feat: add Lua 5.1 addon system with .toc loader and /run command

Foundation for WoW-compatible addon support:

- Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5)
- TocParser: parses .toc files (## directives + file lists)
- LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug),
  WoW-compatible print() that outputs to chat, GetTime() stub
- AddonManager: scans Data/interface/AddOns/ for .toc files,
  loads .lua files on world entry, skips LoadOnDemand addons
- /run <code> slash command for inline Lua execution
- HelloWorld test addon that prints to chat on load

Integration: AddonManager initialized after asset manager, addons
loaded once on first world entry, reset on logout. XML frame
parsing is deferred to a future step.
This commit is contained in:
Kelsi 2026-03-20 11:12:07 -07:00
parent 52064eb438
commit 290e9bfbd8
115 changed files with 29035 additions and 2 deletions

View file

@ -26,6 +26,7 @@ namespace auth { class AuthHandler; }
namespace game { class GameHandler; class World; class ExpansionRegistry; }
namespace pipeline { class AssetManager; class DBCLayout; struct M2Model; struct WMOModel; }
namespace audio { enum class VoiceType; }
namespace addons { class AddonManager; }
namespace core {
@ -62,6 +63,7 @@ public:
game::GameHandler* getGameHandler() { return gameHandler.get(); }
game::World* getWorld() { return world.get(); }
pipeline::AssetManager* getAssetManager() { return assetManager.get(); }
addons::AddonManager* getAddonManager() { return addonManager_.get(); }
game::ExpansionRegistry* getExpansionRegistry() { return expansionRegistry_.get(); }
pipeline::DBCLayout* getDBCLayout() { return dbcLayout_.get(); }
void reloadExpansionData(); // Reload DBC layouts, opcodes, etc. after expansion change
@ -129,6 +131,8 @@ private:
std::unique_ptr<game::GameHandler> gameHandler;
std::unique_ptr<game::World> world;
std::unique_ptr<pipeline::AssetManager> assetManager;
std::unique_ptr<addons::AddonManager> addonManager_;
bool addonsLoaded_ = false;
std::unique_ptr<game::ExpansionRegistry> expansionRegistry_;
std::unique_ptr<pipeline::DBCLayout> dbcLayout_;