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feat: add Lua 5.1 addon system with .toc loader and /run command
Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
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52064eb438
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115 changed files with 29035 additions and 2 deletions
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@ -26,6 +26,7 @@ namespace auth { class AuthHandler; }
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namespace game { class GameHandler; class World; class ExpansionRegistry; }
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namespace pipeline { class AssetManager; class DBCLayout; struct M2Model; struct WMOModel; }
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namespace audio { enum class VoiceType; }
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namespace addons { class AddonManager; }
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namespace core {
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@ -62,6 +63,7 @@ public:
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game::GameHandler* getGameHandler() { return gameHandler.get(); }
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game::World* getWorld() { return world.get(); }
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pipeline::AssetManager* getAssetManager() { return assetManager.get(); }
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addons::AddonManager* getAddonManager() { return addonManager_.get(); }
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game::ExpansionRegistry* getExpansionRegistry() { return expansionRegistry_.get(); }
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pipeline::DBCLayout* getDBCLayout() { return dbcLayout_.get(); }
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void reloadExpansionData(); // Reload DBC layouts, opcodes, etc. after expansion change
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@ -129,6 +131,8 @@ private:
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std::unique_ptr<game::GameHandler> gameHandler;
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std::unique_ptr<game::World> world;
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std::unique_ptr<pipeline::AssetManager> assetManager;
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std::unique_ptr<addons::AddonManager> addonManager_;
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bool addonsLoaded_ = false;
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std::unique_ptr<game::ExpansionRegistry> expansionRegistry_;
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std::unique_ptr<pipeline::DBCLayout> dbcLayout_;
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