feat(pipeline): add WBGD (Wowee Battleground Definition) format

Novel open replacement for Blizzard's BattlemasterList.dbc +
PvpDifficulty.dbc + the AzerothCore-style
battleground_template SQL tables. The 33rd open format
added to the editor.

Defines per-BG gameplay rules: player count brackets,
score-to-win, time limit, objective type (annihilation /
capture flag / control nodes / king of hill / resource race
/ carry object), per-team start positions, respawn timer,
and the WTKN currency token awarded on win.

Cross-references with previously-added formats:
  WBGD.entry.mapId       -> WMS.map.mapId
                            (where mapType=Battleground)
  WBGD.entry.markTokenId -> WTKN.entry.tokenId
                            (Mark of Honor for that BG)

The classic preset's markTokenId fields (102/103/104)
deliberately match WTKN.makePvp's "Mark of Honor: Warsong
Gulch / Arathi Basin / Alterac Valley" token ids — so the
demo content stack already wires together: WBGD.scoreToWin
reached → grant WTKN mark → which a vendor in WTRN can
charge in via item.extendedCost.

Format:
  • magic "WBGD", version 1, little-endian
  • per BG: battlegroundId / mapId / name / description /
    objectiveKind / min+maxPlayersPerSide /
    minLevel..maxLevel / scoreToWin / timeLimitSeconds /
    bracketSize / allianceStart vec3 + facing /
    hordeStart vec3 + facing / respawnTimeSeconds /
    markTokenId

Enums:
  • ObjectiveKind (6): Annihilation / CaptureFlag /
                       ControlNodes / KingOfHill /
                       ResourceRace / CarryObject

API: WoweeBattlegroundLoader::save / load / exists /
findById.

Three preset emitters showcase typical BG shapes:
  • makeStarter — 1 king-of-hill BG (10v10, 3-cap to win)
  • makeClassic — 3 classic BGs with authentic player
                   counts, level brackets, scoring, and
                   WTKN cross-refs (Warsong Gulch CTF /
                   Arathi Basin nodes / Alterac Valley
                   resource race)
  • makeArena   — 3 arena formats (Nagrand 2v2 / Blade's
                   Edge 3v3 / Lordaeron 5v5) — annihilation
                   objective + no respawn + 25 min cap

CLI added (5 flags, 628 documented total now):
  --gen-bg / --gen-bg-classic / --gen-bg-arena
  --info-wbgd / --validate-wbgd

Validator catches: bgId=0 + duplicates, empty name, unknown
objectiveKind, player count=0, min>max counts/levels,
scoreToWin=0 (no win condition), non-annihilation BG with
respawnTimeSeconds=0 (losing side cannot recover).
This commit is contained in:
Kelsi 2026-05-09 17:30:59 -07:00
parent fea437dd6f
commit 1b385fb39c
8 changed files with 659 additions and 0 deletions

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@ -620,6 +620,7 @@ set(WOWEE_SOURCES
src/pipeline/wowee_titles.cpp
src/pipeline/wowee_events.cpp
src/pipeline/wowee_mounts.cpp
src/pipeline/wowee_battlegrounds.cpp
src/pipeline/custom_zone_discovery.cpp
src/pipeline/dbc_layout.cpp
@ -1386,6 +1387,7 @@ add_executable(wowee_editor
tools/editor/cli_titles_catalog.cpp
tools/editor/cli_events_catalog.cpp
tools/editor/cli_mounts_catalog.cpp
tools/editor/cli_battlegrounds_catalog.cpp
tools/editor/cli_quest_objective.cpp
tools/editor/cli_quest_reward.cpp
tools/editor/cli_clone.cpp
@ -1484,6 +1486,7 @@ add_executable(wowee_editor
src/pipeline/wowee_titles.cpp
src/pipeline/wowee_events.cpp
src/pipeline/wowee_mounts.cpp
src/pipeline/wowee_battlegrounds.cpp
src/pipeline/custom_zone_discovery.cpp
src/pipeline/terrain_mesh.cpp

