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feat: add Lua 5.1 addon system with .toc loader and /run command
Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
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115 changed files with 29035 additions and 2 deletions
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extern/lua-5.1.5/src/ldebug.h
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extern/lua-5.1.5/src/ldebug.h
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/*
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** $Id: ldebug.h,v 2.3.1.1 2007/12/27 13:02:25 roberto Exp $
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** Auxiliary functions from Debug Interface module
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** See Copyright Notice in lua.h
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*/
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#ifndef ldebug_h
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#define ldebug_h
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#include "lstate.h"
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#define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1)
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#define getline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)
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#define resethookcount(L) (L->hookcount = L->basehookcount)
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LUAI_FUNC void luaG_typeerror (lua_State *L, const TValue *o,
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const char *opname);
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LUAI_FUNC void luaG_concaterror (lua_State *L, StkId p1, StkId p2);
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LUAI_FUNC void luaG_aritherror (lua_State *L, const TValue *p1,
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const TValue *p2);
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LUAI_FUNC int luaG_ordererror (lua_State *L, const TValue *p1,
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const TValue *p2);
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LUAI_FUNC void luaG_runerror (lua_State *L, const char *fmt, ...);
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LUAI_FUNC void luaG_errormsg (lua_State *L);
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LUAI_FUNC int luaG_checkcode (const Proto *pt);
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LUAI_FUNC int luaG_checkopenop (Instruction i);
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#endif
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