Kelsidavis-WoWee/tools/editor/cli_dispatch.cpp
Kelsi 1b385fb39c feat(pipeline): add WBGD (Wowee Battleground Definition) format
Novel open replacement for Blizzard's BattlemasterList.dbc +
PvpDifficulty.dbc + the AzerothCore-style
battleground_template SQL tables. The 33rd open format
added to the editor.

Defines per-BG gameplay rules: player count brackets,
score-to-win, time limit, objective type (annihilation /
capture flag / control nodes / king of hill / resource race
/ carry object), per-team start positions, respawn timer,
and the WTKN currency token awarded on win.

Cross-references with previously-added formats:
  WBGD.entry.mapId       -> WMS.map.mapId
                            (where mapType=Battleground)
  WBGD.entry.markTokenId -> WTKN.entry.tokenId
                            (Mark of Honor for that BG)

The classic preset's markTokenId fields (102/103/104)
deliberately match WTKN.makePvp's "Mark of Honor: Warsong
Gulch / Arathi Basin / Alterac Valley" token ids — so the
demo content stack already wires together: WBGD.scoreToWin
reached → grant WTKN mark → which a vendor in WTRN can
charge in via item.extendedCost.

Format:
  • magic "WBGD", version 1, little-endian
  • per BG: battlegroundId / mapId / name / description /
    objectiveKind / min+maxPlayersPerSide /
    minLevel..maxLevel / scoreToWin / timeLimitSeconds /
    bracketSize / allianceStart vec3 + facing /
    hordeStart vec3 + facing / respawnTimeSeconds /
    markTokenId

Enums:
  • ObjectiveKind (6): Annihilation / CaptureFlag /
                       ControlNodes / KingOfHill /
                       ResourceRace / CarryObject

API: WoweeBattlegroundLoader::save / load / exists /
findById.

Three preset emitters showcase typical BG shapes:
  • makeStarter — 1 king-of-hill BG (10v10, 3-cap to win)
  • makeClassic — 3 classic BGs with authentic player
                   counts, level brackets, scoring, and
                   WTKN cross-refs (Warsong Gulch CTF /
                   Arathi Basin nodes / Alterac Valley
                   resource race)
  • makeArena   — 3 arena formats (Nagrand 2v2 / Blade's
                   Edge 3v3 / Lordaeron 5v5) — annihilation
                   objective + no respawn + 25 min cap

CLI added (5 flags, 628 documented total now):
  --gen-bg / --gen-bg-classic / --gen-bg-arena
  --info-wbgd / --validate-wbgd

Validator catches: bgId=0 + duplicates, empty name, unknown
objectiveKind, player count=0, min>max counts/levels,
scoreToWin=0 (no win condition), non-annihilation BG with
respawnTimeSeconds=0 (losing side cannot recover).
2026-05-09 17:30:59 -07:00

204 lines
5.2 KiB
C++

#include "cli_dispatch.hpp"
#include "cli_gen_audio.hpp"
#include "cli_zone_packs.hpp"
#include "cli_audits.hpp"
#include "cli_readmes.hpp"
#include "cli_zone_inventory.hpp"
#include "cli_project_inventory.hpp"
#include "cli_gen_texture.hpp"
#include "cli_gen_mesh.hpp"
#include "cli_mesh_io.hpp"
#include "cli_mesh_edit.hpp"
#include "cli_wom_info.hpp"
#include "cli_format_validate.hpp"
#include "cli_convert.hpp"
#include "cli_format_info.hpp"
#include "cli_pack.hpp"
#include "cli_content_info.hpp"
#include "cli_zone_info.hpp"
#include "cli_data_tree.hpp"
#include "cli_diff.hpp"
#include "cli_spawn_audit.hpp"
#include "cli_items.hpp"
#include "cli_extract_info.hpp"
#include "cli_export.hpp"
#include "cli_bake.hpp"
#include "cli_migrate.hpp"
#include "cli_validate_interop.hpp"
#include "cli_glb_inspect.hpp"
#include "cli_wom_io.hpp"
#include "cli_world_io.hpp"
#include "cli_info_tree.hpp"
#include "cli_info_bytes.hpp"
#include "cli_info_extents.hpp"
#include "cli_info_water.hpp"
#include "cli_info_density.hpp"
#include "cli_info_audio.hpp"
#include "cli_world_info.hpp"
#include "cli_world_map.hpp"
#include "cli_sound_catalog.hpp"
#include "cli_spawns_catalog.hpp"
#include "cli_items_catalog.hpp"
#include "cli_loot_catalog.hpp"
#include "cli_creatures_catalog.hpp"
#include "cli_quests_catalog.hpp"
#include "cli_objects_catalog.hpp"
#include "cli_factions_catalog.hpp"
#include "cli_locks_catalog.hpp"
#include "cli_skills_catalog.hpp"
#include "cli_spells_catalog.hpp"
#include "cli_achievements_catalog.hpp"
#include "cli_trainers_catalog.hpp"
#include "cli_gossip_catalog.hpp"
#include "cli_taxi_catalog.hpp"
#include "cli_talents_catalog.hpp"
#include "cli_maps_catalog.hpp"
#include "cli_chars_catalog.hpp"
#include "cli_tokens_catalog.hpp"
#include "cli_triggers_catalog.hpp"
#include "cli_titles_catalog.hpp"
#include "cli_events_catalog.hpp"
#include "cli_mounts_catalog.hpp"
#include "cli_battlegrounds_catalog.hpp"
#include "cli_quest_objective.hpp"
#include "cli_quest_reward.hpp"
#include "cli_clone.hpp"
#include "cli_remove.hpp"
#include "cli_add.hpp"
#include "cli_random.hpp"
#include "cli_items_export.hpp"
#include "cli_items_mutate.hpp"
#include "cli_zone_create.hpp"
#include "cli_tiles.hpp"
#include "cli_zone_mgmt.hpp"
#include "cli_strip.hpp"
#include "cli_repair.hpp"
#include "cli_makefile.hpp"
#include "cli_zone_list.hpp"
#include "cli_tilemap.hpp"
#include "cli_deps.hpp"
#include "cli_for_each.hpp"
#include "cli_check.hpp"
#include "cli_introspect.hpp"
#include "cli_texture_helpers.hpp"
#include "cli_mesh_info.hpp"
#include "cli_zone_data.hpp"
#include "cli_project_actions.hpp"
#include "cli_zone_export.hpp"
namespace wowee {
namespace editor {
namespace cli {
namespace {
// Each handler family takes (int& i, int argc, char** argv,
// int& outRc) and returns true if it claimed the flag. The
// table is walked in order until one returns true. Order
// rarely matters — flags are exact-string-matched, so two
// families can't both claim the same flag — but families with
// shorter/cheaper checks still come first by convention.
using DispatchFn = bool (*)(int&, int, char**, int&);
constexpr DispatchFn kDispatchTable[] = {
handleGenAudio,
handleZonePacks,
handleAudits,
handleReadmes,
handleZoneInventory,
handleProjectInventory,
handleGenTexture,
handleGenMesh,
handleMeshIO,
handleMeshEdit,
handleWomInfo,
handleFormatValidate,
handleConvert,
handleFormatInfo,
handlePack,
handleContentInfo,
handleZoneInfo,
handleDataTree,
handleDiff,
handleSpawnAudit,
handleItems,
handleExtractInfo,
handleExport,
handleBake,
handleMigrate,
handleValidateInterop,
handleGlbInspect,
handleWomIo,
handleWorldIo,
handleInfoTree,
handleInfoBytes,
handleInfoExtents,
handleInfoWater,
handleInfoDensity,
handleInfoAudio,
handleWorldInfo,
handleWorldMap,
handleSoundCatalog,
handleSpawnsCatalog,
handleItemsCatalog,
handleLootCatalog,
handleCreaturesCatalog,
handleQuestsCatalog,
handleObjectsCatalog,
handleFactionsCatalog,
handleLocksCatalog,
handleSkillsCatalog,
handleSpellsCatalog,
handleAchievementsCatalog,
handleTrainersCatalog,
handleGossipCatalog,
handleTaxiCatalog,
handleTalentsCatalog,
handleMapsCatalog,
handleCharsCatalog,
handleTokensCatalog,
handleTriggersCatalog,
handleTitlesCatalog,
handleEventsCatalog,
handleMountsCatalog,
handleBattlegroundsCatalog,
handleQuestObjective,
handleQuestReward,
handleClone,
handleRemove,
handleAdd,
handleRandom,
handleItemsExport,
handleItemsMutate,
handleZoneCreate,
handleTiles,
handleZoneMgmt,
handleStrip,
handleRepair,
handleMakefile,
handleZoneList,
handleTilemap,
handleDeps,
handleForEach,
handleCheck,
handleIntrospect,
handleTextureHelpers,
handleMeshInfo,
handleZoneData,
handleProjectActions,
handleZoneExport,
};
} // namespace
bool tryDispatchAll(int& i, int argc, char** argv, int& outRc) {
for (DispatchFn fn : kDispatchTable) {
if (fn(i, argc, argv, outRc)) return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee