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feat(pipeline): add WBGD (Wowee Battleground Definition) format
Novel open replacement for Blizzard's BattlemasterList.dbc +
PvpDifficulty.dbc + the AzerothCore-style
battleground_template SQL tables. The 33rd open format
added to the editor.
Defines per-BG gameplay rules: player count brackets,
score-to-win, time limit, objective type (annihilation /
capture flag / control nodes / king of hill / resource race
/ carry object), per-team start positions, respawn timer,
and the WTKN currency token awarded on win.
Cross-references with previously-added formats:
WBGD.entry.mapId -> WMS.map.mapId
(where mapType=Battleground)
WBGD.entry.markTokenId -> WTKN.entry.tokenId
(Mark of Honor for that BG)
The classic preset's markTokenId fields (102/103/104)
deliberately match WTKN.makePvp's "Mark of Honor: Warsong
Gulch / Arathi Basin / Alterac Valley" token ids — so the
demo content stack already wires together: WBGD.scoreToWin
reached → grant WTKN mark → which a vendor in WTRN can
charge in via item.extendedCost.
Format:
• magic "WBGD", version 1, little-endian
• per BG: battlegroundId / mapId / name / description /
objectiveKind / min+maxPlayersPerSide /
minLevel..maxLevel / scoreToWin / timeLimitSeconds /
bracketSize / allianceStart vec3 + facing /
hordeStart vec3 + facing / respawnTimeSeconds /
markTokenId
Enums:
• ObjectiveKind (6): Annihilation / CaptureFlag /
ControlNodes / KingOfHill /
ResourceRace / CarryObject
API: WoweeBattlegroundLoader::save / load / exists /
findById.
Three preset emitters showcase typical BG shapes:
• makeStarter — 1 king-of-hill BG (10v10, 3-cap to win)
• makeClassic — 3 classic BGs with authentic player
counts, level brackets, scoring, and
WTKN cross-refs (Warsong Gulch CTF /
Arathi Basin nodes / Alterac Valley
resource race)
• makeArena — 3 arena formats (Nagrand 2v2 / Blade's
Edge 3v3 / Lordaeron 5v5) — annihilation
objective + no respawn + 25 min cap
CLI added (5 flags, 628 documented total now):
--gen-bg / --gen-bg-classic / --gen-bg-arena
--info-wbgd / --validate-wbgd
Validator catches: bgId=0 + duplicates, empty name, unknown
objectiveKind, player count=0, min>max counts/levels,
scoreToWin=0 (no win condition), non-annihilation BG with
respawnTimeSeconds=0 (losing side cannot recover).
This commit is contained in:
parent
fea437dd6f
commit
1b385fb39c
8 changed files with 659 additions and 0 deletions
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@ -620,6 +620,7 @@ set(WOWEE_SOURCES
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src/pipeline/wowee_titles.cpp
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src/pipeline/wowee_events.cpp
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src/pipeline/wowee_mounts.cpp
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src/pipeline/wowee_battlegrounds.cpp
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src/pipeline/custom_zone_discovery.cpp
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src/pipeline/dbc_layout.cpp
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@ -1386,6 +1387,7 @@ add_executable(wowee_editor
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tools/editor/cli_titles_catalog.cpp
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tools/editor/cli_events_catalog.cpp
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tools/editor/cli_mounts_catalog.cpp
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tools/editor/cli_battlegrounds_catalog.cpp
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tools/editor/cli_quest_objective.cpp
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tools/editor/cli_quest_reward.cpp
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tools/editor/cli_clone.cpp
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@ -1484,6 +1486,7 @@ add_executable(wowee_editor
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src/pipeline/wowee_titles.cpp
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src/pipeline/wowee_events.cpp
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src/pipeline/wowee_mounts.cpp
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src/pipeline/wowee_battlegrounds.cpp
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src/pipeline/custom_zone_discovery.cpp
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src/pipeline/terrain_mesh.cpp
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114
include/pipeline/wowee_battlegrounds.hpp
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114
include/pipeline/wowee_battlegrounds.hpp
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@ -0,0 +1,114 @@
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#pragma once
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#include <glm/glm.hpp>
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace wowee {
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namespace pipeline {
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// Wowee Open Battleground Definition catalog (.wbgd) —
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// novel replacement for Blizzard's BattlemasterList.dbc +
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// PvpDifficulty.dbc + the AzerothCore-style
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// battleground_template SQL tables. The 33rd open format
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// added to the editor.
