager() { return assetManager_.get(); }
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