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feat: add Lua 5.1 addon system with .toc loader and /run command
Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
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include/addons/toc_parser.hpp
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include/addons/toc_parser.hpp
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#pragma once
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace wowee::addons {
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struct TocFile {
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std::string addonName;
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std::string basePath;
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std::unordered_map<std::string, std::string> directives;
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std::vector<std::string> files;
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std::string getTitle() const;
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std::string getInterface() const;
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bool isLoadOnDemand() const;
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};
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std::optional<TocFile> parseTocFile(const std::string& tocPath);
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} // namespace wowee::addons
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