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@ -0,0 +1,114 @@
#pragma once
#include <glm/glm.hpp>
#include <cstdint>
#include <string>
#include <vector>
namespace wowee {
namespace pipeline {
// Wowee Open Battleground Definition catalog (.wbgd) —
// novel replacement for Blizzard's BattlemasterList.dbc +
// PvpDifficulty.dbc + the AzerothCore-style
// battleground_template SQL tables. The 33rd open format
// added to the editor.
//
// Defines per-BG gameplay rules: player count brackets,
// score-to-win, time limit, objective type (annihilation /
// capture flag / control nodes / king of hill / resource
// race / carry object), per-team start positions, respawn
// timer, and the WTKN currency token awarded on win.
//
// Cross-references with previously-added formats:
// WBGD.entry.mapId → WMS.map.mapId
// (where mapType=Battleground)
// WBGD.entry.markTokenId → WTKN.entry.tokenId
// (Mark of Honor for that BG)
//
// Binary layout (little-endian):
// magic[4] = "WBGD"
// version (uint32) = current 1
// nameLen + name (catalog label)
// entryCount (uint32)
// entries (each):
// battlegroundId (uint32)
// mapId (uint32)
// nameLen + name
// descLen + description
// objectiveKind (uint8)
// minPlayersPerSide (uint8) / maxPlayersPerSide (uint8) / pad[1]
// minLevel (uint16) / maxLevel (uint16)
// scoreToWin (uint16) / timeLimitSeconds (uint16)
// bracketSize (uint8) / pad[3]
// allianceStart (3 × float) / allianceFacing (float)
// hordeStart (3 × float) / hordeFacing (float)
// respawnTimeSeconds (uint16) / pad[2]
// markTokenId (uint32)
struct WoweeBattleground {
enum ObjectiveKind : uint8_t {
Annihilation = 0, // wipe the opposing team
CaptureFlag = 1, // CTF — Warsong Gulch
ControlNodes = 2, // node capture — Arathi Basin / Eye of the Storm
KingOfHill = 3, // hold a single point
ResourceRace = 4, // Alterac Valley (general/wing-tower scoring)
CarryObject = 5, // carry a relic / orb — Eye of the Storm flag
};
struct Entry {
uint32_t battlegroundId = 0;
uint32_t mapId = 0;
std::string name;
std::string description;
uint8_t objectiveKind = Annihilation;
uint8_t minPlayersPerSide = 5;
uint8_t maxPlayersPerSide = 10;
uint16_t minLevel = 10;
uint16_t maxLevel = 80;
uint16_t scoreToWin = 3;
uint16_t timeLimitSeconds = 1800; // 30 min default
uint8_t bracketSize = 10; // 10-level brackets
glm::vec3 allianceStart{0};
float allianceFacing = 0.0f;
glm::vec3 hordeStart{0};
float hordeFacing = 0.0f;
uint16_t respawnTimeSeconds = 30;
uint32_t markTokenId = 0; // WTKN cross-ref
};
std::string name;
std::vector<Entry> entries;
bool isValid() const { return !entries.empty(); }
const Entry* findById(uint32_t bgId) const;
static const char* objectiveKindName(uint8_t k);
};
class WoweeBattlegroundLoader {
public:
static bool save(const WoweeBattleground& cat,
const std::string& basePath);
static WoweeBattleground load(const std::string& basePath);
static bool exists(const std::string& basePath);
// Preset emitters used by --gen-bg* variants.
//
// makeStarter — 1 simple king-of-hill BG (10v10, 3-cap
// to win, 30 min time limit).
// makeClassic — Warsong Gulch (CTF) + Arathi Basin
// (control nodes) + Alterac Valley
// (resource race), each with WMS+WTKN
// cross-references and authentic player
// counts (10 / 15 / 40 per side).
// makeArena — 3 arena formats: 2v2 / 3v3 / 5v5 with
// small map IDs and annihilation
// objectives.
static WoweeBattleground makeStarter(const std::string& catalogName);
static WoweeBattleground makeClassic(const std::string& catalogName);
static WoweeBattleground makeArena(const std::string& catalogName);
};
} // namespace pipeline
} // namespace wowee

