Implement SMSG_WEATHER and wire real game state (map ID, weather, underwater) to lighting system

This commit is contained in:
Kelsi 2026-02-17 17:59:41 -08:00
parent 60ebb4dc3f
commit 369ad26476
5 changed files with 44 additions and 7 deletions

View file

@ -507,6 +507,13 @@ public:
float getGameTime() const { return gameTime_; }
float getTimeSpeed() const { return timeSpeed_; }
// Weather state (updated by SMSG_WEATHER)
// weatherType: 0=clear, 1=rain, 2=snow, 3=storm/fog
uint32_t getWeatherType() const { return weatherType_; }
float getWeatherIntensity() const { return weatherIntensity_; }
bool isRaining() const { return weatherType_ == 1 && weatherIntensity_ > 0.05f; }
bool isSnowing() const { return weatherType_ == 2 && weatherIntensity_ > 0.05f; }
// Player skills
const std::map<uint32_t, PlayerSkill>& getPlayerSkills() const { return playerSkills_; }
const std::string& getSkillName(uint32_t skillId) const;
@ -1538,6 +1545,10 @@ private:
float timeSpeed_ = 0.0166f; // Time scale (default: 1 game day = 1 real hour)
void handleLoginSetTimeSpeed(network::Packet& packet);
// ---- Weather state (SMSG_WEATHER) ----
uint32_t weatherType_ = 0; // 0=clear, 1=rain, 2=snow, 3=storm
float weatherIntensity_ = 0.0f; // 0.0 to 1.0
// ---- Player skills ----
std::map<uint32_t, PlayerSkill> playerSkills_;
std::unordered_map<uint32_t, std::string> skillLineNames_;

View file

@ -358,6 +358,9 @@ enum class LogicalOpcode : uint16_t {
SMSG_ARENA_ERROR,
MSG_INSPECT_ARENA_TEAMS,
// ---- Weather ----
SMSG_WEATHER,
// ---- Emotes ----
CMSG_EMOTE,
SMSG_EMOTE,