fix: use CMSG_OPEN_ITEM for locked containers (lockboxes)

Right-clicking a locked container (e.g. Dead-Tooth's Strong Box) was
sending CMSG_USE_ITEM with spellId=0, which the server rejects. Locked
containers (itemClass==1, inventoryType==0) now send CMSG_OPEN_ITEM
instead, letting the server auto-check the keyring for the required key.
This commit is contained in:
Kelsi 2026-03-18 06:06:29 -07:00
parent 2fb7901cca
commit 25138b5648
5 changed files with 50 additions and 2 deletions

View file

@ -2007,6 +2007,9 @@ public:
void autoEquipItemInBag(int bagIndex, int slotIndex);
void useItemBySlot(int backpackIndex);
void useItemInBag(int bagIndex, int slotIndex);
// CMSG_OPEN_ITEM — for locked containers (lockboxes); server checks keyring automatically
void openItemBySlot(int backpackIndex);
void openItemInBag(int bagIndex, int slotIndex);
void destroyItem(uint8_t bag, uint8_t slot, uint8_t count = 1);
void swapContainerItems(uint8_t srcBag, uint8_t srcSlot, uint8_t dstBag, uint8_t dstSlot);
void swapBagSlots(int srcBagIndex, int dstBagIndex);

View file

@ -2027,6 +2027,12 @@ public:
static network::Packet build(uint8_t bagIndex, uint8_t slotIndex, uint64_t itemGuid, uint32_t spellId = 0);
};
/** CMSG_OPEN_ITEM packet builder (for locked containers / lockboxes) */
class OpenItemPacket {
public:
static network::Packet build(uint8_t bagIndex, uint8_t slotIndex);
};
/** CMSG_AUTOEQUIP_ITEM packet builder */
class AutoEquipItemPacket {
public:

View file

@ -21165,6 +21165,26 @@ void GameHandler::useItemInBag(int bagIndex, int slotIndex) {
}
}
void GameHandler::openItemBySlot(int backpackIndex) {
if (backpackIndex < 0 || backpackIndex >= inventory.getBackpackSize()) return;
if (inventory.getBackpackSlot(backpackIndex).empty()) return;
if (state != WorldState::IN_WORLD || !socket) return;
auto packet = OpenItemPacket::build(0xFF, static_cast<uint8_t>(23 + backpackIndex));
LOG_INFO("openItemBySlot: CMSG_OPEN_ITEM bag=0xFF slot=", (23 + backpackIndex));
socket->send(packet);
}
void GameHandler::openItemInBag(int bagIndex, int slotIndex) {
if (bagIndex < 0 || bagIndex >= inventory.NUM_BAG_SLOTS) return;
if (slotIndex < 0 || slotIndex >= inventory.getBagSize(bagIndex)) return;
if (inventory.getBagSlot(bagIndex, slotIndex).empty()) return;
if (state != WorldState::IN_WORLD || !socket) return;
uint8_t wowBag = static_cast<uint8_t>(19 + bagIndex);
auto packet = OpenItemPacket::build(wowBag, static_cast<uint8_t>(slotIndex));
LOG_INFO("openItemInBag: CMSG_OPEN_ITEM bag=", (int)wowBag, " slot=", slotIndex);
socket->send(packet);
}
void GameHandler::useItemById(uint32_t itemId) {
if (itemId == 0) return;
LOG_DEBUG("useItemById: searching for itemId=", itemId);

View file

@ -4271,6 +4271,13 @@ network::Packet UseItemPacket::build(uint8_t bagIndex, uint8_t slotIndex, uint64
return packet;
}
network::Packet OpenItemPacket::build(uint8_t bagIndex, uint8_t slotIndex) {
network::Packet packet(wireOpcode(Opcode::CMSG_OPEN_ITEM));
packet.writeUInt8(bagIndex);
packet.writeUInt8(slotIndex);
return packet;
}
network::Packet AutoEquipItemPacket::build(uint8_t srcBag, uint8_t srcSlot) {
network::Packet packet(wireOpcode(Opcode::CMSG_AUTOEQUIP_ITEM));
packet.writeUInt8(srcBag);

View file

@ -2355,9 +2355,16 @@ void InventoryScreen::renderItemSlot(game::Inventory& inventory, const game::Ite
gameHandler_->offerQuestFromItem(iGuid, item.startQuestId);
} else if (item.inventoryType > 0) {
gameHandler_->autoEquipItemBySlot(backpackIndex);
} else {
// itemClass==1 (Container) with inventoryType==0 means a lockbox;
// use CMSG_OPEN_ITEM so the server checks keyring automatically.
auto* info = gameHandler_->getItemInfo(item.itemId);
if (info && info->valid && info->itemClass == 1) {
gameHandler_->openItemBySlot(backpackIndex);
} else {
gameHandler_->useItemBySlot(backpackIndex);
}
}
} else if (kind == SlotKind::BACKPACK && isBagSlot) {
LOG_INFO("Right-click bag item: name='", item.name,
"' inventoryType=", (int)item.inventoryType,
@ -2368,11 +2375,16 @@ void InventoryScreen::renderItemSlot(game::Inventory& inventory, const game::Ite
gameHandler_->offerQuestFromItem(iGuid, item.startQuestId);
} else if (item.inventoryType > 0) {
gameHandler_->autoEquipItemInBag(bagIndex, bagSlotIndex);
} else {
auto* info = gameHandler_->getItemInfo(item.itemId);
if (info && info->valid && info->itemClass == 1) {
gameHandler_->openItemInBag(bagIndex, bagSlotIndex);
} else {
gameHandler_->useItemInBag(bagIndex, bagSlotIndex);
}
}
}
}
// Shift+left-click: insert item link into chat input
if (ImGui::IsItemHovered() && !holdingItem &&