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fix(combatlog): preserve spell ids in spell miss events
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parent
23023dc140
commit
3fa495d9ea
1 changed files with 3 additions and 3 deletions
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@ -2656,7 +2656,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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};
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// spellId prefix present in all expansions
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if (packet.getSize() - packet.getReadPos() < 4) break;
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/*uint32_t spellId =*/ packet.readUInt32();
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uint32_t spellId = packet.readUInt32();
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if (packet.getSize() - packet.getReadPos() < (spellMissTbcLike ? 8 : 1)) break;
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uint64_t casterGuid = readSpellMissGuid();
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if (packet.getSize() - packet.getReadPos() < 5) break;
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@ -2692,10 +2692,10 @@ void GameHandler::handlePacket(network::Packet& packet) {
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CombatTextEntry::Type ct = (missInfo < 9) ? missTypes[missInfo] : CombatTextEntry::MISS;
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if (casterGuid == playerGuid) {
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// We cast a spell and it missed the target
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addCombatText(ct, 0, 0, true, 0, casterGuid, victimGuid);
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addCombatText(ct, 0, spellId, true, 0, casterGuid, victimGuid);
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} else if (victimGuid == playerGuid) {
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// Enemy spell missed us (we dodged/parried/blocked/resisted/etc.)
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addCombatText(ct, 0, 0, false, 0, casterGuid, victimGuid);
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addCombatText(ct, 0, spellId, false, 0, casterGuid, victimGuid);
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}
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}
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break;
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