Implement bank, guild bank, and auction house systems

Add 27 new opcodes, packet builders/parsers, handler methods, inventory
extension with 28 bank slots + 7 bank bags, and UI windows for personal
bank, guild bank (6 tabs x 98 slots), and auction house (browse/sell/bid).
Fix Classic gossip parser to omit boxMoney/boxText fields not present in
Vanilla protocol, fix gossip icon labels with text-based NPC type detection,
and add Turtle WoW opcode mappings for bank and auction interactions.
This commit is contained in:
Kelsi 2026-02-16 21:11:18 -08:00
parent 0d4a9c38f7
commit 381d896348
14 changed files with 1839 additions and 15 deletions

View file

@ -785,6 +785,51 @@ public:
void mailMarkAsRead(uint32_t mailId);
void refreshMailList();
// Bank
void openBank(uint64_t guid);
void closeBank();
void buyBankSlot();
void depositItem(uint8_t srcBag, uint8_t srcSlot);
void withdrawItem(uint8_t srcBag, uint8_t srcSlot);
bool isBankOpen() const { return bankOpen_; }
uint64_t getBankerGuid() const { return bankerGuid_; }
// Guild Bank
void openGuildBank(uint64_t guid);
void closeGuildBank();
void queryGuildBankTab(uint8_t tabId);
void buyGuildBankTab();
void depositGuildBankMoney(uint32_t amount);
void withdrawGuildBankMoney(uint32_t amount);
void guildBankWithdrawItem(uint8_t tabId, uint8_t bankSlot, uint8_t destBag, uint8_t destSlot);
void guildBankDepositItem(uint8_t tabId, uint8_t bankSlot, uint8_t srcBag, uint8_t srcSlot);
bool isGuildBankOpen() const { return guildBankOpen_; }
const GuildBankData& getGuildBankData() const { return guildBankData_; }
uint8_t getGuildBankActiveTab() const { return guildBankActiveTab_; }
void setGuildBankActiveTab(uint8_t tab) { guildBankActiveTab_ = tab; }
// Auction House
void openAuctionHouse(uint64_t guid);
void closeAuctionHouse();
void auctionSearch(const std::string& name, uint8_t levelMin, uint8_t levelMax,
uint32_t quality, uint32_t itemClass, uint32_t itemSubClass,
uint32_t invTypeMask, uint8_t usableOnly, uint32_t offset = 0);
void auctionSellItem(uint64_t itemGuid, uint32_t stackCount, uint32_t bid,
uint32_t buyout, uint32_t duration);
void auctionPlaceBid(uint32_t auctionId, uint32_t amount);
void auctionBuyout(uint32_t auctionId, uint32_t buyoutPrice);
void auctionCancelItem(uint32_t auctionId);
void auctionListOwnerItems(uint32_t offset = 0);
void auctionListBidderItems(uint32_t offset = 0);
bool isAuctionHouseOpen() const { return auctionOpen_; }
uint64_t getAuctioneerGuid() const { return auctioneerGuid_; }
const AuctionListResult& getAuctionBrowseResults() const { return auctionBrowseResults_; }
const AuctionListResult& getAuctionOwnerResults() const { return auctionOwnerResults_; }
const AuctionListResult& getAuctionBidderResults() const { return auctionBidderResults_; }
int getAuctionActiveTab() const { return auctionActiveTab_; }
void setAuctionActiveTab(int tab) { auctionActiveTab_ = tab; }
float getAuctionSearchDelay() const { return auctionSearchDelayTimer_; }
// Trainer
bool isTrainerWindowOpen() const { return trainerWindowOpen_; }
const TrainerListData& getTrainerSpells() const { return currentTrainerList_; }
@ -1010,6 +1055,20 @@ private:
void handleArenaTeamEvent(network::Packet& packet);
void handleArenaError(network::Packet& packet);
// ---- Bank handlers ----
void handleShowBank(network::Packet& packet);
void handleBuyBankSlotResult(network::Packet& packet);
// ---- Guild Bank handlers ----
void handleGuildBankList(network::Packet& packet);
// ---- Auction House handlers ----
void handleAuctionHello(network::Packet& packet);
void handleAuctionListResult(network::Packet& packet);
void handleAuctionOwnerListResult(network::Packet& packet);
void handleAuctionBidderListResult(network::Packet& packet);
void handleAuctionCommandResult(network::Packet& packet);
// ---- Mail handlers ----
void handleShowMailbox(network::Packet& packet);
void handleMailListResult(network::Packet& packet);
@ -1360,6 +1419,31 @@ private:
bool showMailCompose_ = false;
bool hasNewMail_ = false;
// Bank
bool bankOpen_ = false;
uint64_t bankerGuid_ = 0;
std::array<uint64_t, 28> bankSlotGuids_{};
std::array<uint64_t, 7> bankBagSlotGuids_{};
// Guild Bank
bool guildBankOpen_ = false;
uint64_t guildBankerGuid_ = 0;
GuildBankData guildBankData_;
uint8_t guildBankActiveTab_ = 0;
// Auction House
bool auctionOpen_ = false;
uint64_t auctioneerGuid_ = 0;
uint32_t auctionHouseId_ = 0;
AuctionListResult auctionBrowseResults_;
AuctionListResult auctionOwnerResults_;
AuctionListResult auctionBidderResults_;
int auctionActiveTab_ = 0; // 0=Browse, 1=Bids, 2=Auctions
float auctionSearchDelayTimer_ = 0.0f;
// Routing: which result vector to populate from next SMSG_AUCTION_LIST_RESULT
enum class AuctionResultTarget { BROWSE, OWNER, BIDDER };
AuctionResultTarget pendingAuctionTarget_ = AuctionResultTarget::BROWSE;
// Vendor
bool vendorWindowOpen = false;
ListInventoryData currentVendorItems;