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//
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// Defines per-BG gameplay rules: player count brackets,
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// score-to-win, time limit, objective type (annihilation /
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// capture flag / control nodes / king of hill / resource
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// race / carry object), per-team start positions, respawn
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// timer, and the WTKN currency token awarded on win.
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//
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// Cross-references with previously-added formats:
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// WBGD.entry.mapId → WMS.map.mapId
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// (where mapType=Battleground)
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// WBGD.entry.markTokenId → WTKN.entry.tokenId
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// (Mark of Honor for that BG)
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//
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// Binary layout (little-endian):
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// magic[4] = "WBGD"
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// version (uint32) = current 1
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// nameLen + name (catalog label)
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// entryCount (uint32)
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// entries (each):
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// battlegroundId (uint32)
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// mapId (uint32)
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// nameLen + name
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// descLen + description
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// objectiveKind (uint8)
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// minPlayersPerSide (uint8) / maxPlayersPerSide (uint8) / pad[1]
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// minLevel (uint16) / maxLevel (uint16)
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// scoreToWin (uint16) / timeLimitSeconds (uint16)
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// bracketSize (uint8) / pad[3]
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// allianceStart (3 × float) / allianceFacing (float)
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// hordeStart (3 × float) / hordeFacing (float)
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// respawnTimeSeconds (uint16) / pad[2]
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// markTokenId (uint32)
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struct WoweeBattleground {
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enum ObjectiveKind : uint8_t {
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Annihilation = 0, // wipe the opposing team
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CaptureFlag = 1, // CTF — Warsong Gulch
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ControlNodes = 2, // node capture — Arathi Basin / Eye of the Storm
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KingOfHill = 3, // hold a single point
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ResourceRace = 4, // Alterac Valley (general/wing-tower scoring)
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CarryObject = 5, // carry a relic / orb — Eye of the Storm flag
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};
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struct Entry {
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uint32_t battlegroundId = 0;
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uint32_t mapId = 0;
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std::string name;
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std::string description;
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uint8_t objectiveKind = Annihilation;
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uint8_t minPlayersPerSide = 5;
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uint8_t maxPlayersPerSide = 10;
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uint16_t minLevel = 10;
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uint16_t maxLevel = 80;
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uint16_t scoreToWin = 3;
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uint16_t timeLimitSeconds = 1800; // 30 min default
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uint8_t bracketSize = 10; // 10-level brackets
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glm::vec3 allianceStart{0};
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float allianceFacing = 0.0f;
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glm::vec3 hordeStart{0};
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float hordeFacing = 0.0f;
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uint16_t respawnTimeSeconds = 30;
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uint32_t markTokenId = 0; // WTKN cross-ref
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};
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std::string name;
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std::vector<Entry> entries;
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bool isValid() const { return !entries.empty(); }
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const Entry* findById(uint32_t bgId) const;
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static const char* objectiveKindName(uint8_t k);
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};
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class WoweeBattlegroundLoader {
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public:
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static bool save(const WoweeBattleground& cat,
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const std::string& basePath);
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static WoweeBattleground load(const std::string& basePath);
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static bool exists(const std::string& basePath);
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// Preset emitters used by --gen-bg* variants.
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//
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// makeStarter — 1 simple king-of-hill BG (10v10, 3-cap
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// to win, 30 min time limit).
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// makeClassic — Warsong Gulch (CTF) + Arathi Basin
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// (control nodes) + Alterac Valley
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// (resource race), each with WMS+WTKN
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// cross-references and authentic player
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// counts (10 / 15 / 40 per side).
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// makeArena — 3 arena formats: 2v2 / 3v3 / 5v5 with
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// small map IDs and annihilation
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// objectives.
