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feat: show raid mark symbols on party frame member names
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1 changed files with 21 additions and 0 deletions
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@ -8651,6 +8651,27 @@ void GameScreen::renderPartyFrames(game::GameHandler& gameHandler) {
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if (member.roles & 0x08) { ImGui::SameLine(); ImGui::TextColored(ImVec4(0.9f, 0.3f, 0.3f, 1.0f), "[D]"); }
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}
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// Raid mark symbol — shown on same line as name when this party member has a mark
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{
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static const struct { const char* sym; ImU32 col; } kPartyMarks[] = {
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{ "\xe2\x98\x85", IM_COL32(255, 220, 50, 255) }, // 0 Star
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{ "\xe2\x97\x8f", IM_COL32(255, 140, 0, 255) }, // 1 Circle
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{ "\xe2\x97\x86", IM_COL32(160, 32, 240, 255) }, // 2 Diamond
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{ "\xe2\x96\xb2", IM_COL32( 50, 200, 50, 255) }, // 3 Triangle
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{ "\xe2\x97\x8c", IM_COL32( 80, 160, 255, 255) }, // 4 Moon
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{ "\xe2\x96\xa0", IM_COL32( 50, 200, 220, 255) }, // 5 Square
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{ "\xe2\x9c\x9d", IM_COL32(255, 80, 80, 255) }, // 6 Cross
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{ "\xe2\x98\xa0", IM_COL32(255, 255, 255, 255) }, // 7 Skull
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};
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uint8_t pmk = gameHandler.getEntityRaidMark(member.guid);
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if (pmk < game::GameHandler::kRaidMarkCount) {
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ImGui::SameLine();
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ImGui::TextColored(
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ImGui::ColorConvertU32ToFloat4(kPartyMarks[pmk].col),
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"%s", kPartyMarks[pmk].sym);
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}
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}
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// Health bar: prefer party stats, fall back to entity
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uint32_t hp = 0, maxHp = 0;
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if (member.hasPartyStats && member.maxHealth > 0) {
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