feat: enable water refraction by default

The VK_ERROR_DEVICE_LOST crash on AMD/Mali GPUs (barrier srcAccessMask)
was fixed in 2026-03-18. Enable refraction for new sessions so players
get the improved water visuals without needing to touch Settings.
Existing saved configs that explicitly disabled it are preserved.
This commit is contained in:
Kelsi 2026-03-18 05:44:59 -07:00
parent fabcde42a5
commit 2fb7901cca
2 changed files with 3 additions and 3 deletions

View file

@ -35,9 +35,9 @@ Implemented (working in normal use):
In progress / known gaps:
- Transports: M2 transports (trams) working with position-delta riding; WMO transports (ships, zeppelins) working with path following; some edge cases remain
- Visual edge cases: some M2/WMO rendering gaps (character shin mesh, some particle effects)
- Visual edge cases: some M2/WMO rendering gaps (some particle effects)
- Lava steam particles: sparse in some areas (tuning opportunity)
- Water refraction: available in Settings; barrier srcAccessMask fix (2026-03-18) removed prior VK_ERROR_DEVICE_LOST on AMD/Mali GPUs
- Water refraction: enabled by default; srcAccessMask barrier fix (2026-03-18) resolved prior VK_ERROR_DEVICE_LOST on AMD/Mali GPUs
## Where To Look

View file

@ -179,7 +179,7 @@ private:
int pendingResIndex = 0;
bool pendingShadows = true;
float pendingShadowDistance = 300.0f;
bool pendingWaterRefraction = false;
bool pendingWaterRefraction = true;
int pendingBrightness = 50; // 0-100, maps to 0.0-2.0 (50 = 1.0 default)
int pendingMasterVolume = 100;
int pendingMusicVolume = 30;