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feat: add Lua 5.1 addon system with .toc loader and /run command
Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
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115 changed files with 29035 additions and 2 deletions
34
extern/lua-5.1.5/src/lfunc.h
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extern/lua-5.1.5/src/lfunc.h
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/*
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** $Id: lfunc.h,v 2.4.1.1 2007/12/27 13:02:25 roberto Exp $
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** Auxiliary functions to manipulate prototypes and closures
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** See Copyright Notice in lua.h
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*/
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#ifndef lfunc_h
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#define lfunc_h
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#include "lobject.h"
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#define sizeCclosure(n) (cast(int, sizeof(CClosure)) + \
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cast(int, sizeof(TValue)*((n)-1)))
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#define sizeLclosure(n) (cast(int, sizeof(LClosure)) + \
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cast(int, sizeof(TValue *)*((n)-1)))
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LUAI_FUNC Proto *luaF_newproto (lua_State *L);
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LUAI_FUNC Closure *luaF_newCclosure (lua_State *L, int nelems, Table *e);
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LUAI_FUNC Closure *luaF_newLclosure (lua_State *L, int nelems, Table *e);
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LUAI_FUNC UpVal *luaF_newupval (lua_State *L);
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LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level);
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LUAI_FUNC void luaF_close (lua_State *L, StkId level);
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LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f);
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LUAI_FUNC void luaF_freeclosure (lua_State *L, Closure *c);
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LUAI_FUNC void luaF_freeupval (lua_State *L, UpVal *uv);
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LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number,
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int pc);
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#endif
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