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feat: add Lua 5.1 addon system with .toc loader and /run command
Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
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115 changed files with 29035 additions and 2 deletions
53
extern/lua-5.1.5/src/lualib.h
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extern/lua-5.1.5/src/lualib.h
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/*
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** $Id: lualib.h,v 1.36.1.1 2007/12/27 13:02:25 roberto Exp $
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** Lua standard libraries
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** See Copyright Notice in lua.h
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*/
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#ifndef lualib_h
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#define lualib_h
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#include "lua.h"
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/* Key to file-handle type */
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#define LUA_FILEHANDLE "FILE*"
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#define LUA_COLIBNAME "coroutine"
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LUALIB_API int (luaopen_base) (lua_State *L);
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#define LUA_TABLIBNAME "table"
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LUALIB_API int (luaopen_table) (lua_State *L);
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#define LUA_IOLIBNAME "io"
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LUALIB_API int (luaopen_io) (lua_State *L);
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#define LUA_OSLIBNAME "os"
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LUALIB_API int (luaopen_os) (lua_State *L);
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#define LUA_STRLIBNAME "string"
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LUALIB_API int (luaopen_string) (lua_State *L);
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#define LUA_MATHLIBNAME "math"
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LUALIB_API int (luaopen_math) (lua_State *L);
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#define LUA_DBLIBNAME "debug"
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LUALIB_API int (luaopen_debug) (lua_State *L);
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#define LUA_LOADLIBNAME "package"
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LUALIB_API int (luaopen_package) (lua_State *L);
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/* open all previous libraries */
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LUALIB_API void (luaL_openlibs) (lua_State *L);
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#ifndef lua_assert
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#define lua_assert(x) ((void)0)
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#endif
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#endif
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