Use absolute tavern music path fallback

This commit is contained in:
Kelsi 2026-02-05 15:49:53 -08:00
parent 071c8ead3b
commit 400e8652d4

View file

@ -93,9 +93,12 @@ void AuthScreen::render(auth::AuthHandler& authHandler) {
if (music) {
music->update(ImGui::GetIO().DeltaTime);
if (!music->isPlaying()) {
std::string path = "assets/20-taverns.mp3";
std::string path = "/home/k/Desktop/wowee/assets/20-taverns.mp3";
if (!std::filesystem::exists(path)) {
path = (std::filesystem::current_path() / "assets/20-taverns.mp3").string();
path = "assets/20-taverns.mp3";
if (!std::filesystem::exists(path)) {
path = (std::filesystem::current_path() / "assets/20-taverns.mp3").string();
}
}
music->playFilePath(path, true);
musicPlaying = music->isPlaying();