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refactor(chat): decompose into modular architecture, add GM commands, fix protocol
- Extract ChatPanel monolith into 15+ focused modules under ui/chat/ (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser, ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager, ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter) - Split 2700-line chat_panel_commands.cpp into 11 command modules - Add GM command handling: 190-command data table, dot-prefix interception, tab-completion, /gmhelp with category filter - Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00); values 0x00-0x1B shared across Vanilla/TBC/WotLK - Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26 - Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat, add 2-frame input cooldown) - Add tests: chat_markup_parser, chat_tab_completer, gm_commands, macro_evaluator Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
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54 changed files with 7363 additions and 3856 deletions
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include/ui/chat/i_chat_command.hpp
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include/ui/chat/i_chat_command.hpp
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// IChatCommand — interface for all slash commands.
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// Phase 3.1 of chat_panel_ref.md.
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#pragma once
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#include <string>
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#include <vector>
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namespace wowee {
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// Forward declarations
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namespace game { class GameHandler; }
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namespace ui { struct UIServices; class ChatPanel; }
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namespace ui {
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/**
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* Context passed to every command's execute() method.
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* Provides everything a command needs without coupling to ChatPanel.
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*/
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struct ChatCommandContext {
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game::GameHandler& gameHandler;
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UIServices& services;
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ChatPanel& panel; // for input buffer access, macro state
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std::string args; // everything after "/cmd "
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std::string fullCommand; // the original command name (lowercase)
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};
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/**
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* Result returned by a command to tell the dispatcher what to do next.
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*/
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struct ChatCommandResult {
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bool handled = true; // false → command not recognized, fall through
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bool clearInput = true; // clear the input buffer after execution
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};
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/**
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* Interface for all chat slash commands.
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*
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* Adding a new command = create a class implementing this interface,
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* register it in ChatCommandRegistry. Zero edits to existing code. (OCP)
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*/
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class IChatCommand {
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public:
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virtual ~IChatCommand() = default;
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/** Execute the command. */
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virtual ChatCommandResult execute(ChatCommandContext& ctx) = 0;
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/** Return all aliases for this command (e.g. {"w", "whisper", "tell", "t"}). */
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virtual std::vector<std::string> aliases() const = 0;
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/** Optional help text shown by /help. */
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virtual std::string helpText() const { return ""; }
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};
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} // namespace ui
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} // namespace wowee
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