feat(editor): add --copy-zone CLI for templating zones

Duplicate an existing zone to a new slug:

  wowee_editor --copy-zone custom_zones/Original "My New Zone"

Workflow this enables: scaffold one base zone, populate it with
creatures/objects/quests, then copy-zone N times to create variants
without re-scaffolding each. Designers can template a 'forest base'
zone and stamp it into Dark Forest, Frozen Forest, etc.

What it does:
- Recursive copy preserves any subdirs (e.g. data/ for DBC sidecars)
- Reads source slug from zone.json (not the dir name) to know what
  prefix to rewrite — handles users who renamed dirs without
  touching the manifest
- Renames slug-prefixed files (Original_28_30.whm -> NewSlug_28_30.whm,
  matches both _-suffixed and .-suffixed forms)
- Saves a fresh zone.json via ZoneManifest::save which rebuilds the
  files-block from mapName, so the manifest references the renamed
  files correctly

Verified end-to-end: scaffolded Original, added creature + quest,
copied to 'My New Zone'. Result: 2 files renamed, zone.json
mapName/displayName/files all updated, creatures.json + quests.json
copied verbatim.
This commit is contained in:
Kelsi 2026-05-06 11:44:31 -07:00
parent 070919ef51
commit 1c4c5a97fa

View file

@ -38,6 +38,8 @@ static void printUsage(const char* argv0) {
std::printf(" Append one object placement to <zoneDir>/objects.json and exit\n");
std::printf(" --add-quest <zoneDir> <title> [giverId] [turnInId] [xp] [level]\n");
std::printf(" Append one quest to <zoneDir>/quests.json and exit\n");
std::printf(" --copy-zone <srcDir> <newName>\n");
std::printf(" Duplicate a zone to custom_zones/<slug>/ with renamed slug-prefixed files\n");
std::printf(" --build-woc <wot-base> Generate a WOC collision mesh from WHM/WOT and exit\n");
std::printf(" --regen-collision <zoneDir> Rebuild every WOC under a zone dir and exit\n");
std::printf(" --fix-zone <zoneDir> Re-parse + re-save zone JSONs to apply latest scrubs/caps and exit\n");
@ -90,6 +92,7 @@ int main(int argc, char* argv[]) {
"--unpack-wcp", "--pack-wcp",
"--validate", "--zone-summary",
"--scaffold-zone", "--add-creature", "--add-object", "--add-quest",
"--copy-zone",
"--build-woc", "--regen-collision", "--fix-zone",
"--export-png",
"--convert-m2", "--convert-wmo",
@ -124,6 +127,11 @@ int main(int argc, char* argv[]) {
"--add-quest requires <zoneDir> <title>\n");
return 1;
}
if (std::strcmp(argv[i], "--copy-zone") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--copy-zone requires <srcDir> <newName>\n");
return 1;
}
}
for (int i = 1; i < argc; i++) {
@ -1311,6 +1319,103 @@ int main(int argc, char* argv[]) {
slug.c_str(), slug.c_str());
std::printf(" next step: run editor without args, then File → Open Zone\n");
return 0;
} else if (std::strcmp(argv[i], "--copy-zone") == 0 && i + 2 < argc) {
// Duplicate a zone — copy every file then rename slug-prefixed
// ones (heightmap/terrain/collision sidecars carry the slug in
// their filenames, e.g. "Sample_28_30.whm") so the new zone is
// self-consistent. Useful for templating: scaffold once, then
// copy-zone N times to create variants.
std::string srcDir = argv[++i];
std::string rawName = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(srcDir) || !fs::is_directory(srcDir)) {
std::fprintf(stderr, "copy-zone: source dir not found: %s\n",
srcDir.c_str());
return 1;
}
if (!fs::exists(srcDir + "/zone.json")) {
std::fprintf(stderr, "copy-zone: %s has no zone.json — not a zone dir\n",
srcDir.c_str());
return 1;
}
// Slugify new name (matches scaffold-zone rules so the result
// round-trips through unpackZone / server module gen).
std::string newSlug;
for (char c : rawName) {
if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') ||
(c >= '0' && c <= '9') || c == '_' || c == '-') {
newSlug += c;
} else if (c == ' ') {
newSlug += '_';
}
}
if (newSlug.empty()) {
std::fprintf(stderr, "copy-zone: name '%s' has no valid characters\n",
rawName.c_str());
return 1;
}
std::string dstDir = "custom_zones/" + newSlug;
if (fs::exists(dstDir)) {
std::fprintf(stderr, "copy-zone: destination already exists: %s\n",
dstDir.c_str());
return 1;
}
// Read the source slug from its zone.json so we know what
// prefix to rewrite. Don't trust the directory name — a user
// could have renamed the dir without touching the manifest.
wowee::editor::ZoneManifest src;
if (!src.load(srcDir + "/zone.json")) {
std::fprintf(stderr, "copy-zone: failed to parse %s/zone.json\n",
srcDir.c_str());
return 1;
}
std::string oldSlug = src.mapName;
if (oldSlug == newSlug) {
std::fprintf(stderr, "copy-zone: new slug matches old (%s); nothing to do\n",
oldSlug.c_str());
return 1;
}
// Recursive copy preserves any subdirs (e.g. data/ for DBC sidecars).
std::error_code ec;
fs::create_directories(dstDir);
fs::copy(srcDir, dstDir,
fs::copy_options::recursive | fs::copy_options::copy_symlinks,
ec);
if (ec) {
std::fprintf(stderr, "copy-zone: copy failed: %s\n", ec.message().c_str());
return 1;
}
// Rename slug-prefixed files inside the destination. Match
// "<oldSlug>_..." or "<oldSlug>." so we catch both
// "Sample_28_30.whm" and a hypothetical "Sample.wdt".
int renamed = 0;
for (const auto& entry : fs::recursive_directory_iterator(dstDir)) {
if (!entry.is_regular_file()) continue;
std::string fname = entry.path().filename().string();
bool match = (fname.size() > oldSlug.size() + 1 &&
fname.compare(0, oldSlug.size(), oldSlug) == 0 &&
(fname[oldSlug.size()] == '_' ||
fname[oldSlug.size()] == '.'));
if (!match) continue;
std::string newName = newSlug + fname.substr(oldSlug.size());
fs::rename(entry.path(), entry.path().parent_path() / newName, ec);
if (!ec) renamed++;
}
// Rewrite the destination's zone.json with the new slug so its
// files-block (rebuilt from mapName by save()) matches the
// renamed files on disk.
wowee::editor::ZoneManifest dst = src;
dst.mapName = newSlug;
dst.displayName = rawName;
if (!dst.save(dstDir + "/zone.json")) {
std::fprintf(stderr, "copy-zone: failed to write %s/zone.json\n",
dstDir.c_str());
return 1;
}
std::printf("Copied %s -> %s\n", srcDir.c_str(), dstDir.c_str());
std::printf(" mapName : %s -> %s\n", oldSlug.c_str(), newSlug.c_str());
std::printf(" renamed : %d slug-prefixed file(s)\n", renamed);
return 0;
} else if (std::strcmp(argv[i], "--pack-wcp") == 0 && i + 1 < argc) {
// Pack a zone directory into a .wcp archive.
// Usage: --pack-wcp <zoneDirOrName> [destPath]