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feat: add Lua 5.1 addon system with .toc loader and /run command
Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
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parent
52064eb438
commit
290e9bfbd8
115 changed files with 29035 additions and 2 deletions
39
extern/lua-5.1.5/etc/min.c
vendored
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39
extern/lua-5.1.5/etc/min.c
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/*
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* min.c -- a minimal Lua interpreter
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* loads stdin only with minimal error handling.
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* no interaction, and no standard library, only a "print" function.
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*/
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#include <stdio.h>
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#include "lua.h"
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#include "lauxlib.h"
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static int print(lua_State *L)
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{
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int n=lua_gettop(L);
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int i;
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for (i=1; i<=n; i++)
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{
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if (i>1) printf("\t");
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if (lua_isstring(L,i))
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printf("%s",lua_tostring(L,i));
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else if (lua_isnil(L,i))
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printf("%s","nil");
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else if (lua_isboolean(L,i))
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printf("%s",lua_toboolean(L,i) ? "true" : "false");
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else
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printf("%s:%p",luaL_typename(L,i),lua_topointer(L,i));
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}
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printf("\n");
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return 0;
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}
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int main(void)
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{
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lua_State *L=lua_open();
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lua_register(L,"print",print);
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if (luaL_dofile(L,NULL)!=0) fprintf(stderr,"%s\n",lua_tostring(L,-1));
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lua_close(L);
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return 0;
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}
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