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@ -0,0 +1,267 @@
#include "pipeline/wowee_battlegrounds.hpp"
#include <cstdio>
#include <cstring>
#include <fstream>
namespace wowee {
namespace pipeline {
namespace {
constexpr char kMagic[4] = {'W', 'B', 'G', 'D'};
constexpr uint32_t kVersion = 1;
template <typename T>
void writePOD(std::ofstream& os, const T& v) {
os.write(reinterpret_cast<const char*>(&v), sizeof(T));
}
template <typename T>
bool readPOD(std::ifstream& is, T& v) {
is.read(reinterpret_cast<char*>(&v), sizeof(T));
return is.gcount() == static_cast<std::streamsize>(sizeof(T));
}
void writeStr(std::ofstream& os, const std::string& s) {
uint32_t n = static_cast<uint32_t>(s.size());
writePOD(os, n);
if (n > 0) os.write(s.data(), n);
}
bool readStr(std::ifstream& is, std::string& s) {
uint32_t n = 0;
if (!readPOD(is, n)) return false;
if (n > (1u << 20)) return false;
s.resize(n);
if (n > 0) {
is.read(s.data(), n);
if (is.gcount() != static_cast<std::streamsize>(n)) {
s.clear();
return false;
}
}
return true;
}
std::string normalizePath(std::string base) {
if (base.size() < 5 || base.substr(base.size() - 5) != ".wbgd") {
base += ".wbgd";
}
return base;
}
} // namespace
const WoweeBattleground::Entry*
WoweeBattleground::findById(uint32_t bgId) const {
for (const auto& e : entries) if (e.battlegroundId == bgId) return &e;
return nullptr;
}
const char* WoweeBattleground::objectiveKindName(uint8_t k) {
switch (k) {
case Annihilation: return "annihilation";
case CaptureFlag: return "ctf";
case ControlNodes: return "nodes";
case KingOfHill: return "koh";
case ResourceRace: return "resource-race";
case CarryObject: return "carry-object";
default: return "unknown";
}
}
bool WoweeBattlegroundLoader::save(const WoweeBattleground& cat,
const std::string& basePath) {
std::ofstream os(normalizePath(basePath), std::ios::binary);
if (!os) return false;
os.write(kMagic, 4);
writePOD(os, kVersion);
writeStr(os, cat.name);
uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
writePOD(os, entryCount);
for (const auto& e : cat.entries) {
writePOD(os, e.battlegroundId);
writePOD(os, e.mapId);
writeStr(os, e.name);
writeStr(os, e.description);
writePOD(os, e.objectiveKind);
writePOD(os, e.minPlayersPerSide);
writePOD(os, e.maxPlayersPerSide);
uint8_t pad1 = 0;
writePOD(os, pad1);
writePOD(os, e.minLevel);
writePOD(os, e.maxLevel);
writePOD(os, e.scoreToWin);
writePOD(os, e.timeLimitSeconds);
writePOD(os, e.bracketSize);
uint8_t pad3[3] = {0, 0, 0};
os.write(reinterpret_cast<const char*>(pad3), 3);
writePOD(os, e.allianceStart.x);
writePOD(os, e.allianceStart.y);
writePOD(os, e.allianceStart.z);
writePOD(os, e.allianceFacing);
writePOD(os, e.hordeStart.x);
writePOD(os, e.hordeStart.y);
writePOD(os, e.hordeStart.z);
writePOD(os, e.hordeFacing);
writePOD(os, e.respawnTimeSeconds);
os.write(reinterpret_cast<const char*>(pad3), 2);
writePOD(os, e.markTokenId);
}
return os.good();
}
WoweeBattleground WoweeBattlegroundLoader::load(const std::string& basePath) {
WoweeBattleground out;
std::ifstream is(normalizePath(basePath), std::ios::binary);
if (!is) return out;
char magic[4];
is.read(magic, 4);
if (std::memcmp(magic, kMagic, 4) != 0) return out;
uint32_t version = 0;
if (!readPOD(is, version) || version != kVersion) return out;
if (!readStr(is, out.name)) return out;
uint32_t entryCount = 0;
if (!readPOD(is, entryCount)) return out;
if (entryCount > (1u << 20)) return out;
out.entries.resize(entryCount);
for (auto& e : out.entries) {
if (!readPOD(is, e.battlegroundId) ||
!readPOD(is, e.mapId)) {
out.entries.clear(); return out;
}
if (!readStr(is, e.name) || !readStr(is, e.description)) {
out.entries.clear(); return out;
}
if (!readPOD(is, e.objectiveKind) ||
!readPOD(is, e.minPlayersPerSide) ||
!readPOD(is, e.maxPlayersPerSide)) {
out.entries.clear(); return out;
}
uint8_t pad1 = 0;
if (!readPOD(is, pad1)) {