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static WoweeBattleground makeStarter(const std::string& catalogName);
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static WoweeBattleground makeClassic(const std::string& catalogName);
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static WoweeBattleground makeArena(const std::string& catalogName);
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};
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} // namespace pipeline
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} // namespace wowee
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267
src/pipeline/wowee_battlegrounds.cpp
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267
src/pipeline/wowee_battlegrounds.cpp
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#include "pipeline/wowee_battlegrounds.hpp"
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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namespace wowee {
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namespace pipeline {
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namespace {
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constexpr char kMagic[4] = {'W', 'B', 'G', 'D'};
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constexpr uint32_t kVersion = 1;
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template <typename T>
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void writePOD(std::ofstream& os, const T& v) {
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os.write(reinterpret_cast<const char*>(&v), sizeof(T));
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}
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template <typename T>
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bool readPOD(std::ifstream& is, T& v) {
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is.read(reinterpret_cast<char*>(&v), sizeof(T));
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return is.gcount() == static_cast<std::streamsize>(sizeof(T));
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}
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void writeStr(std::ofstream& os, const std::string& s) {
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uint32_t n = static_cast<uint32_t>(s.size());
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writePOD(os, n);
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if (n > 0) os.write(s.data(), n);
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}
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bool readStr(std::ifstream& is, std::string& s) {
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uint32_t n = 0;
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if (!readPOD(is, n)) return false;
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if (n > (1u << 20)) return false;
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s.resize(n);
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if (n > 0) {
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is.read(s.data(), n);
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if (is.gcount() != static_cast<std::streamsize>(n)) {
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s.clear();
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return false;
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}
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}
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return true;
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}
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std::string normalizePath(std::string base) {
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if (base.size() < 5 || base.substr(base.size() - 5) != ".wbgd") {
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base += ".wbgd";
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}
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return base;
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}
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} // namespace
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const WoweeBattleground::Entry*
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WoweeBattleground::findById(uint32_t bgId) const {
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for (const auto& e : entries) if (e.battlegroundId == bgId) return &e;
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return nullptr;
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}
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const char* WoweeBattleground::objectiveKindName(uint8_t k) {
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switch (k) {
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case Annihilation: return "annihilation";
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case CaptureFlag: return "ctf";
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case ControlNodes: return "nodes";
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case KingOfHill: return "koh";
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case ResourceRace: return "resource-race";
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case CarryObject: return "carry-object";
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default: return "unknown";
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}
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}
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bool WoweeBattlegroundLoader::save(const WoweeBattleground& cat,
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const std::string& basePath) {
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std::ofstream os(normalizePath(basePath), std::ios::binary);
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if (!os) return false;
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os.write(kMagic, 4);
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writePOD(os, kVersion);
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writeStr(os, cat.name);
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uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
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writePOD(os, entryCount);
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for (const auto& e : cat.entries) {
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writePOD(os, e.battlegroundId);
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writePOD(os, e.mapId);
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writeStr(os, e.name);
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writeStr(os, e.description);
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writePOD(os, e.objectiveKind);
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writePOD(os, e.minPlayersPerSide);
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writePOD(os, e.maxPlayersPerSide);
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uint8_t pad1 = 0;
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writePOD(os, pad1);
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writePOD(os, e.minLevel);
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writePOD(os, e.maxLevel);
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writePOD(os, e.scoreToWin);
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writePOD(os, e.timeLimitSeconds);
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writePOD(os, e.bracketSize);
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uint8_t pad3[3] = {0, 0, 0};
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os.write(reinterpret_cast<const char*>(pad3), 3);
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writePOD(os, e.allianceStart.x);
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writePOD(os, e.allianceStart.y);
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writePOD(os, e.allianceStart.z);
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writePOD(os, e.allianceFacing);
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writePOD(os, e.hordeStart.x);
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writePOD(os, e.hordeStart.y);
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writePOD(os, e.hordeStart.z);
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writePOD(os, e.hordeFacing);
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writePOD(os, e.respawnTimeSeconds);
