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feat: add Lua 5.1 addon system with .toc loader and /run command
Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
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115 changed files with 29035 additions and 2 deletions
33
include/addons/addon_manager.hpp
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33
include/addons/addon_manager.hpp
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#pragma once
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#include "addons/lua_engine.hpp"
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#include "addons/toc_parser.hpp"
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#include <memory>
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#include <string>
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#include <vector>
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namespace wowee::addons {
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class AddonManager {
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public:
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AddonManager();
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~AddonManager();
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bool initialize(game::GameHandler* gameHandler);
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void scanAddons(const std::string& addonsPath);
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void loadAllAddons();
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bool runScript(const std::string& code);
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void shutdown();
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const std::vector<TocFile>& getAddons() const { return addons_; }
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LuaEngine* getLuaEngine() { return &luaEngine_; }
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bool isInitialized() const { return luaEngine_.isInitialized(); }
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private:
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LuaEngine luaEngine_;
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std::vector<TocFile> addons_;
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bool loadAddon(const TocFile& addon);
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};
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} // namespace wowee::addons
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37
include/addons/lua_engine.hpp
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37
include/addons/lua_engine.hpp
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#pragma once
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#include <string>
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struct lua_State;
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namespace wowee::game { class GameHandler; }
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namespace wowee::addons {
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class LuaEngine {
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public:
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LuaEngine();
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~LuaEngine();
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LuaEngine(const LuaEngine&) = delete;
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LuaEngine& operator=(const LuaEngine&) = delete;
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bool initialize();
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void shutdown();
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bool executeFile(const std::string& path);
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bool executeString(const std::string& code);
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void setGameHandler(game::GameHandler* handler);
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lua_State* getState() { return L_; }
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bool isInitialized() const { return L_ != nullptr; }
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private:
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lua_State* L_ = nullptr;
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game::GameHandler* gameHandler_ = nullptr;
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void registerCoreAPI();
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};
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} // namespace wowee::addons
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24
include/addons/toc_parser.hpp
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24
include/addons/toc_parser.hpp
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#pragma once
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace wowee::addons {
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struct TocFile {
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std::string addonName;
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std::string basePath;
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std::unordered_map<std::string, std::string> directives;
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std::vector<std::string> files;
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std::string getTitle() const;
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std::string getInterface() const;
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bool isLoadOnDemand() const;
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};
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std::optional<TocFile> parseTocFile(const std::string& tocPath);
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} // namespace wowee::addons
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@ -26,6 +26,7 @@ namespace auth { class AuthHandler; }
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namespace game { class GameHandler; class World; class ExpansionRegistry; }
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namespace pipeline { class AssetManager; class DBCLayout; struct M2Model; struct WMOModel; }
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namespace audio { enum class VoiceType; }
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namespace addons { class AddonManager; }
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namespace core {
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@ -62,6 +63,7 @@ public:
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game::GameHandler* getGameHandler() { return gameHandler.get(); }
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game::World* getWorld() { return world.get(); }
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pipeline::AssetManager* getAssetManager() { return assetManager.get(); }
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addons::AddonManager* getAddonManager() { return addonManager_.get(); }
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game::ExpansionRegistry* getExpansionRegistry() { return expansionRegistry_.get(); }
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pipeline::DBCLayout* getDBCLayout() { return dbcLayout_.get(); }
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void reloadExpansionData(); // Reload DBC layouts, opcodes, etc. after expansion change
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@ -129,6 +131,8 @@ private:
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std::unique_ptr<game::GameHandler> gameHandler;
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std::unique_ptr<game::World> world;
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std::unique_ptr<pipeline::AssetManager> assetManager;
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std::unique_ptr<addons::AddonManager> addonManager_;
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bool addonsLoaded_ = false;
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std::unique_ptr<game::ExpansionRegistry> expansionRegistry_;
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std::unique_ptr<pipeline::DBCLayout> dbcLayout_;
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