out.entries.clear(); return out;
}
if (!readPOD(is, e.minLevel) ||
!readPOD(is, e.maxLevel) ||
!readPOD(is, e.scoreToWin) ||
!readPOD(is, e.timeLimitSeconds) ||
!readPOD(is, e.bracketSize)) {
out.entries.clear(); return out;
}
uint8_t pad3[3];
is.read(reinterpret_cast<char*>(pad3), 3);
if (is.gcount() != 3) { out.entries.clear(); return out; }
if (!readPOD(is, e.allianceStart.x) ||
!readPOD(is, e.allianceStart.y) ||
!readPOD(is, e.allianceStart.z) ||
!readPOD(is, e.allianceFacing) ||
!readPOD(is, e.hordeStart.x) ||
!readPOD(is, e.hordeStart.y) ||
!readPOD(is, e.hordeStart.z) ||
!readPOD(is, e.hordeFacing) ||
!readPOD(is, e.respawnTimeSeconds)) {
out.entries.clear(); return out;
}
is.read(reinterpret_cast<char*>(pad3), 2);
if (is.gcount() != 2) { out.entries.clear(); return out; }
if (!readPOD(is, e.markTokenId)) {
out.entries.clear(); return out;
}
}
return out;
}
bool WoweeBattlegroundLoader::exists(const std::string& basePath) {
std::ifstream is(normalizePath(basePath), std::ios::binary);
return is.good();
}
WoweeBattleground WoweeBattlegroundLoader::makeStarter(const std::string& catalogName) {
WoweeBattleground c;
c.name = catalogName;
{
WoweeBattleground::Entry e;
e.battlegroundId = 1; e.mapId = 0;
e.name = "Mountain Crown";
e.description = "Hold the central peak. Three captures to win.";
e.objectiveKind = WoweeBattleground::KingOfHill;
e.minPlayersPerSide = 5; e.maxPlayersPerSide = 10;
e.scoreToWin = 3; e.timeLimitSeconds = 1800;
e.allianceStart = {-100.0f, 50.0f, 0.0f}; e.allianceFacing = 0.0f;
e.hordeStart = {100.0f, 50.0f, 0.0f}; e.hordeFacing = 3.14159265f;
c.entries.push_back(e);
}
return c;
}
WoweeBattleground WoweeBattlegroundLoader::makeClassic(const std::string& catalogName) {
WoweeBattleground c;
c.name = catalogName;
{
WoweeBattleground::Entry e;
e.battlegroundId = 489; e.mapId = 489;
e.name = "Warsong Gulch";
e.description = "Capture the enemy flag and return it 3 times.";
e.objectiveKind = WoweeBattleground::CaptureFlag;
e.minPlayersPerSide = 8; e.maxPlayersPerSide = 10;
e.minLevel = 10; e.maxLevel = 80;
e.scoreToWin = 3; e.timeLimitSeconds = 1800;
// markTokenId 102 matches WTKN.makePvp's
// "Mark of Honor: Warsong Gulch".
e.markTokenId = 102;
c.entries.push_back(e);
}
{
WoweeBattleground::Entry e;
e.battlegroundId = 529; e.mapId = 529;
e.name = "Arathi Basin";
e.description = "Control 5 nodes to harvest 1600 resources.";
e.objectiveKind = WoweeBattleground::ControlNodes;
e.minPlayersPerSide = 12; e.maxPlayersPerSide = 15;
e.minLevel = 20; e.maxLevel = 80;
e.scoreToWin = 1600; e.timeLimitSeconds = 1500;
e.markTokenId = 103;
c.entries.push_back(e);
}
{
WoweeBattleground::Entry e;
e.battlegroundId = 30; e.mapId = 30;
e.name = "Alterac Valley";
e.description = "Eliminate the opposing General. Reinforcements: 600.";
e.objectiveKind = WoweeBattleground::ResourceRace;
e.minPlayersPerSide = 30; e.maxPlayersPerSide = 40;
e.minLevel = 51; e.maxLevel = 80;
e.scoreToWin = 600; e.timeLimitSeconds = 0; // no time limit
e.markTokenId = 104;
c.entries.push_back(e);
}
return c;
}
WoweeBattleground WoweeBattlegroundLoader::makeArena(const std::string& catalogName) {
WoweeBattleground c;
c.name = catalogName;
auto add = [&](uint32_t bgId, uint32_t mapId, const char* name,
uint8_t minPlayers, uint8_t maxPlayers) {
WoweeBattleground::Entry e;
e.battlegroundId = bgId; e.mapId = mapId;
e.name = name;
e.description = "Annihilation arena.";
e.objectiveKind = WoweeBattleground::Annihilation;
e.minPlayersPerSide = minPlayers; e.maxPlayersPerSide = maxPlayers;
e.minLevel = 80; e.maxLevel = 80;
e.scoreToWin = 1; e.timeLimitSeconds = 1500; // 25 min cap
e.bracketSize = 1;
e.respawnTimeSeconds = 0; // no respawn
c.entries.push_back(e);
};
add(559, 559, "Nagrand Arena (2v2)", 2, 2);
add(562, 562, "Blade's Edge Arena (3v3)", 3, 3);
add(572, 572, "Ruins of Lordaeron (5v5)", 5, 5);
return c;
}
} // namespace pipeline
} // namespace wowee