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os.write(reinterpret_cast<const char*>(pad3), 2);
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writePOD(os, e.markTokenId);
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}
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return os.good();
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}
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WoweeBattleground WoweeBattlegroundLoader::load(const std::string& basePath) {
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WoweeBattleground out;
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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if (!is) return out;
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char magic[4];
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is.read(magic, 4);
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if (std::memcmp(magic, kMagic, 4) != 0) return out;
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uint32_t version = 0;
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if (!readPOD(is, version) || version != kVersion) return out;
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if (!readStr(is, out.name)) return out;
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uint32_t entryCount = 0;
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if (!readPOD(is, entryCount)) return out;
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if (entryCount > (1u << 20)) return out;
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out.entries.resize(entryCount);
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for (auto& e : out.entries) {
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if (!readPOD(is, e.battlegroundId) ||
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!readPOD(is, e.mapId)) {
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out.entries.clear(); return out;
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}
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if (!readStr(is, e.name) || !readStr(is, e.description)) {
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out.entries.clear(); return out;
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}
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if (!readPOD(is, e.objectiveKind) ||
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!readPOD(is, e.minPlayersPerSide) ||
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!readPOD(is, e.maxPlayersPerSide)) {
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out.entries.clear(); return out;
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}
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uint8_t pad1 = 0;
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if (!readPOD(is, pad1)) {
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out.entries.clear(); return out;
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}
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if (!readPOD(is, e.minLevel) ||
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!readPOD(is, e.maxLevel) ||
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!readPOD(is, e.scoreToWin) ||
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!readPOD(is, e.timeLimitSeconds) ||
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!readPOD(is, e.bracketSize)) {
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out.entries.clear(); return out;
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}
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uint8_t pad3[3];
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is.read(reinterpret_cast<char*>(pad3), 3);
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if (is.gcount() != 3) { out.entries.clear(); return out; }
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if (!readPOD(is, e.allianceStart.x) ||
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!readPOD(is, e.allianceStart.y) ||
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!readPOD(is, e.allianceStart.z) ||
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!readPOD(is, e.allianceFacing) ||
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!readPOD(is, e.hordeStart.x) ||
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!readPOD(is, e.hordeStart.y) ||
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!readPOD(is, e.hordeStart.z) ||
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!readPOD(is, e.hordeFacing) ||
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!readPOD(is, e.respawnTimeSeconds)) {
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out.entries.clear(); return out;
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}
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is.read(reinterpret_cast<char*>(pad3), 2);
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if (is.gcount() != 2) { out.entries.clear(); return out; }
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if (!readPOD(is, e.markTokenId)) {
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out.entries.clear(); return out;
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}
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}
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return out;
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}
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bool WoweeBattlegroundLoader::exists(const std::string& basePath) {
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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return is.good();
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}
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WoweeBattleground WoweeBattlegroundLoader::makeStarter(const std::string& catalogName) {
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WoweeBattleground c;
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c.name = catalogName;
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{
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WoweeBattleground::Entry e;
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e.battlegroundId = 1; e.mapId = 0;
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e.name = "Mountain Crown";
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e.description = "Hold the central peak. Three captures to win.";
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e.objectiveKind = WoweeBattleground::KingOfHill;
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e.minPlayersPerSide = 5; e.maxPlayersPerSide = 10;
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e.scoreToWin = 3; e.timeLimitSeconds = 1800;
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e.allianceStart = {-100.0f, 50.0f, 0.0f}; e.allianceFacing = 0.0f;
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e.hordeStart = {100.0f, 50.0f, 0.0f}; e.hordeFacing = 3.14159265f;
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c.entries.push_back(e);
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}
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return c;
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}
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WoweeBattleground WoweeBattlegroundLoader::makeClassic(const std::string& catalogName) {
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WoweeBattleground c;
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c.name = catalogName;
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{
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WoweeBattleground::Entry e;
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e.battlegroundId = 489; e.mapId = 489;
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e.name = "Warsong Gulch";
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e.description = "Capture the enemy flag and return it 3 times.";
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e.objectiveKind = WoweeBattleground::CaptureFlag;
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e.minPlayersPerSide = 8; e.maxPlayersPerSide = 10;
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e.minLevel = 10; e.maxLevel = 80;
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e.scoreToWin = 3; e.timeLimitSeconds = 1800;
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// markTokenId 102 matches WTKN.makePvp's
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// "Mark of Honor: Warsong Gulch".
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e.markTokenId = 102;
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c.entries.push_back(e);
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}
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{
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WoweeBattleground::Entry e;
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e.battlegroundId = 529; e.mapId = 529;
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e.name = "Arathi Basin";
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e.description = "Control 5 nodes to harvest 1600 resources.";
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e.objectiveKind = WoweeBattleground::ControlNodes;
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e.minPlayersPerSide = 12; e.maxPlayersPerSide = 15;
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e.minLevel = 20; e.maxLevel = 80;
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e.scoreToWin = 1600; e.timeLimitSeconds = 1500;
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e.markTokenId = 103;
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c.entries.push_back(e);
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}
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{
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WoweeBattleground::Entry e;
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e.battlegroundId = 30; e.mapId = 30;
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e.name = "Alterac Valley";
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e.description = "Eliminate the opposing General. Reinforcements: 600.";
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e.objectiveKind = WoweeBattleground::ResourceRace;
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e.minPlayersPerSide = 30; e.maxPlayersPerSide = 40;
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e.minLevel = 51; e.maxLevel = 80;
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e.scoreToWin = 600; e.timeLimitSeconds = 0; // no time limit
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e.markTokenId = 104;
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c.entries.push_back(e);
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}
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return c;
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}
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WoweeBattleground WoweeBattlegroundLoader::makeArena(const std::string& catalogName) {
|
||||
WoweeBattleground c;
|
||||
c.name = catalogName;
|
||||
auto add = [&](uint32_t bgId, uint32_t mapId, const char* name,
|
||||
uint8_t minPlayers, uint8_t maxPlayers) {
|
||||
WoweeBattleground::Entry e;
|
||||
e.battlegroundId = bgId; e.mapId = mapId;
|
||||
e.name = name;
|
||||
e.description = "Annihilation arena.";
|
||||
e.objectiveKind = WoweeBattleground::Annihilation;
|
||||
e.minPlayersPerSide = minPlayers; e.maxPlayersPerSide = maxPlayers;
|
||||
e.minLevel = 80; e.maxLevel = 80;
|
||||
e.scoreToWin = 1; e.timeLimitSeconds = 1500; // 25 min cap
|
||||
e.bracketSize = 1;
|
||||
e.respawnTimeSeconds = 0; // no respawn
|
||||
c.entries.push_back(e);
|
||||
};
|
||||
add(559, 559, "Nagrand Arena (2v2)", 2, 2);
|
||||
add(562, 562, "Blade's Edge Arena (3v3)", 3, 3);
|
||||
add(572, 572, "Ruins of Lordaeron (5v5)", 5, 5);
|
||||
return c;
|
||||
}
|
||||
|
||||
} // namespace pipeline
|
||||
} // namespace wowee
|
||||
|
|
@ -94,6 +94,8 @@ const char* const kArgRequired[] = {
|
|||
"--export-wsea-json", "--import-wsea-json",
|
||||
"--gen-mounts", "--gen-mounts-racial", "--gen-mounts-flying",
|
||||
"--info-wmou", "--validate-wmou",
|
||||
"--gen-bg", "--gen-bg-classic", "--gen-bg-arena",
|
||||
"--info-wbgd", "--validate-wbgd",
|
||||
"--gen-weather-temperate", "--gen-weather-arctic",
|
||||
"--gen-weather-desert", "--gen-weather-stormy",
|
||||
"--gen-zone-atmosphere",
|
||||
|
|
|
|||
250
tools/editor/cli_battlegrounds_catalog.cpp
Normal file
250
tools/editor/cli_battlegrounds_catalog.cpp
Normal file
|
|
@ -0,0 +1,250 @@
|
|||
#include "cli_battlegrounds_catalog.hpp"
|
||||
#include "cli_arg_parse.hpp"
|
||||
#include "cli_box_emitter.hpp"
|
||||
|
||||
#include "pipeline/wowee_battlegrounds.hpp"
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace wowee {
|
||||
namespace editor {
|
||||
namespace cli {
|
||||
|
||||
namespace {
|
||||
|
||||
std::string stripWbgdExt(std::string base) {
|
||||
stripExt(base, ".wbgd");
|
||||
return base;
|
||||
}
|
||||
|
||||
bool saveOrError(const wowee::pipeline::WoweeBattleground& c,
|
||||
const std::string& base, const char* cmd) {
|
||||
if (!wowee::pipeline::WoweeBattlegroundLoader::save(c, base)) {
|
||||
std::fprintf(stderr, "%s: failed to save %s.wbgd\n",
|
||||
cmd, base.c_str());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void printGenSummary(const wowee::pipeline::WoweeBattleground& c,
|
||||
const std::string& base) {
|
||||
std::printf("Wrote %s.wbgd\n", base.c_str());
|
||||
std::printf(" catalog : %s\n", c.name.c_str());
|
||||
std::printf(" bgs : %zu\n", c.entries.size());
|
||||
}
|
||||
|
||||
int handleGenStarter(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
std::string name = "StarterBgs";
|
||||
if (parseOptArg(i, argc, argv)) name = argv[++i];
|
||||
base = stripWbgdExt(base);
|
||||
auto c = wowee::pipeline::WoweeBattlegroundLoader::makeStarter(name);
|
||||
if (!saveOrError(c, base, "gen-bg")) return 1;
|
||||
printGenSummary(c, base);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleGenClassic(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
std::string name = "ClassicBgs";
|
||||
if (parseOptArg(i, argc, argv)) name = argv[++i];
|
||||
base = stripWbgdExt(base);
|
||||
auto c = wowee::pipeline::WoweeBattlegroundLoader::makeClassic(name);
|
||||
if (!saveOrError(c, base, "gen-bg-classic")) return 1;
|
||||
printGenSummary(c, base);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleGenArena(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
std::string name = "ArenaSet";
|
||||
if (parseOptArg(i, argc, argv)) name = argv[++i];
|
||||
base = stripWbgdExt(base);
|
||||
auto c = wowee::pipeline::WoweeBattlegroundLoader::makeArena(name);
|
||||
if (!saveOrError(c, base, "gen-bg-arena")) return 1;
|
||||
printGenSummary(c, base);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleInfo(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
bool jsonOut = consumeJsonFlag(i, argc, argv);
|
||||
base = stripWbgdExt(base);
|
||||
if (!wowee::pipeline::WoweeBattlegroundLoader::exists(base)) {
|
||||
std::fprintf(stderr, "WBGD not found: %s.wbgd\n", base.c_str());
|
||||
return 1;
|
||||
}
|
||||
auto c = wowee::pipeline::WoweeBattlegroundLoader::load(base);
|
||||
if (jsonOut) {
|
||||
nlohmann::json j;
|
||||
j["wbgd"] = base + ".wbgd";
|
||||
j["name"] = c.name;
|
||||
j["count"] = c.entries.size();
|
||||
nlohmann::json arr = nlohmann::json::array();
|
||||
for (const auto& e : c.entries) {
|
||||
arr.push_back({
|
||||
{"battlegroundId", e.battlegroundId},
|
||||
{"mapId", e.mapId},
|
||||
{"name", e.name},
|
||||
{"description", e.description},
|
||||
{"objectiveKind", e.objectiveKind},
|
||||
{"objectiveKindName", wowee::pipeline::WoweeBattleground::objectiveKindName(e.objectiveKind)},
|
||||
{"minPlayersPerSide", e.minPlayersPerSide},
|
||||
{"maxPlayersPerSide", e.maxPlayersPerSide},
|
||||
{"minLevel", e.minLevel},
|
||||
{"maxLevel", e.maxLevel},
|
||||
{"scoreToWin", e.scoreToWin},
|
||||
{"timeLimitSeconds", e.timeLimitSeconds},
|
||||
{"bracketSize", e.bracketSize},
|
||||
{"allianceStart", {e.allianceStart.x, e.allianceStart.y, e.allianceStart.z}},
|
||||
{"allianceFacing", e.allianceFacing},
|
||||
{"hordeStart", {e.hordeStart.x, e.hordeStart.y, e.hordeStart.z}},
|
||||
