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feat: enable water refraction by default
The VK_ERROR_DEVICE_LOST crash on AMD/Mali GPUs (barrier srcAccessMask) was fixed in 2026-03-18. Enable refraction for new sessions so players get the improved water visuals without needing to touch Settings. Existing saved configs that explicitly disabled it are preserved.
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@ -35,9 +35,9 @@ Implemented (working in normal use):
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In progress / known gaps:
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- Transports: M2 transports (trams) working with position-delta riding; WMO transports (ships, zeppelins) working with path following; some edge cases remain
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- Visual edge cases: some M2/WMO rendering gaps (character shin mesh, some particle effects)
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- Visual edge cases: some M2/WMO rendering gaps (some particle effects)
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- Lava steam particles: sparse in some areas (tuning opportunity)
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- Water refraction: available in Settings; barrier srcAccessMask fix (2026-03-18) removed prior VK_ERROR_DEVICE_LOST on AMD/Mali GPUs
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- Water refraction: enabled by default; srcAccessMask barrier fix (2026-03-18) resolved prior VK_ERROR_DEVICE_LOST on AMD/Mali GPUs
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## Where To Look
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@ -179,7 +179,7 @@ private:
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int pendingResIndex = 0;
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bool pendingShadows = true;
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float pendingShadowDistance = 300.0f;
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bool pendingWaterRefraction = false;
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bool pendingWaterRefraction = true;
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int pendingBrightness = 50; // 0-100, maps to 0.0-2.0 (50 = 1.0 default)
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int pendingMasterVolume = 100;
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int pendingMusicVolume = 30;
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