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@ -94,6 +94,8 @@ const char* const kArgRequired[] = {
"--export-wsea-json", "--import-wsea-json",
"--gen-mounts", "--gen-mounts-racial", "--gen-mounts-flying",
"--info-wmou", "--validate-wmou",
"--gen-bg", "--gen-bg-classic", "--gen-bg-arena",
"--info-wbgd", "--validate-wbgd",
"--gen-weather-temperate", "--gen-weather-arctic",
"--gen-weather-desert", "--gen-weather-stormy",
"--gen-zone-atmosphere",

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@ -0,0 +1,250 @@
#include "cli_battlegrounds_catalog.hpp"
#include "cli_arg_parse.hpp"
#include "cli_box_emitter.hpp"
#include "pipeline/wowee_battlegrounds.hpp"
#include <nlohmann/json.hpp>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <string>
#include <vector>
namespace wowee {
namespace editor {
namespace cli {
namespace {
std::string stripWbgdExt(std::string base) {
stripExt(base, ".wbgd");
return base;
}
bool saveOrError(const wowee::pipeline::WoweeBattleground& c,
const std::string& base, const char* cmd) {
if (!wowee::pipeline::WoweeBattlegroundLoader::save(c, base)) {
std::fprintf(stderr, "%s: failed to save %s.wbgd\n",
cmd, base.c_str());
return false;
}
return true;
}
void printGenSummary(const wowee::pipeline::WoweeBattleground& c,
const std::string& base) {
std::printf("Wrote %s.wbgd\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" bgs : %zu\n", c.entries.size());
}
int handleGenStarter(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "StarterBgs";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWbgdExt(base);
auto c = wowee::pipeline::WoweeBattlegroundLoader::makeStarter(name);
if (!saveOrError(c, base, "gen-bg")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenClassic(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "ClassicBgs";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWbgdExt(base);
auto c = wowee::pipeline::WoweeBattlegroundLoader::makeClassic(name);
if (!saveOrError(c, base, "gen-bg-classic")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenArena(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "ArenaSet";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWbgdExt(base);
auto c = wowee::pipeline::WoweeBattlegroundLoader::makeArena(name);
if (!saveOrError(c, base, "gen-bg-arena")) return 1;
printGenSummary(c, base);
return 0;
}
int handleInfo(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWbgdExt(base);
if (!wowee::pipeline::WoweeBattlegroundLoader::exists(base)) {
std::fprintf(stderr, "WBGD not found: %s.wbgd\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeBattlegroundLoader::load(base);
if (jsonOut) {
nlohmann::json j;
j["wbgd"] = base + ".wbgd";
j["name"] = c.name;
j["count"] = c.entries.size();
nlohmann::json arr = nlohmann::json::array();
for (const auto& e : c.entries) {
arr.push_back({
{"battlegroundId", e.battlegroundId},
{"mapId", e.mapId},
{"name", e.name},
{"description", e.description},
{"objectiveKind", e.objectiveKind},
{"objectiveKindName", wowee::pipeline::WoweeBattleground::objectiveKindName(e.objectiveKind)},
{"minPlayersPerSide", e.minPlayersPerSide},
{"maxPlayersPerSide", e.maxPlayersPerSide},
{"minLevel", e.minLevel},
{"maxLevel", e.maxLevel},
{"scoreToWin", e.scoreToWin},
{"timeLimitSeconds", e.timeLimitSeconds},
{"bracketSize", e.bracketSize},
{"allianceStart", {e.allianceStart.x, e.allianceStart.y, e.allianceStart.z}},
{"allianceFacing", e.allianceFacing},
{"hordeStart", {e.hordeStart.x, e.hordeStart.y, e.hordeStart.z}},
{"hordeFacing", e.hordeFacing},
{"respawnTimeSeconds", e.respawnTimeSeconds},
{"markTokenId", e.markTokenId},
});
}
j["entries"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("WBGD: %s.wbgd\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" bgs : %zu\n", c.entries.size());
if (c.entries.empty()) return 0;
for (const auto& e : c.entries) {
