Enable parallax mapping by default

This commit is contained in:
Kelsi 2026-02-23 01:23:24 -08:00
parent b12bc1f71e
commit 3c31c43ca6
3 changed files with 3 additions and 3 deletions

View file

@ -646,7 +646,7 @@ private:
// Normal mapping / POM settings
bool normalMappingEnabled_ = true; // on by default
float normalMapStrength_ = 0.8f; // 0.0 = flat, 1.0 = full, 2.0 = exaggerated
bool pomEnabled_ = false; // off by default (expensive)
bool pomEnabled_ = true; // on by default
int pomQuality_ = 1; // 0=Low(16), 1=Medium(32), 2=High(64)
bool materialSettingsDirty_ = false; // rebuild UBOs when settings change

View file

@ -105,7 +105,7 @@ private:
int pendingAntiAliasing = 0; // 0=Off, 1=2x, 2=4x, 3=8x
bool pendingNormalMapping = true; // on by default
float pendingNormalMapStrength = 0.8f; // 0.0-2.0
bool pendingPOM = false; // off by default (expensive)
bool pendingPOM = true; // on by default
int pendingPOMQuality = 1; // 0=Low(16), 1=Medium(32), 2=High(64)
// UI element transparency (0.0 = fully transparent, 1.0 = fully opaque)

View file

@ -5971,7 +5971,7 @@ void GameScreen::renderSettingsWindow() {
pendingAntiAliasing = 0;
pendingNormalMapping = true;
pendingNormalMapStrength = 0.8f;
pendingPOM = false;
pendingPOM = true;
pendingPOMQuality = 1;
pendingResIndex = defaultResIndex;
window->setFullscreen(pendingFullscreen);