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feat: add Lua 5.1 addon system with .toc loader and /run command
Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
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115 changed files with 29035 additions and 2 deletions
38
extern/lua-5.1.5/etc/all.c
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extern/lua-5.1.5/etc/all.c
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/*
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* all.c -- Lua core, libraries and interpreter in a single file
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*/
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#define luaall_c
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#include "lapi.c"
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#include "lcode.c"
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#include "ldebug.c"
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#include "ldo.c"
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#include "ldump.c"
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#include "lfunc.c"
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#include "lgc.c"
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#include "llex.c"
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#include "lmem.c"
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#include "lobject.c"
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#include "lopcodes.c"
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#include "lparser.c"
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#include "lstate.c"
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#include "lstring.c"
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#include "ltable.c"
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#include "ltm.c"
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#include "lundump.c"
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#include "lvm.c"
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#include "lzio.c"
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#include "lauxlib.c"
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#include "lbaselib.c"
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#include "ldblib.c"
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#include "liolib.c"
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#include "linit.c"
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#include "lmathlib.c"
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#include "loadlib.c"
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#include "loslib.c"
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#include "lstrlib.c"
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#include "ltablib.c"
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#include "lua.c"
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