{"hordeFacing", e.hordeFacing},
|
||||
{"respawnTimeSeconds", e.respawnTimeSeconds},
|
||||
{"markTokenId", e.markTokenId},
|
||||
});
|
||||
}
|
||||
j["entries"] = arr;
|
||||
std::printf("%s\n", j.dump(2).c_str());
|
||||
return 0;
|
||||
}
|
||||
std::printf("WBGD: %s.wbgd\n", base.c_str());
|
||||
std::printf(" catalog : %s\n", c.name.c_str());
|
||||
std::printf(" bgs : %zu\n", c.entries.size());
|
||||
if (c.entries.empty()) return 0;
|
||||
for (const auto& e : c.entries) {
|
||||
std::printf("\n bgId=%u map=%u objective=%s vs%uv%u level=%u-%u\n",
|
||||
e.battlegroundId, e.mapId,
|
||||
wowee::pipeline::WoweeBattleground::objectiveKindName(e.objectiveKind),
|
||||
e.minPlayersPerSide, e.maxPlayersPerSide,
|
||||
e.minLevel, e.maxLevel);
|
||||
std::printf(" name : %s\n", e.name.c_str());
|
||||
std::printf(" score : %u to win / %us time limit\n",
|
||||
e.scoreToWin, e.timeLimitSeconds);
|
||||
std::printf(" respawn : %us bracket: %u levels markToken: %u\n",
|
||||
e.respawnTimeSeconds, e.bracketSize, e.markTokenId);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleValidate(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
bool jsonOut = consumeJsonFlag(i, argc, argv);
|
||||
base = stripWbgdExt(base);
|
||||
if (!wowee::pipeline::WoweeBattlegroundLoader::exists(base)) {
|
||||
std::fprintf(stderr,
|
||||
"validate-wbgd: WBGD not found: %s.wbgd\n", base.c_str());
|
||||
return 1;
|
||||
}
|
||||
auto c = wowee::pipeline::WoweeBattlegroundLoader::load(base);
|
||||
std::vector<std::string> errors;
|
||||
std::vector<std::string> warnings;
|
||||
if (c.entries.empty()) {
|
||||
warnings.push_back("catalog has zero entries");
|
||||
}
|
||||
std::vector<uint32_t> idsSeen;
|
||||
for (size_t k = 0; k < c.entries.size(); ++k) {
|
||||
const auto& e = c.entries[k];
|
||||
std::string ctx = "entry " + std::to_string(k) +
|
||||
" (bgId=" + std::to_string(e.battlegroundId);
|
||||
if (!e.name.empty()) ctx += " " + e.name;
|
||||
ctx += ")";
|
||||
if (e.battlegroundId == 0) {
|
||||
errors.push_back(ctx + ": battlegroundId is 0");
|
||||
}
|
||||
if (e.name.empty()) errors.push_back(ctx + ": name is empty");
|
||||
if (e.objectiveKind > wowee::pipeline::WoweeBattleground::CarryObject) {
|
||||
errors.push_back(ctx + ": objectiveKind " +
|
||||
std::to_string(e.objectiveKind) + " not in 0..5");
|
||||
}
|
||||
if (e.minPlayersPerSide == 0 || e.maxPlayersPerSide == 0) {
|
||||
errors.push_back(ctx + ": player count is 0");
|
||||
}
|
||||
if (e.minPlayersPerSide > e.maxPlayersPerSide) {
|
||||
errors.push_back(ctx +
|
||||
": minPlayersPerSide > maxPlayersPerSide");
|
||||
}
|
||||
if (e.minLevel > e.maxLevel) {
|
||||
errors.push_back(ctx + ": minLevel > maxLevel");
|
||||
}
|
||||
if (e.scoreToWin == 0) {
|
||||
errors.push_back(ctx +
|
||||
": scoreToWin is 0 (no win condition)");
|
||||
}
|
||||
// Annihilation BGs typically have respawnTimeSeconds=0
|
||||
// (no respawn until match ends). Other kinds need
|
||||
// respawn > 0 or the losing side can't recover.
|
||||
if (e.objectiveKind != wowee::pipeline::WoweeBattleground::Annihilation &&
|
||||
e.respawnTimeSeconds == 0) {
|
||||
warnings.push_back(ctx +
|
||||
": non-annihilation BG with respawnTimeSeconds=0 "
|
||||
"(losing side cannot recover)");
|
||||
}
|
||||
for (uint32_t prev : idsSeen) {
|
||||
if (prev == e.battlegroundId) {
|
||||
errors.push_back(ctx + ": duplicate battlegroundId");
|
||||
break;
|
||||
}
|
||||
}
|
||||
idsSeen.push_back(e.battlegroundId);
|
||||
}
|
||||
bool ok = errors.empty();
|
||||
if (jsonOut) {
|
||||
nlohmann::json j;
|
||||
j["wbgd"] = base + ".wbgd";
|
||||
j["ok"] = ok;
|
||||
j["errors"] = errors;
|
||||
j["warnings"] = warnings;
|
||||
std::printf("%s\n", j.dump(2).c_str());
|
||||
return ok ? 0 : 1;
|
||||
}
|
||||
std::printf("validate-wbgd: %s.wbgd\n", base.c_str());
|
||||
if (ok && warnings.empty()) {
|
||||
