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chore(testing): add unit tests and update core render/network pipelines
- add new tests: - test_blp_loader.cpp - test_dbc_loader.cpp - test_entity.cpp - test_frustum.cpp - test_m2_structs.cpp - test_opcode_table.cpp - test_packet.cpp - test_srp.cpp - CMakeLists.txt - add docs and progress tracking: - TESTING.md - perf_baseline.md - update project config/build: - .gitignore - CMakeLists.txt - test.sh - core engine updates: - application.cpp - game_handler.cpp - world_socket.cpp - adt_loader.cpp - asset_manager.cpp - m2_renderer.cpp - post_process_pipeline.cpp - renderer.cpp - terrain_manager.cpp - game_screen.cpp - add profiler header: - profiler.hpp
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25 changed files with 2042 additions and 96 deletions
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include/core/profiler.hpp
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include/core/profiler.hpp
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// Thin wrapper around Tracy profiler.
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// When TRACY_ENABLE is not defined, all macros expand to nothing (zero overhead).
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#pragma once
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#ifdef TRACY_ENABLE
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#include <tracy/Tracy.hpp>
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#else
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// No-op replacements when Tracy is disabled.
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#define ZoneScoped
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#define ZoneScopedN(x)
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#define ZoneScopedC(x)
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#define ZoneScopedNC(x, y)
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#define FrameMark
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#define FrameMarkNamed(x)
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#define FrameMarkStart(x)
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#define FrameMarkEnd(x)
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#define TracyPlot(x, y)
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#define TracyMessageL(x)
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#endif
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