std::printf("\n bgId=%u map=%u objective=%s vs%uv%u level=%u-%u\n",
e.battlegroundId, e.mapId,
wowee::pipeline::WoweeBattleground::objectiveKindName(e.objectiveKind),
e.minPlayersPerSide, e.maxPlayersPerSide,
e.minLevel, e.maxLevel);
std::printf(" name : %s\n", e.name.c_str());
std::printf(" score : %u to win / %us time limit\n",
e.scoreToWin, e.timeLimitSeconds);
std::printf(" respawn : %us bracket: %u levels markToken: %u\n",
e.respawnTimeSeconds, e.bracketSize, e.markTokenId);
}
return 0;
}
int handleValidate(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWbgdExt(base);
if (!wowee::pipeline::WoweeBattlegroundLoader::exists(base)) {
std::fprintf(stderr,
"validate-wbgd: WBGD not found: %s.wbgd\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeBattlegroundLoader::load(base);
std::vector<std::string> errors;
std::vector<std::string> warnings;
if (c.entries.empty()) {
warnings.push_back("catalog has zero entries");
}
std::vector<uint32_t> idsSeen;
for (size_t k = 0; k < c.entries.size(); ++k) {
const auto& e = c.entries[k];
std::string ctx = "entry " + std::to_string(k) +
" (bgId=" + std::to_string(e.battlegroundId);
if (!e.name.empty()) ctx += " " + e.name;
ctx += ")";
if (e.battlegroundId == 0) {
errors.push_back(ctx + ": battlegroundId is 0");
}
if (e.name.empty()) errors.push_back(ctx + ": name is empty");
if (e.objectiveKind > wowee::pipeline::WoweeBattleground::CarryObject) {
errors.push_back(ctx + ": objectiveKind " +
std::to_string(e.objectiveKind) + " not in 0..5");
}
if (e.minPlayersPerSide == 0 || e.maxPlayersPerSide == 0) {
errors.push_back(ctx + ": player count is 0");
}
if (e.minPlayersPerSide > e.maxPlayersPerSide) {
errors.push_back(ctx +
": minPlayersPerSide > maxPlayersPerSide");
}
if (e.minLevel > e.maxLevel) {
errors.push_back(ctx + ": minLevel > maxLevel");
}
if (e.scoreToWin == 0) {
errors.push_back(ctx +
": scoreToWin is 0 (no win condition)");
}
// Annihilation BGs typically have respawnTimeSeconds=0
// (no respawn until match ends). Other kinds need
// respawn > 0 or the losing side can't recover.
if (e.objectiveKind != wowee::pipeline::WoweeBattleground::Annihilation &&
e.respawnTimeSeconds == 0) {
warnings.push_back(ctx +
": non-annihilation BG with respawnTimeSeconds=0 "
"(losing side cannot recover)");
}
for (uint32_t prev : idsSeen) {
if (prev == e.battlegroundId) {
errors.push_back(ctx + ": duplicate battlegroundId");
break;
}
}
idsSeen.push_back(e.battlegroundId);
}
bool ok = errors.empty();
if (jsonOut) {
nlohmann::json j;
j["wbgd"] = base + ".wbgd";
j["ok"] = ok;
j["errors"] = errors;
j["warnings"] = warnings;
std::printf("%s\n", j.dump(2).c_str());
return ok ? 0 : 1;
}
std::printf("validate-wbgd: %s.wbgd\n", base.c_str());
if (ok && warnings.empty()) {
std::printf(" OK — %zu battlegrounds, all bgIds unique\n",
c.entries.size());
return 0;
}
if (!warnings.empty()) {
std::printf(" warnings (%zu):\n", warnings.size());
for (const auto& w : warnings)
std::printf(" - %s\n", w.c_str());
}
if (!errors.empty()) {
std::printf(" ERRORS (%zu):\n", errors.size());
for (const auto& e : errors)
std::printf(" - %s\n", e.c_str());
}
return ok ? 0 : 1;
}
} // namespace
bool handleBattlegroundsCatalog(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--gen-bg") == 0 && i + 1 < argc) {
outRc = handleGenStarter(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-bg-classic") == 0 && i + 1 < argc) {
outRc = handleGenClassic(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-bg-arena") == 0 && i + 1 < argc) {
outRc = handleGenArena(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--info-wbgd") == 0 && i + 1 < argc) {
outRc = handleInfo(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--validate-wbgd") == 0 && i + 1 < argc) {
outRc = handleValidate(i, argc, argv); return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee

View file

@ -0,0 +1,11 @@
#pragma once
namespace wowee {
namespace editor {
namespace cli {
bool handleBattlegroundsCatalog(int& i, int argc, char** argv, int& outRc);
} // namespace cli
} // namespace editor
} // namespace wowee

View file

@ -60,6 +60,7 @@
#include "cli_titles_catalog.hpp"
#include "cli_events_catalog.hpp"
#include "cli_mounts_catalog.hpp"
#include "cli_battlegrounds_catalog.hpp"
#include "cli_quest_objective.hpp"
#include "cli_quest_reward.hpp"
#include "cli_clone.hpp"
@ -161,6 +162,7 @@ constexpr DispatchFn kDispatchTable[] = {
handleTitlesCatalog,
handleEventsCatalog,
handleMountsCatalog,
handleBattlegroundsCatalog,
handleQuestObjective,
handleQuestReward,
handleClone,

View file

@ -1161,6 +1161,16 @@ void printUsage(const char* argv0) {
std::printf(" Print WMOU entries (id / kind / speed / required riding rank / faction / category / name)\n");
std::printf(" --validate-wmou <wmou-base> [--json]\n");
std::printf(" Static checks: id>0+unique, name not empty, summonSpellId>0, flying needs rank>=150, racial needs raceMask\n");
std::printf(" --gen-bg <wbgd-base> [name]\n");
std::printf(" Emit .wbgd starter: 1 king-of-hill BG (10v10, 3-cap to win, 30 min limit)\n");
std::printf(" --gen-bg-classic <wbgd-base> [name]\n");
std::printf(" Emit .wbgd 3 classic BGs: Warsong Gulch (CTF) + Arathi Basin (nodes) + Alterac Valley (resource race)\n");
std::printf(" --gen-bg-arena <wbgd-base> [name]\n");
std::printf(" Emit .wbgd 3 arena formats: Nagrand 2v2 + Blade's Edge 3v3 + Lordaeron 5v5 (annihilation)\n");
std::printf(" --info-wbgd <wbgd-base> [--json]\n");
std::printf(" Print WBGD entries (id / map / objective / player counts / level range / score / token reward)\n");
std::printf(" --validate-wbgd <wbgd-base> [--json]\n");
std::printf(" Static checks: id>0+unique, name not empty, player counts>0+min<=max, level range valid, scoreToWin>0\n");
std::printf(" --gen-weather-temperate <wow-base> [zoneName]\n");
std::printf(" Emit .wow weather schedule: clear-dominant + occasional rain + fog (forest / grassland)\n");
std::printf(" --gen-weather-arctic <wow-base> [zoneName]\n");