std::printf(" OK — %zu battlegrounds, all bgIds unique\n",
|
||||
c.entries.size());
|
||||
return 0;
|
||||
}
|
||||
if (!warnings.empty()) {
|
||||
std::printf(" warnings (%zu):\n", warnings.size());
|
||||
for (const auto& w : warnings)
|
||||
std::printf(" - %s\n", w.c_str());
|
||||
}
|
||||
if (!errors.empty()) {
|
||||
std::printf(" ERRORS (%zu):\n", errors.size());
|
||||
for (const auto& e : errors)
|
||||
std::printf(" - %s\n", e.c_str());
|
||||
}
|
||||
return ok ? 0 : 1;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool handleBattlegroundsCatalog(int& i, int argc, char** argv, int& outRc) {
|
||||
if (std::strcmp(argv[i], "--gen-bg") == 0 && i + 1 < argc) {
|
||||
outRc = handleGenStarter(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--gen-bg-classic") == 0 && i + 1 < argc) {
|
||||
outRc = handleGenClassic(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--gen-bg-arena") == 0 && i + 1 < argc) {
|
||||
outRc = handleGenArena(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--info-wbgd") == 0 && i + 1 < argc) {
|
||||
outRc = handleInfo(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--validate-wbgd") == 0 && i + 1 < argc) {
|
||||
outRc = handleValidate(i, argc, argv); return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace cli
|
||||
} // namespace editor
|
||||
} // namespace wowee
|
||||
11
tools/editor/cli_battlegrounds_catalog.hpp
Normal file
11
tools/editor/cli_battlegrounds_catalog.hpp
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
namespace wowee {
|
||||
namespace editor {
|
||||
namespace cli {
|
||||
|
||||
bool handleBattlegroundsCatalog(int& i, int argc, char** argv, int& outRc);
|
||||
|
||||
} // namespace cli
|
||||
} // namespace editor
|
||||
} // namespace wowee
|
||||
|
|
@ -60,6 +60,7 @@
|
|||
#include "cli_titles_catalog.hpp"
|
||||
#include "cli_events_catalog.hpp"
|
||||
#include "cli_mounts_catalog.hpp"
|
||||
#include "cli_battlegrounds_catalog.hpp"
|
||||
#include "cli_quest_objective.hpp"
|
||||
#include "cli_quest_reward.hpp"
|
||||
#include "cli_clone.hpp"
|
||||
|
|
@ -161,6 +162,7 @@ constexpr DispatchFn kDispatchTable[] = {
|
|||
handleTitlesCatalog,
|
||||
handleEventsCatalog,
|
||||
handleMountsCatalog,
|
||||
handleBattlegroundsCatalog,
|
||||
handleQuestObjective,
|
||||
handleQuestReward,
|
||||
handleClone,
|
||||
|
|
|
|||
|
|
@ -1161,6 +1161,16 @@ void printUsage(const char* argv0) {
|
|||
std::printf(" Print WMOU entries (id / kind / speed / required riding rank / faction / category / name)\n");
|
||||
std::printf(" --validate-wmou <wmou-base> [--json]\n");
|
||||
std::printf(" Static checks: id>0+unique, name not empty, summonSpellId>0, flying needs rank>=150, racial needs raceMask\n");
|
||||
std::printf(" --gen-bg <wbgd-base> [name]\n");
|
||||
std::printf(" Emit .wbgd starter: 1 king-of-hill BG (10v10, 3-cap to win, 30 min limit)\n");
|
||||
std::printf(" --gen-bg-classic <wbgd-base> [name]\n");
|
||||
std::printf(" Emit .wbgd 3 classic BGs: Warsong Gulch (CTF) + Arathi Basin (nodes) + Alterac Valley (resource race)\n");
|
||||
std::printf(" --gen-bg-arena <wbgd-base> [name]\n");
|
||||
std::printf(" Emit .wbgd 3 arena formats: Nagrand 2v2 + Blade's Edge 3v3 + Lordaeron 5v5 (annihilation)\n");
|
||||
std::printf(" --info-wbgd <wbgd-base> [--json]\n");
|
||||
std::printf(" Print WBGD entries (id / map / objective / player counts / level range / score / token reward)\n");
|
||||
std::printf(" --validate-wbgd <wbgd-base> [--json]\n");
|
||||
std::printf(" Static checks: id>0+unique, name not empty, player counts>0+min<=max, level range valid, scoreToWin>0\n");
|
||||
std::printf(" --gen-weather-temperate <wow-base> [zoneName]\n");
|
||||
std::printf(" Emit .wow weather schedule: clear-dominant + occasional rain + fog (forest / grassland)\n");
|
||||
std::printf(" --gen-weather-arctic <wow-base> [zoneName]\n");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue