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Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames
Socket fixes (fixes Windows-only connection failure): - WorldSocket::connect() now waits for non-blocking connect to complete with select() before returning, preventing WSAENOTCONN on the first recv() call on Windows (Linux handles this implicitly but Windows requires writability poll after non-blocking connect) - Add net::isConnectionClosed() helper: treats WSAENOTCONN/WSAECONNRESET/ WSAESHUTDOWN/WSAECONNABORTED as graceful peer-close rather than recv errors - Apply isConnectionClosed() in both WorldSocket and TCPSocket recv loops UI: - Add renderBossFrames(): displays boss unit health bars in top-right corner when SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT has active slots; supports click-to-target and color-coded health bars (red→orange→yellow as HP drops)
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6 changed files with 135 additions and 1 deletions
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@ -153,6 +153,11 @@ void TCPSocket::update() {
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if (net::isWouldBlock(err)) {
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break;
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}
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if (net::isConnectionClosed(err)) {
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// Peer closed the connection — treat the same as recv() returning 0
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sawClose = true;
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break;
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}
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LOG_ERROR("Receive failed: ", net::errorString(err));
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disconnect();
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