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Resolve emote text from DBC for other players' text emotes
Load third-person emote text templates (othersTarget/othersNoTarget) from EmotesText.dbc fields 3 and 7 alongside existing sender text. Build reverse lookup map from dbcId to EmoteInfo for incoming SMSG_TEXT_EMOTE resolution. Other players now show proper emote descriptions like "Player dances with Target" instead of generic "Player performs an emote" text.
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5 changed files with 118 additions and 38 deletions
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@ -105,8 +105,11 @@ void DBCLayout::loadWotlkDefaults() {
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layouts_["Emotes"] = {{{ "ID", 0 }, { "AnimID", 2 }}};
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// EmotesText.dbc
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// Fields 3-18 are 16 EmotesTextData refs: [others+target, target+target, sender+target, ?,
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// others+notarget, ?, sender+notarget, ?, female variants...]
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layouts_["EmotesText"] = {{{ "Command", 1 }, { "EmoteRef", 2 },
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{ "SenderTargetTextID", 5 }, { "SenderNoTargetTextID", 9 }}};
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{ "OthersTargetTextID", 3 }, { "SenderTargetTextID", 5 },
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{ "OthersNoTargetTextID", 7 }, { "SenderNoTargetTextID", 9 }}};
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// EmotesTextData.dbc
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layouts_["EmotesTextData"] = {{{ "ID", 0 }, { "Text", 1 }}};
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