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Fix character spawning at saved position instead of default preset
selectSpawnPreset() was always returning a preset (Goldshire by default), overriding the saved character position. Now returns nullptr when no WOW_SPAWN env var is set, allowing saved position to be used.
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1 changed files with 2 additions and 1 deletions
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@ -48,8 +48,9 @@ namespace core {
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namespace {
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const SpawnPreset* selectSpawnPreset(const char* envValue) {
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// Return nullptr if no preset specified - use saved character position
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if (!envValue || !*envValue) {
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return &SPAWN_PRESETS[0];
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return nullptr;
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}
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std::string key = envValue;
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